mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
e67f8afdd9
- config folder with all json files is used via new FS API - fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
1109 lines
32 KiB
C++
1109 lines
32 KiB
C++
#include "StdInc.h"
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#include "mapHandler.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "../lib/CDefObjInfoHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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#include "Graphics.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/map.h"
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#include "CDefHandler.h"
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#include "CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/GameConstants.h"
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#include "../lib/CStopWatch.h"
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/*
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* mapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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const bool MARK_BLOCKED_POSITIONS = false;
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const bool MARK_VISITABLE_POSITIONS = false;
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extern SDL_Surface * screen;
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#define ADVOPT (conf.go()->ac)
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std::string nameFromType (int typ)
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{
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switch(static_cast<TerrainTile::EterrainType>(typ))
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{
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case TerrainTile::dirt:
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return std::string("DIRTTL.DEF");
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case TerrainTile::sand:
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return std::string("SANDTL.DEF");
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case TerrainTile::grass:
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return std::string("GRASTL.DEF");
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case TerrainTile::snow:
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return std::string("SNOWTL.DEF");
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case TerrainTile::swamp:
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return std::string("SWMPTL.DEF");
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case TerrainTile::rough:
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return std::string("ROUGTL.DEF");
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case TerrainTile::subterranean:
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return std::string("SUBBTL.DEF");
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case TerrainTile::lava:
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return std::string("LAVATL.DEF");
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case TerrainTile::water:
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return std::string("WATRTL.DEF");
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case TerrainTile::rock:
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return std::string("ROCKTL.DEF");
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case TerrainTile::border:
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//TODO use me
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break;
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default:
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//TODO do something here
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break;
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}
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return std::string();
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}
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struct OCM_HLP
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{
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bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo ;
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// void alphaTransformDef(CGDefInfo * defInfo)
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// {
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// for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
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// {
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// CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
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// }
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// }
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void CMapHandler::prepareFOWDefs()
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{
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graphics->FoWfullHide = CDefHandler::giveDef("TSHRC.DEF");
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graphics->FoWpartialHide = CDefHandler::giveDef("TSHRE.DEF");
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//adding necessary rotations
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static const int missRot [] = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
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Cimage nw;
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for(int g=0; g<ARRAY_COUNT(missRot); ++g)
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{
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nw = graphics->FoWpartialHide->ourImages[missRot[g]];
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nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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graphics->FoWpartialHide->ourImages.push_back(nw);
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}
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//necessaary rotations added
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//alpha - transformation
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for(size_t i = 0; i < graphics->FoWpartialHide->ourImages.size(); ++i)
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{
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CSDL_Ext::alphaTransform(graphics->FoWpartialHide->ourImages[i].bitmap);
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}
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//initialization of type of full-hide image
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hideBitmap.resize(sizes.x);
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for (size_t i = 0; i < hideBitmap.size();i++)
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{
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hideBitmap[i].resize(sizes.y);
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}
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for (size_t i = 0; i < hideBitmap.size(); ++i)
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{
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for (int j = 0; j < sizes.y; ++j)
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{
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hideBitmap[i][j].resize(sizes.z);
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for(int k = 0; k < sizes.z; ++k)
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{
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hideBitmap[i][j][k] = rand()%graphics->FoWfullHide->ourImages.size();
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}
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}
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}
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}
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void CMapHandler::roadsRiverTerrainInit()
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{
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//initializing road's and river's DefHandlers
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roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
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for(size_t g=0; g<staticRiverDefs.size(); ++g)
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{
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for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
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}
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}
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for(size_t g=0; g<roadDefs.size(); ++g)
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{
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for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
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}
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}
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// Create enough room for the whole map and its frame
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ttiles.resize(sizes.x, frameW, frameW);
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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ttiles[i].resize(sizes.y, frameH, frameH);
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}
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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for (int j=0-frameH;j<(int)sizes.y+frameH;j++)
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ttiles[i][j].resize(sizes.z, 0, 0);
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}
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/*
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//FIXME: unused?
