mirror of
https://github.com/vcmi/vcmi.git
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256 lines
9.1 KiB
C++
256 lines
9.1 KiB
C++
//#define BOOST_SPIRIT_DEBUG
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#include "CConfigHandler.h"
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#include <boost/bind.hpp>
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#include <boost/function.hpp>
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#include <boost/version.hpp>
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#include <boost/foreach.hpp>
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#include <fstream>
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#include "../lib/JsonNode.h"
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using namespace config;
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#if BOOST_VERSION >= 103800
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#include <boost/spirit/include/classic.hpp>
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using namespace boost::spirit::classic;
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#else
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#include <boost/spirit.hpp>
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using namespace boost::spirit;
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#endif
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using namespace phoenix;
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/*
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* CConfigHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CConfigHandler conf;
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struct lerror
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{
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std::string txt;
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lerror(const std::string & TXT):txt(TXT){};
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void operator()() const
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{
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tlog1 << txt << std::endl;
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}
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template<typename IteratorT>
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void operator()(IteratorT t1, IteratorT t2) const
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{
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tlog1 << txt << std::endl;
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}
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};
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struct lerror2
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{
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std::string txt;
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lerror2(const std::string & TXT):txt(TXT){};
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template<typename IteratorT>
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void operator()(IteratorT t1, IteratorT t2) const
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{
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std::string txt2(t1,t2);
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tlog1 << txt << txt2 << std::endl;
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}
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};
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struct SettingsGrammar : public grammar<SettingsGrammar>
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{
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template <typename ScannerT>
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struct definition
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{
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rule<ScannerT> r, clientOption, clientOptionsSequence, ClientSettings;
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definition(SettingsGrammar const& self)
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{
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clientOption
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= str_p("resolution=") >> (uint_p[assign_a(conf.cc.resx)] >> 'x' >> uint_p[assign_a(conf.cc.resy)] | eps_p[lerror("Wrong resolution!")])
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| str_p("pregameRes=") >> (uint_p[assign_a(conf.cc.pregameResx)] >> 'x' >> uint_p[assign_a(conf.cc.pregameResy)] | eps_p[lerror("Wrong pregame size!")])
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| str_p("screenSize=") >> (uint_p[assign_a(conf.cc.screenx)] >> 'x' >> uint_p[assign_a(conf.cc.screeny)] | eps_p[lerror("Wrong screen size!")])
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| str_p("port=") >> (uint_p[assign_a(conf.cc.port)] | eps_p[lerror("Wrong port!")])
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| str_p("bpp=") >> (uint_p[assign_a(conf.cc.bpp)] | eps_p[lerror("Wrong bpp!")])
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| str_p("localInformation=") >> (uint_p[assign_a(conf.cc.localInformation)] | eps_p[lerror("Wrong localInformation!")])
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| str_p("fullscreen=") >> (uint_p[assign_a(conf.cc.fullscreen)] | eps_p[lerror("Wrong fullscreen!")])
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| str_p("server=") >> ( ( +digit_p >> *('.' >> +digit_p) )[assign_a(conf.cc.server)] | eps_p[lerror("Wrong server!")])
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| str_p("defaultPlayerAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultPlayerAI)] | eps_p[lerror("Wrong defaultAI!")])
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| str_p("neutralBattleAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultBattleAI)] | eps_p[lerror("Wrong defaultAI!")])
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| str_p("showFPS=") >> (uint_p[assign_a(conf.cc.showFPS)] | eps_p[lerror("Wrong showFPS!")])
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| str_p("classicCreatureWindow=") >> (uint_p[assign_a(conf.cc.classicCreatureWindow)] | eps_p[lerror("Wrong classicCreatureWindow!")])
