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0ca9f64573
- town screen is mostly implemented, has some minor issues - factions are now separate from towns, neutrals have faction with id=9 - more constants to GameConstants: town-specific buildings, strings for terrains and resources - replaced most access to builtBuildings with isBuilt() method - replaced id's with enums for town subtype and buildings id's
14 lines
234 B
JSON
14 lines
234 B
JSON
{
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// Movement costs on different terrains
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"dirt" : 100,
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"sand" : 150,
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"grass" : 100,
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"snow" : 150,
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"swamp" : 175,
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"rough" : 125,
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"subterra" : 100,
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"lava" : 100,
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"water" : 100,
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"rock" : -1,
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}
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