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// prepare the map
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for (int i=0; i<sizes.x; i++) //by width
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{
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for (int j=0; j<sizes.y;j++) //by height
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{
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for (int k=0; k<sizes.z; ++k) //by levels
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{
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TerrainTile2 &pom(ttiles[i][j][k]);
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}
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}
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}*/
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}
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void CMapHandler::borderAndTerrainBitmapInit()
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{
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CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
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bord->notFreeImgs = true;
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terrainGraphics.resize(10);
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for (int i = 0; i < 10 ; i++)
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{
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CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
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terrainGraphics[i].resize(hlp->ourImages.size());
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hlp->notFreeImgs = true;
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for(size_t j=0; j < hlp->ourImages.size(); ++j)
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terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
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delete hlp;
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}
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for (int i=0-frameW; i<sizes.x+frameW; i++) //by width
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{
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for (int j=0-frameH; j<sizes.y+frameH;j++) //by height
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{
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for(int k=0; k<sizes.z; ++k) //by levles
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{
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if(i < 0 || i > (sizes.x-1) || j < 0 || j > (sizes.y-1))
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{
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int terBitmapNum = -1;
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if(i==-1 && j==-1)
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terBitmapNum = 16;
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else if(i==-1 && j==(sizes.y))
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terBitmapNum = 19;
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else if(i==(sizes.x) && j==-1)
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terBitmapNum = 17;
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else if(i==(sizes.x) && j==(sizes.y))
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terBitmapNum = 18;
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else if(j == -1 && i > -1 && i < sizes.y)
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terBitmapNum = 22+rand()%2;
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else if(i == -1 && j > -1 && j < sizes.y)
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terBitmapNum = 33+rand()%2;
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else if(j == sizes.y && i >-1 && i < sizes.x)
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terBitmapNum = 29+rand()%2;
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else if(i == sizes.x && j > -1 && j < sizes.y)
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terBitmapNum = 25+rand()%2;
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else
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terBitmapNum = rand()%16;
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if(terBitmapNum != -1)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
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continue;
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}
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}
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}
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}
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}
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delete bord;
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}
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void CMapHandler::initObjectRects()
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{
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//initializing objects / rects
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for(size_t f=0; f < map->objects.size(); ++f)
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{
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const CGObjectInstance *obj = map->objects[f];
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if( !obj
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|| (obj->ID==GameConstants::HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==8 && static_cast<const CGBoat*>(obj)->hero) //boat with hero (hero graphics is used)
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|| !obj->defInfo
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|| !graphics->getDef(obj)) //no graphic...
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{
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continue;
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}
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const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
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for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
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{
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for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
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{
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SDL_Rect cr;
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cr.w = 32;
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cr.h = 32;
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cr.x = fx<<5; //fx*32
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cr.y = fy<<5; //fy*32
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std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
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if( (obj->pos.x + fx - bitmap->w/32+1) >= 0
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&& (obj->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
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&& (obj->pos.y + fy - bitmap->h/32+1) >= 0
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&& (obj->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
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)
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{
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//TerrainTile2 & curt =
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// ttiles
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// [obj->pos.x + fx - bitmap->w/32]
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//[obj->pos.y + fy - bitmap->h/32]
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//[obj->pos.z];
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ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
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}
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} // for(int fy=0; fy<bitmap->h/32; ++fy)
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} //for(int fx=0; fx<bitmap->w/32; ++fx)
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} // for(int f=0; f<map->objects.size(); ++f)
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for(int ix=0; ix<ttiles.size()-frameW; ++ix)
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{
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for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
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{
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for(int iz=0; iz<ttiles[0][0].size(); ++iz)
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{
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stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
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}
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}
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}
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}
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static void processDef (const CGDefInfo* def)
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{
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if(def->id == GameConstants::EVENTI_TYPE)
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{
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graphics->advmapobjGraphics[def->id][def->subid][def->name] = NULL;
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return;
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}
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CDefEssential * ourDef = graphics->getDef(def);
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if(!ourDef) //if object has already set handler (eg. heroes) it should not be overwritten
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{
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if(def->name.size())
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{
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if(vstd::contains(graphics->mapObjectDefs, def->name))
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{
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graphics->advmapobjGraphics[def->id][def->subid][def->name] = graphics->mapObjectDefs[def->name];
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}
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else
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{
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graphics->mapObjectDefs[def->name] = graphics->advmapobjGraphics[def->id][def->subid][def->name] = CDefHandler::giveDefEss(def->name);
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}
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}
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else
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{
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tlog2 << "No def name for " << def->id << " " << def->subid << std::endl;
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return;
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}
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ourDef = graphics->getDef(def);
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}
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//alpha transformation
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for(size_t yy=0; yy < ourDef->ourImages.size(); ++yy)
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{
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CSDL_Ext::alphaTransform(ourDef->ourImages[yy].bitmap);
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}
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}
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void CMapHandler::initHeroDef(const CGHeroInstance * h)
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{
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graphics->advmapobjGraphics[h->defInfo->id][h->defInfo->subid][h->defInfo->name] = graphics->flags1[0];
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}
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void CMapHandler::init()
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{
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CStopWatch th;
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th.getDiff();
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graphics->advmapobjGraphics[8][0]["AB01_.DEF"] = graphics->boatAnims[0];
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graphics->advmapobjGraphics[8][1]["AB02_.DEF"] = graphics->boatAnims[1];
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graphics->advmapobjGraphics[8][2]["AB03_.DEF"] = graphics->boatAnims[2];
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// Size of visible terrain.
