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vcmi/mapeditor/Animation.cpp
Konstantin 4feab69867 mapeditor: use vcmi_endian.h
There is no need to redefine this functions, let's use shared
implementation
2023-02-03 00:39:44 +03:00

811 lines
19 KiB
C++

/*
* Animation.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
//code is copied from vcmiclient/CAnimation.cpp with minimal changes
#include "StdInc.h"
#include "Animation.h"
#include "BitmapHandler.h"
#include "../lib/vcmi_endian.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/ISimpleResourceLoader.h"
#include "../lib/JsonNode.h"
#include "../lib/CRandomGenerator.h"
#include "../lib/VCMIDirs.h"
typedef std::map<size_t, std::vector<JsonNode>> source_map;
/// Class for def loading
/// After loading will store general info (palette and frame offsets) and pointer to file itself
class DefFile
{
private:
struct SSpriteDef
{
ui32 size;
ui32 format; /// format in which pixel data is stored
ui32 fullWidth; /// full width and height of frame, including borders
ui32 fullHeight;
ui32 width; /// width and height of pixel data, borders excluded
ui32 height;
si32 leftMargin;
si32 topMargin;
};
//offset[group][frame] - offset of frame data in file
std::map<size_t, std::vector <size_t> > offset;
std::unique_ptr<ui8[]> data;
std::unique_ptr<QVector<QRgb>> palette;
public:
DefFile(std::string Name);
~DefFile();
std::shared_ptr<QImage> loadFrame(size_t frame, size_t group) const;
const std::map<size_t, size_t> getEntries() const;
};
class ImageLoader
{
QImage * image;
ui8 * lineStart;
ui8 * position;
QPoint spriteSize, margins, fullSize;
public:
//load size raw pixels from data
inline void Load(size_t size, const ui8 * data);
//set size pixels to color
inline void Load(size_t size, ui8 color=0);
inline void EndLine();
//init image with these sizes and palette
inline void init(QPoint SpriteSize, QPoint Margins, QPoint FullSize);
ImageLoader(QImage * Img);
~ImageLoader();
};
// Extremely simple file cache. TODO: smarter, more general solution
class FileCache
{
static const int cacheSize = 50; //Max number of cached files
struct FileData
{
ResourceID name;
size_t size;
std::unique_ptr<ui8[]> data;
std::unique_ptr<ui8[]> getCopy()
{
auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
std::copy(data.get(), data.get() + size, ret.get());
return ret;
}
FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):
name{std::move(name_)},
size{size_},
data{std::move(data_)}
{}
};
std::deque<FileData> cache;
public:
std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)
{
for(auto & file : cache)
{
if(file.name == rid)
return file.getCopy();
}
// Still here? Cache miss
if(cache.size() > cacheSize)
cache.pop_front();
auto data = CResourceHandler::get()->load(rid)->readAll();
cache.emplace_back(std::move(rid), data.second, std::move(data.first));
return cache.back().getCopy();
}
};
enum class DefType : uint32_t
{
SPELL = 0x40,
SPRITE = 0x41,
CREATURE = 0x42,
MAP = 0x43,
MAP_HERO = 0x44,
TERRAIN = 0x45,
CURSOR = 0x46,
INTERFACE = 0x47,
SPRITE_FRAME = 0x48,
BATTLE_HERO = 0x49
};
static FileCache animationCache;
/*************************************************************************
* DefFile, class used for def loading *
*************************************************************************/
DefFile::DefFile(std::string Name):
data(nullptr)
{
#if 0
static QRgba H3_ORIG_PALETTE[8] =
{
{ 0, 255, 255, SDL_ALPHA_OPAQUE},
{255, 150, 255, SDL_ALPHA_OPAQUE},
{255, 100, 255, SDL_ALPHA_OPAQUE},
{255, 50, 255, SDL_ALPHA_OPAQUE},
{255, 0, 255, SDL_ALPHA_OPAQUE},
{255, 255, 0, SDL_ALPHA_OPAQUE},
{180, 0, 255, SDL_ALPHA_OPAQUE},
{ 0, 255, 0, SDL_ALPHA_OPAQUE}
};
#endif // 0
//First 8 colors in def palette used for transparency
static QRgb H3Palette[8] =
{
qRgba(0, 0, 0, 0), // 100% - transparency
qRgba(0, 0, 0, 32), // 75% - shadow border,
qRgba(0, 0, 0, 64), // TODO: find exact value
qRgba(0, 0, 0, 128), // TODO: for transparency
qRgba(0, 0, 0, 128), // 50% - shadow body
qRgba(0, 0, 0, 0), // 100% - selection highlight
qRgba(0, 0, 0, 128), // 50% - shadow body below selection
qRgba(0, 0, 0, 64) // 75% - shadow border below selection
};
data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
palette = std::make_unique<QVector<QRgb>>(256);
int it = 0;
ui32 type = read_le_u32(data.get() + it);
it += 4;
//int width = read_le_u32(data + it); it+=4;//not used