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| (+(anychar_p - '}'))[lerror2("Unrecognized client option: ")]
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;
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clientOptionsSequence = *(clientOption >> (';' | eps_p[lerror("Semicolon lacking after client option!")]));
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ClientSettings = '{' >> clientOptionsSequence >> '}';
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r = str_p("clientSettings") >> (ClientSettings | eps_p[lerror("Wrong clientSettings!")]);
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#ifdef BOOST_SPIRIT_DEBUG
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BOOST_SPIRIT_DEBUG_RULE(clientOption);
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BOOST_SPIRIT_DEBUG_RULE(clientOptionsSequence);
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BOOST_SPIRIT_DEBUG_RULE(ClientSettings);
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BOOST_SPIRIT_DEBUG_RULE(r);
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#endif
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}
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rule<ScannerT> const& start() const { return r; }
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};
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};
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struct CommentsGrammar : public grammar<CommentsGrammar>
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{
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template <typename ScannerT>
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struct definition
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{
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rule<ScannerT> comment;
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definition(CommentsGrammar const& self)
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{
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comment = comment_p("//") | comment_p("/*","*/") | space_p;
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BOOST_SPIRIT_DEBUG_RULE(comment);
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}
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rule<ScannerT> const& start() const { return comment; }
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};
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};
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static void setButton(ButtonInfo &button, const JsonNode &g)
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{
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button.x = g["x"].Float();
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button.y = g["y"].Float();
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button.playerColoured = g["playerColoured"].Float();
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button.defName = g["graphic"].String();
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if (!g["additionalDefs"].isNull()) {
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const JsonVector &defs_vec = g["additionalDefs"].Vector();
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BOOST_FOREACH(const JsonNode &def, defs_vec) {
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button.additionalDefs.push_back(def.String());
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}
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}
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}
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static void setGem(AdventureMapConfig &ac, const int gem, const JsonNode &g)
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{
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ac.gemX[gem] = g["x"].Float();
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ac.gemY[gem] = g["y"].Float();
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ac.gemG.push_back(g["graphic"].String());
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}
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CConfigHandler::CConfigHandler(void): current(NULL)
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{
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}
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CConfigHandler::~CConfigHandler(void)
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{
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}
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void config::CConfigHandler::init()
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{
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std::vector<char> settings;
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std::ifstream ifs(DATA_DIR "/config/settings.txt");
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if(!ifs)
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{
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tlog1 << "Cannot open " DATA_DIR "/config/settings.txt !" << std::endl;
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return;
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}
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ifs.unsetf(std::ios::skipws); // Turn of white space skipping on the stream
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std::copy(std::istream_iterator<char>(ifs),std::istream_iterator<char>(),std::back_inserter(settings));
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std::vector<char>::const_iterator first = settings.begin(), last = settings.end();
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SettingsGrammar sg;
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BOOST_SPIRIT_DEBUG_NODE(sg);
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CommentsGrammar cg;
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BOOST_SPIRIT_DEBUG_NODE(cg);
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parse_info<std::vector<char>::const_iterator> info = parse(first,last,sg,cg);
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if(!info.hit)
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tlog1 << "Cannot parse config/settings.txt file!\n";
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else if(!info.full)
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tlog2 << "Not entire config/settings.txt parsed!\n";
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/* Read resolutions. */
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const JsonNode config(DATA_DIR "/config/resolutions.json");
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const JsonVector &guisettings_vec = config["GUISettings"].Vector();
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BOOST_FOREACH(const JsonNode &g, guisettings_vec) {