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int mapW = conf.go()->ac.advmapW;
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int mapH = conf.go()->ac.advmapH;
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//sizes of terrain
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sizes.x = map->width;
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sizes.y = map->height;
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sizes.z = map->twoLevel+1;
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// Total number of visible tiles. Subtract the center tile, then
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// compute the number of tiles on each side, and reassemble.
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int t1, t2;
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t1 = (mapW-32)/2;
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t2 = mapW - 32 - t1;
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tilesW = 1 + (t1+31)/32 + (t2+31)/32;
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t1 = (mapH-32)/2;
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t2 = mapH - 32 - t1;
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tilesH = 1 + (t1+31)/32 + (t2+31)/32;
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// Size of the frame around the map. In extremes positions, the
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// frame must not be on the center of the map, but right on the
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// edge of the center tile.
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frameW = (mapW+31) /32 / 2;
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frameH = (mapH+31) /32 / 2;
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offsetX = (mapW - (2*frameW+1)*32)/2;
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offsetY = (mapH - (2*frameH+1)*32)/2;
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for(int i=0;i<map->heroes.size();i++)
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{
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if( !graphics->getDef(map->heroes[i]) )
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{
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initHeroDef(map->heroes[i]);
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}
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}
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std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
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tlog0<<"\tUnpacking and handling defs: "<<th.getDiff()<<std::endl;
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//it seems to be completely unnecessary and useless
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// for(int i=0;i<PLAYER_LIMIT;i++)
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// {
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// for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
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// {
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// usedHeroes.insert(map->players[i].heroesNames[j].heroID);
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// }
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// }
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// tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
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prepareFOWDefs();
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roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
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borderAndTerrainBitmapInit();
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tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDiff()<<std::endl;
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initObjectRects();
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tlog0<<"\tMaking object rects: "<<th.getDiff()<<std::endl;
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}
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// Update map window screen
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// top_tile top left tile to draw. Not necessarily visible.
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// extRect, extRect = map window on screen
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// moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
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void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, bool otherHeroAnim, ui8 heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel ) const
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{
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// Width and height of the portion of the map to process. Units in tiles.
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ui32 dx = tilesW;
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ui32 dy = tilesH;
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// Basic rectangle for a tile. Should be a const but conflicts with SDL headers
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SDL_Rect rtile = { 0, 0, 32, 32 };
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// Absolute coords of the first pixel in the top left corner
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int srx_init = offsetX + extRect->x;
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int sry_init = offsetY + extRect->y;
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int srx, sry; // absolute screen coordinates in pixels
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// If moving, we need to add an extra column/line
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if (moveX != 0)
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{
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dx++;
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srx_init += moveX;
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if (moveX > 0)
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{
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// Moving right. We still need to draw the old tile on the
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// left, so adjust our referential
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top_tile.x --;
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srx_init -= 32;
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}
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}
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if (moveY != 0)
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{
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dy++;
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sry_init += moveY;
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if (moveY > 0)
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{
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// Moving down. We still need to draw the tile on the top,
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// so adjust our referential.
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top_tile.y --;
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sry_init -= 32;
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}
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}
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// Reduce sizes if we go out of the full map.
