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CBitmapFont.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CBitmapFont.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CBitmapHanFont.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CBitmapHanFont.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
CTrueTypeFont.cpp
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height fix
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2023-09-29 00:08:25 +02:00 |
CTrueTypeFont.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
CursorHardware.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CursorHardware.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CursorSoftware.cpp
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Use the "nullptr" literal.
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2023-10-27 18:18:59 +00:00 |
CursorSoftware.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
RenderHandler.cpp
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
RenderHandler.h
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
ScreenHandler.cpp
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Add VSync to settings
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2023-09-26 18:55:25 +02:00 |
ScreenHandler.h
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fix window open while sound playing
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2023-09-19 11:20:16 +02:00 |
SDL_Extensions.cpp
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Use the "nullptr" literal.
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2023-10-27 18:18:59 +00:00 |
SDL_Extensions.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
SDL_PixelAccess.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
SDLImage.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
SDLImage.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
SDLImageLoader.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
SDLImageLoader.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
SDLRWwrapper.cpp
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SDLRWwrapper.h
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