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std::pair<int,int> curRes(g["resolution"]["x"].Float(), g["resolution"]["y"].Float());
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GUIOptions *current = &conf.guiOptions[curRes];
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current->ac.inputLineLength = g["InGameConsole"]["maxInputPerLine"].Float();
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current->ac.outputLineLength = g["InGameConsole"]["maxOutputPerLine"].Float();
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current->ac.advmapX = g["AdvMap"]["x"].Float();
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current->ac.advmapY = g["AdvMap"]["y"].Float();
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current->ac.advmapW = g["AdvMap"]["width"].Float();
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current->ac.advmapH = g["AdvMap"]["height"].Float();
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current->ac.smoothMove = g["AdvMap"]["smoothMove"].Float();
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current->ac.puzzleSepia = g["AdvMap"]["puzzleSepia"].Float();
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current->ac.infoboxX = g["InfoBox"]["x"].Float();
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current->ac.infoboxY = g["InfoBox"]["y"].Float();
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setGem(current->ac, 0, g["gem0"]);
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setGem(current->ac, 1, g["gem1"]);
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setGem(current->ac, 2, g["gem2"]);
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setGem(current->ac, 3, g["gem3"]);
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current->ac.mainGraphic = g["background"].String();
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current->ac.hlistX = g["HeroList"]["x"].Float();
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current->ac.hlistY = g["HeroList"]["y"].Float();
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current->ac.hlistSize = g["HeroList"]["size"].Float();
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current->ac.hlistMB = g["HeroList"]["movePoints"].String();
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current->ac.hlistMN = g["HeroList"]["manaPoints"].String();
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current->ac.hlistAU = g["HeroList"]["arrowUp"].String();
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current->ac.hlistAD = g["HeroList"]["arrowDown"].String();
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current->ac.tlistX = g["TownList"]["x"].Float();
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current->ac.tlistY = g["TownList"]["y"].Float();
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current->ac.tlistSize = g["TownList"]["size"].Float();
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current->ac.tlistAU = g["TownList"]["arrowUp"].String();
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current->ac.tlistAD = g["TownList"]["arrowDown"].String();
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current->ac.minimapW = g["Minimap"]["width"].Float();
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current->ac.minimapH = g["Minimap"]["height"].Float();
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current->ac.minimapX = g["Minimap"]["x"].Float();
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current->ac.minimapY = g["Minimap"]["y"].Float();
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current->ac.overviewPics = g["Overview"]["pics"].Float();
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current->ac.overviewSize = g["Overview"]["size"].Float();
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current->ac.overviewBg = g["Overview"]["graphic"].String();
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current->ac.statusbarX = g["Statusbar"]["x"].Float();
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current->ac.statusbarY = g["Statusbar"]["y"].Float();
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current->ac.statusbarG = g["Statusbar"]["graphic"].String();
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current->ac.resdatabarX = g["ResDataBar"]["x"].Float();
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current->ac.resdatabarY = g["ResDataBar"]["y"].Float();
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current->ac.resOffsetX = g["ResDataBar"]["offsetX"].Float();
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current->ac.resOffsetY = g["ResDataBar"]["offsetY"].Float();
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current->ac.resDist = g["ResDataBar"]["resSpace"].Float();
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current->ac.resDateDist = g["ResDataBar"]["resDateSpace"].Float();
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current->ac.resdatabarG = g["ResDataBar"]["graphic"].String();
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setButton(current->ac.kingOverview, g["ButtonKingdomOv"]);
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setButton(current->ac.underground, g["ButtonUnderground"]);
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setButton(current->ac.questlog, g["ButtonQuestLog"]);
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setButton(current->ac.sleepWake, g["ButtonSleepWake"]);
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setButton(current->ac.moveHero, g["ButtonMoveHero"]);
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setButton(current->ac.spellbook, g["ButtonSpellbook"]);
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setButton(current->ac.advOptions, g["ButtonAdvOptions"]);
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setButton(current->ac.sysOptions, g["ButtonSysOptions"]);
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setButton(current->ac.nextHero, g["ButtonNextHero"]);
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setButton(current->ac.endTurn, g["ButtonEndTurn"]);
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}
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//fixing screenx / screeny if set to 0x0
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if (cc.screenx == 0 && cc.screeny == 0)
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{
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cc.screenx = cc.resx;
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cc.screeny = cc.resy;
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}
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SetResolution(cc.resx, cc.resy);
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}
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