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if (top_tile.x < -frameW)
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top_tile.x = -frameW;
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if (top_tile.y < -frameH)
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top_tile.y = -frameH;
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if (top_tile.x + dx > sizes.x + frameW)
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dx = sizes.x + frameW - top_tile.x;
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if (top_tile.y + dy > sizes.y + frameH)
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dy = sizes.y + frameH - top_tile.y;
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if(!otherHeroAnim)
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heroAnim = anim; //the same, as it should be
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SDL_Rect prevClip;
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SDL_GetClipRect(extSurf, &prevClip);
|
|
SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
|
|
|
|
const BlitterWithRotationVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
|
|
const BlitterWithRotationVal blitterWithRotationAndAlpha = CSDL_Ext::getBlitterWithRotationAndAlpha(extSurf);
|
|
//const BlitterWithRotationAndAlphaVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
|
|
|
|
// printing terrain
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
// Skip column if not in map
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= sizes.x)
|
|
continue;
|
|
|
|
sry = sry_init;
|
|
|
|
for (int by=0; by < dy; by++, sry+=32)
|
|
{
|
|
int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
|
|
|
|
// Skip tile if not in map
|
|
if (pos.y < 0 || pos.y >= sizes.y)
|
|
continue;
|
|
|
|
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
|
|
const TerrainTile &tinfo = map->terrain[pos.x][pos.y][pos.z];
|
|
|
|
SDL_Rect sr;
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
//blit terrain with river/road
|
|
if(tile.terbitmap)
|
|
{ //if custom terrain graphic - use it
|
|
SDL_Rect temp_rect = genRect(sr.h, sr.w, 0, 0);
|
|
CSDL_Ext::blitSurface(tile.terbitmap, &temp_rect, extSurf, &sr);
|
|
}
|
|
else //use default terrain graphic
|
|
{
|
|
blitterWithRotation(terrainGraphics[tinfo.tertype][tinfo.terview],rtile, extSurf, sr, tinfo.siodmyTajemniczyBajt%4);
|
|
}
|
|
if(tinfo.nuine) //print river if present
|
|
{
|
|
blitterWithRotationAndAlpha(staticRiverDefs[tinfo.nuine-1]->ourImages[tinfo.rivDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>2)%4);
|
|
}
|
|
|
|
//Roads are shifted by 16 pixels to bottom. We have to draw both parts separately
|
|
if (pos.y > 0 && map->terrain[pos.x][pos.y-1][pos.z].malle)
|
|
{ //part from top tile
|
|
const TerrainTile &topTile = map->terrain[pos.x][pos.y-1][pos.z];
|
|
Rect source(0, 16, 32, 16);
|
|
Rect dest(sr.x, sr.y, sr.w, sr.h/2);
|
|
blitterWithRotationAndAlpha(roadDefs[topTile.malle-1]->ourImages[topTile.roadDir].bitmap, source, extSurf, dest, (topTile.siodmyTajemniczyBajt>>4)%4);
|
|
}
|
|
|
|
if(tinfo.malle) //print road from this tile
|
|
{
|
|
Rect source(0, 0, 32, 32);
|
|
Rect dest(sr.x, sr.y+16, sr.w, sr.h/2);
|
|
blitterWithRotationAndAlpha(roadDefs[tinfo.malle-1]->ourImages[tinfo.roadDir].bitmap, source, extSurf, dest, (tinfo.siodmyTajemniczyBajt>>4)%4);
|
|
}
|
|
|
|
//blit objects
|
|
const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
|
|
for(int h=0; h < objects.size(); ++h)
|
|
{
|
|
const CGObjectInstance *obj = objects[h].first;
|
|
if (!graphics->getDef(obj))
|
|
processDef(obj->defInfo);
|
|
|
|
ui8 color = obj->tempOwner;
|
|
|
|
//checking if object has non-empty graphic on this tile
|
|
if(obj->ID != GameConstants::HEROI_TYPE && !obj->coveringAt(top_tile.x + bx - obj->pos.x, top_tile.y + by - obj->pos.y))
|
|
continue;
|
|
|
|
static const int notBlittedInPuzzleMode[] = {124};
|
|
|
|
//don't print flaggable objects in puzzle mode
|
|
if(puzzleMode && (obj->isVisitable() || std::find(notBlittedInPuzzleMode, notBlittedInPuzzleMode+1, obj->ID) != notBlittedInPuzzleMode+1)) //?
|
|
continue;
|
|
|
|
SDL_Rect sr2(sr);
|
|
|
|
SDL_Rect pp = objects[h].second;
|
|
pp.h = sr.h;
|
|
pp.w = sr.w;
|
|
|
|
const CGHeroInstance * themp = (obj->ID != GameConstants::HEROI_TYPE
|
|
? NULL
|
|
: static_cast<const CGHeroInstance*>(obj));
|
|
|
|
//print hero / boat and flag
|
|
if((themp && themp->moveDir && themp->type) || (obj->ID == 8)) //it's hero or boat
|
|
{
|
|
const int IMGVAL = 8; //frames per group of movement animation
|
|
ui8 dir;
|
|
std::vector<Cimage> * iv = NULL;
|
|
std::vector<CDefEssential *> Graphics::*flg = NULL;
|
|
SDL_Surface * tb = nullptr; //surface to blitted
|
|
|
|
if(themp) //hero
|
|
{
|
|
dir = themp->moveDir;
|
|
|
|
//pick graphics of hero (or boat if hero is sailing)
|
|
iv = (themp->boat)
|
|
? &graphics->boatAnims[themp->boat->subID]->ourImages
|
|
: &graphics->heroAnims[themp->type->heroType]->ourImages;
|
|
|
|
//pick appropriate flag set
|
|
if(themp->boat)
|
|
{
|
|
switch (themp->boat->subID)
|
|
{
|
|
case 0: flg = &Graphics::flags1; break;
|
|
case 1: flg = &Graphics::flags2; break;
|
|
case 2: flg = &Graphics::flags3; break;
|
|
default: tlog1 << "Not supported boat subtype: " << themp->boat->subID << std::endl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flg = &Graphics::flags4;
|
|
}
|
|
}
|
|
else //boat
|
|
{
|
|
const CGBoat *boat = static_cast<const CGBoat*>(obj);
|
|
dir = boat->direction;
|
|
iv = &graphics->boatAnims[boat->subID]->ourImages;
|
|
}
|
|
|
|
|
|
if(themp && !themp->isStanding) //hero is moving
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg<iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
|
|
{
|
|
tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
|
|
|
|
//printing flag
|
|
pp.y+=IMGVAL*2-32;
|
|
sr2.y-=16;
|
|
CSDL_Ext::blitSurface((graphics->*flg)[color]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr2);
|
|
}
|
|
else //hero / boat stands still
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg < iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
|
|
{
|
|
tb = (*iv)[gg].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
|
|
|
|
//printing flag
|
|
if(flg
|
|
&& obj->pos.x == top_tile.x + bx
|
|
&& obj->pos.y == top_tile.y + by)
|
|
{
|
|
SDL_Rect bufr = sr2;
|
|
bufr.x-=2*32;
|
|
bufr.y-=1*32;
|
|
bufr.h = 64;
|
|
bufr.w = 96;
|
|
if(bufr.x-extRect->x>-64)
|
|
CSDL_Ext::blitSurface((graphics->*flg)[color]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, NULL, extSurf, &bufr);
|
|
}
|
|
}
|
|
}
|
|
else //blit normal object
|
|
{
|
|
const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
|
|
SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
|
|
|
|
//setting appropriate flag color
|
|
if(color < 8 || color==255)
|
|
CSDL_Ext::setPlayerColor(bitmap, color);
|
|
|
|
if( obj->hasShadowAt(top_tile.x + bx - obj->pos.x, top_tile.y + by - obj->pos.y) )
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr2);
|
|
else
|
|
CSDL_Ext::blitSurface(bitmap,&pp,extSurf,&sr2);
|
|
}
|
|
}
|
|
//objects blitted
|
|
|
|
//X sign
|
|
if(puzzleMode)
|
|
{
|
|
if(bx == grailPosRel.x && by == grailPosRel.y)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(graphics->heroMoveArrows->ourImages[0].bitmap, NULL, extSurf, &sr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// terrain printed
|
|
|
|
|
|
// printing borders
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
|
|
|
|
SDL_Rect sr;
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
if (pos.x < 0 || pos.x >= sizes.x ||
|
|
pos.y < 0 || pos.y >= sizes.y)
|
|
{
|
|
SDL_Rect temp_rect = genRect(sr.h, sr.w, 0, 0);
|
|
|
|
CSDL_Ext::blitSurface(ttiles[pos.x][pos.y][top_tile.z].terbitmap,
|
|
&temp_rect,extSurf,&sr);
|
|
}
|
|
else
|
|
{
|
|
//blitting Fog of War
|
|
if (!puzzleMode)
|
|
{
|
|
if (pos.x >= 0 &&
|
|
pos.y >= 0 &&
|
|
pos.x < sizes.x &&
|
|
pos.y < sizes.y &&
|
|
!(*visibilityMap)[pos.x][pos.y][top_tile.z])
|
|
{
|
|
std::pair<SDL_Surface *, bool> hide = getVisBitmap(pos, *visibilityMap);
|
|
if(hide.second)
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(hide.first, &rtile, extSurf, &sr);
|
|
else
|
|
CSDL_Ext::blitSurface(hide.first, &rtile, extSurf, &sr);
|
|
}
|
|
}
|
|
|
|
//FoW blitted
|
|
|
|
// TODO: these should be activable by the console
|
|
#ifdef MARK_BLOCKED_POSITIONS
|
|
if(map->terrain[pos.x][pos.y][top_tile.z].blocked) //temporary hiding blocked positions
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
|
|
CSDL_Ext::blitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
}
|
|
#endif
|
|
#ifdef MARK_VISITABLE_POSITIONS
|
|
if(map->terrain[pos.x][pos.y][top_tile.z].visitable) //temporary hiding visitable positions
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
|
|
CSDL_Ext::blitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
// borders printed
|
|
|
|
// print grid
|
|
if (settings["session"]["showGrid"].Bool())
|
|
{
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
const int3 color(0x555555, 0x555555, 0x555555);
|
|
|
|
if (sr.y >= extRect->y &&
|
|
sr.y < extRect->y+extRect->h)
|
|
for(int i=0;i<sr.w;i++)
|
|
if (sr.x+i >= extRect->x &&
|
|
sr.x+i < extRect->x+extRect->w)
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
|
|
|
|
if (sr.x >= extRect->x &&
|
|
sr.x < extRect->x+extRect->w)
|
|
for(int i=0; i<sr.h;i++)
|
|
if (sr.y+i >= extRect->y &&
|
|
sr.y+i < extRect->y+extRect->h)
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
|
|
}
|
|
}
|
|
}
|
|
// grid
|
|
|
|
//applying sepia / gray effect
|
|
if(puzzleMode)
|
|
{
|
|
CSDL_Ext::applyEffect(extSurf, extRect, static_cast<int>(!ADVOPT.puzzleSepia));
|
|
}
|
|
//sepia / gray effect applied
|
|
|
|
SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
|
|
}
|
|
|
|
std::pair<SDL_Surface *, bool> CMapHandler::getVisBitmap( const int3 & pos, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap ) const
|
|
{
|
|
//NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
|
|
// 0-1, 2-3, 4-5, 11-13, 12-14
|
|
static const int visBitmaps[256] = {
|
|
-1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
|
|
3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
|
|
35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
|
|
26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
|
|
0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
|
|
13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
|
|
0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
|
|
13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
|
|
15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
|
|
2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
|
|
18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
|
|
26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
|
|
0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
|
|
13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
|
|
0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
|
|
13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
|
|
};
|
|
|
|
auto getTile = [&](int dx, int dy)->bool
|
|
{
|
|
if ( dx + pos.x < 0 || dx + pos.x >= sizes.x
|
|
|| dy + pos.y < 0 || dy + pos.y >= sizes.y)
|
|
return false;
|
|
return visibilityMap[dx+pos.x][dy+pos.y][pos.z];
|
|
};
|
|
|
|
//is tile visible. arrangement: (like num keyboard)
|
|
bool d7 = getTile(-1, -1), //789
|
|
d8 = getTile( 0, -1), //456
|
|
d9 = getTile(+1, -1), //123
|
|
d4 = getTile(-1, 0),
|
|
|
|
d6 = getTile(+1, 0),
|
|
d1 = getTile(-1, +1),
|
|
d2 = getTile( 0, +1),
|
|
d3 = getTile(+1, +1);
|
|
|
|
int retBitmapID = visBitmaps[d1 + d2 * 2 + d3 * 4 + d4 * 8 + d6 * 16 + d7 * 32 + d8 * 64 + d9 * 128]; // >=0 -> partial hide, <0 - full hide
|
|
if (retBitmapID < 0)
|
|
{
|
|
retBitmapID = - hideBitmap[pos.x][pos.y][pos.z] - 1; //fully hidden
|
|
}
|
|
|
|
|
|
if (retBitmapID >= 0)
|
|
{
|
|
return std::make_pair(graphics->FoWpartialHide->ourImages[retBitmapID].bitmap, true);
|
|
}
|
|
else
|
|
{
|
|
return std::make_pair(graphics->FoWfullHide->ourImages[-retBitmapID - 1].bitmap, false);
|
|
}
|
|
}
|
|
|
|
bool CMapHandler::printObject(const CGObjectInstance *obj)
|
|
{
|
|
if (!graphics->getDef(obj))
|
|
processDef(obj->defInfo);
|
|
|
|
const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
|
|
const int tilesW = bitmap->w/32;
|
|
const int tilesH = bitmap->h/32;
|
|
|
|
for(int fx=0; fx<tilesW; ++fx)
|
|
{
|
|
for(int fy=0; fy<tilesH; ++fy)
|
|
{
|
|
SDL_Rect cr;
|
|
cr.w = 32;
|
|
cr.h = 32;
|
|
cr.x = fx*32;
|
|
cr.y = fy*32;
|
|
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
|
|
if((obj->pos.x + fx - tilesW+1)>=0 && (obj->pos.x + fx - tilesW+1)<ttiles.size()-frameW && (obj->pos.y + fy - tilesH+1)>=0 && (obj->pos.y + fy - tilesH+1)<ttiles[0].size()-frameH)
|
|
{
|
|
TerrainTile2 & curt = ttiles[obj->pos.x + fx - tilesW+1][obj->pos.y + fy - tilesH+1][obj->pos.z];
|
|
|
|
std::vector< std::pair<const CGObjectInstance*,SDL_Rect> >::iterator i = curt.objects.begin();
|
|
for(; i != curt.objects.end(); i++)
|
|
{
|
|
OCM_HLP cmp;
|
|
if(cmp(toAdd, *i))
|
|
{
|
|
curt.objects.insert(i, toAdd);
|
|
i = curt.objects.begin(); //to validate and avoid adding it second time
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(i == curt.objects.end())
|
|
curt.objects.insert(i, toAdd);
|
|
}
|
|
|
|
} // for(int fy=0; fy<tilesH; ++fy)
|
|
} //for(int fx=0; fx<tilesW; ++fx)
|
|
return true;
|
|
}
|
|
|
|
bool CMapHandler::hideObject(const CGObjectInstance *obj)
|
|
{
|
|
CDefEssential * curd = graphics->getDef(obj);
|
|
if(!curd) return false;
|
|
const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
|
|
for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
{
|
|
for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
{
|
|
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
|
|
{
|
|
std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
|
|
for(size_t dd=0; dd < ctile.size(); ++dd)
|
|
{
|
|
if(ctile[dd].first->id==obj->id)
|
|
ctile.erase(ctile.begin() + dd);
|
|
}
|
|
}
|
|
|
|
} // for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
} //for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
return true;
|
|
}
|
|
bool CMapHandler::removeObject(CGObjectInstance *obj)
|
|
{
|
|
hideObject(obj);
|
|
return true;
|
|
}
|
|
|
|
ui8 CMapHandler::getHeroFrameNum(ui8 dir, bool isMoving) const
|
|
{
|
|
if(isMoving)
|
|
{
|
|
static const ui8 frame [] = {0xff, 10, 5, 6, 7, 8, 9, 12, 11};
|
|
return frame[dir];
|
|
}
|
|
else //if(isMoving)
|
|
{
|
|
static const ui8 frame [] = {0xff, 13, 0, 1, 2, 3, 4, 15, 14};
|
|
return frame[dir];
|
|
}
|
|
}
|
|
|
|
void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
|
|
{
|
|
if(ext)
|
|
{
|
|
if(val->x<0)
|
|
{
|
|
val->w += val->x;
|
|
val->x = ext->x;
|
|
}
|
|
else
|
|
{
|
|
val->x += ext->x;
|
|
}
|
|
if(val->y<0)
|
|
{
|
|
val->h += val->y;
|
|
val->y = ext->y;
|
|
}
|
|
else
|
|
{
|
|
val->y += ext->y;
|
|
}
|
|
|
|
if(val->x+val->w > ext->x+ext->w)
|
|
{
|
|
val->w = ext->x+ext->w-val->x;
|
|
}
|
|
if(val->y+val->h > ext->y+ext->h)
|
|
{
|
|
val->h = ext->y+ext->h-val->y;
|
|
}
|
|
|
|
//for sign problems
|
|
if(val->h > 20000 || val->w > 20000)
|
|
{
|
|
val->h = val->w = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
ui8 CMapHandler::getDir(const int3 &a, const int3 &b)
|
|
{
|
|
if(a.z!=b.z)
|
|
return -1; //error!
|
|
if(a.x==b.x+1 && a.y==b.y+1) //lt
|
|
return 0;
|
|
|
|
else if(a.x==b.x && a.y==b.y+1) //t
|
|
return 1;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y+1) //rt
|
|
return 2;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y) //r
|
|
return 3;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y-1) //rb
|
|
return 4;
|
|
|
|
else if(a.x==b.x && a.y==b.y-1) //b
|
|
return 5;
|
|
|
|
else if(a.x==b.x+1 && a.y==b.y-1) //lb
|
|
return 6;
|
|
|
|
else if(a.x==b.x+1 && a.y==b.y) //l
|
|
return 7;
|
|
|
|
return -2; //shouldn't happen
|
|
}
|
|
|
|
void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
|
|
{
|
|
//works with at most 16 colors, if needed more -> increase values
|
|
assert(howMany < 16);
|
|
SDL_Color palette[16];
|
|
|
|
for(int i=0; i<howMany; ++i)
|
|
{
|
|
palette[(i+1)%howMany] =img->format->palette->colors[from + i];
|
|
}
|
|
SDL_SetColors(img,palette,from,howMany);
|
|
}
|
|
|
|
void CMapHandler::updateWater() //shift colors in palettes of water tiles
|
|
{
|
|
for(size_t j=0; j < terrainGraphics[7].size(); ++j)
|
|
{
|
|
shiftColors(terrainGraphics[7][j],246, 9);
|
|
}
|
|
for(size_t j=0; j < terrainGraphics[8].size(); ++j)
|
|
{
|
|
shiftColors(terrainGraphics[8][j],229, 12);
|
|
shiftColors(terrainGraphics[8][j],242, 14);
|
|
}
|
|
for(size_t j=0; j < staticRiverDefs[0]->ourImages.size(); ++j)
|
|
{
|
|
shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,183, 12);
|
|
shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,195, 6);
|
|
}
|
|
for(size_t j=0; j < staticRiverDefs[2]->ourImages.size(); ++j)
|
|
{
|
|
shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,228, 12);
|
|
shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,183, 6);
|
|
shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,240, 6);
|
|
}
|
|
for(size_t j=0; j < staticRiverDefs[3]->ourImages.size(); ++j)
|
|
{
|
|
shiftColors(staticRiverDefs[3]->ourImages[j].bitmap,240, 9);
|
|
}
|
|
}
|
|
|
|
CMapHandler::~CMapHandler()
|
|
{
|
|
delete graphics->FoWfullHide;
|
|
delete graphics->FoWpartialHide;
|
|
|
|
for(int i=0; i < roadDefs.size(); i++)
|
|
delete roadDefs[i];
|
|
|
|
for(int i=0; i < staticRiverDefs.size(); i++)
|
|
delete staticRiverDefs[i];
|
|
|
|
for(int i=0; i < terrainGraphics.size(); ++i)
|
|
{
|
|
for(int j=0; j < terrainGraphics[i].size(); ++j)
|
|
SDL_FreeSurface(terrainGraphics[i][j]);
|
|
}
|
|
terrainGraphics.clear();
|
|
}
|
|
|
|
CMapHandler::CMapHandler()
|
|
{
|
|
frameW = frameH = 0;
|
|
graphics->FoWfullHide = NULL;
|
|
graphics->FoWpartialHide = NULL;
|
|
}
|
|
|
|
void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
|
|
{
|
|
out.clear();
|
|
TerrainTile2 & tt = ttiles[pos.x][pos.y][pos.z];
|
|
const TerrainTile &t = map->terrain[pos.x][pos.y][pos.z];
|
|
for(std::vector < std::pair<const CGObjectInstance*,SDL_Rect> >::const_iterator i = tt.objects.begin(); i != tt.objects.end(); i++)
|
|
{
|
|
if(i->first->ID == 124) //Hole
|
|
{
|
|
out = i->first->hoverName;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(t.hasFavourableWinds())
|
|
out = CGI->generaltexth->names[225]; //Favourable Winds
|
|
else if(terName)
|
|
out = CGI->generaltexth->terrainNames[t.tertype];
|
|
}
|
|
|
|
TerrainTile2::TerrainTile2()
|
|
:terbitmap(0)
|
|
{}
|