//int height = read_le_u32(data + it); it+=4;
it += 8;
ui32 totalBlocks = read_le_u32(data.get() + it);
it += 4;
for (ui32 i= 0; i<256; i++)
{
ui8 c[3];
c[0] = data[it++];
c[1] = data[it++];
c[2] = data[it++];
(*palette)[i] = qRgba(c[0], c[1], c[2], 255);
}
switch(static_cast<DefType>(type))
{
case DefType::SPELL:
(*palette)[0] = H3Palette[0];
break;
case DefType::SPRITE:
case DefType::SPRITE_FRAME:
for(ui32 i= 0; i<8; i++)
(*palette)[i] = H3Palette[i];
break;
case DefType::CREATURE:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[4] = H3Palette[4];
(*palette)[5] = H3Palette[5];
(*palette)[6] = H3Palette[6];
(*palette)[7] = H3Palette[7];
break;
case DefType::MAP:
case DefType::MAP_HERO:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[4] = H3Palette[4];
//5 = owner flag, handled separately
break;
case DefType::TERRAIN:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[2] = H3Palette[2];
(*palette)[3] = H3Palette[3];
(*palette)[4] = H3Palette[4];
break;
case DefType::CURSOR:
(*palette)[0] = H3Palette[0];
break;
case DefType::INTERFACE:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[4] = H3Palette[4];
//player colors handled separately
//TODO: disallow colorizing other def types
break;
case DefType::BATTLE_HERO:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[4] = H3Palette[4];
break;
default:
logAnim->error("Unknown def type %d in %s", type, Name);
break;
}
for (ui32 i=0; i<totalBlocks; i++)
{
size_t blockID = read_le_u32(data.get() + it);
it+=4;
size_t totalEntries = read_le_u32(data.get() + it);
it+=12;
//8 unknown bytes - skipping
//13 bytes for name of every frame in this block - not used, skipping
it+= 13 * (int)totalEntries;
for (ui32 j=0; j<totalEntries; j++)
{
size_t currOffset = read_le_u32(data.get() + it);
offset[blockID].push_back(currOffset);
it += 4;
}
}
}
std::shared_ptr<QImage> DefFile::loadFrame(size_t frame, size_t group) const
{
std::map<size_t, std::vector <size_t> >::const_iterator it;
it = offset.find(group);
assert (it != offset.end());
const ui8 * FDef = data.get()+it->second[frame];
const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
SSpriteDef sprite;
sprite.format = read_le_u32(&sd.format);
sprite.fullWidth = read_le_u32(&sd.fullWidth);
sprite.fullHeight = read_le_u32(&sd.fullHeight);
sprite.width = read_le_u32(&sd.width);
sprite.height = read_le_u32(&sd.height);
sprite.leftMargin = read_le_u32(&sd.leftMargin);
sprite.topMargin = read_le_u32(&sd.topMargin);
ui32 currentOffset = sizeof(SSpriteDef);
//special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
{
sprite.leftMargin = 0;
sprite.topMargin = 0;
sprite.width = sprite.fullWidth;
sprite.height = sprite.fullHeight;
currentOffset -= 16;
}
const ui32 BaseOffset = currentOffset;
std::shared_ptr<QImage> img = std::make_shared<QImage>(sprite.fullWidth, sprite.fullHeight, QImage::Format_Indexed8);
if(!img)
throw std::runtime_error("Image memory cannot be allocated");
ImageLoader loader(img.get());
loader.init(QPoint(sprite.width, sprite.height),
QPoint(sprite.leftMargin, sprite.topMargin),
QPoint(sprite.fullWidth, sprite.fullHeight));
switch(sprite.format)
{
case 0:
{
//pixel data is not compressed, copy data to surface
for(ui32 i=0; i<sprite.height; i++)
{
loader.Load(sprite.width, FDef + currentOffset);
currentOffset += sprite.width;
loader.EndLine();
}
break;
}
case 1:
{
//for each line we have offset of pixel data
const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
currentOffset += sizeof(ui32) * sprite.height;
for(ui32 i=0; i<sprite.height; i++)
{
//get position of the line
currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
ui32 TotalRowLength = 0;
while(TotalRowLength<sprite.width)
{
ui8 segmentType = FDef[currentOffset++];
ui32 length = FDef[currentOffset++] + 1;
if(segmentType==0xFF)//Raw data
{
loader.Load(length, FDef + currentOffset);
currentOffset+=length;
}
else// RLE
{
loader.Load(length, segmentType);
}
TotalRowLength += length;
}
loader.EndLine();
}
break;
}
case 2:
{
currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
for(ui32 i=0; i<sprite.height; i++)
{
ui32 TotalRowLength=0;
while(TotalRowLength<sprite.width)
{
ui8 segment=FDef[currentOffset++];
ui8 code = segment / 32;
ui8 length = (segment & 31) + 1;
if(code==7)//Raw data
{
loader.Load(length, FDef + currentOffset);
currentOffset += length;
}
else//RLE
{
loader.Load(length, code);
}
TotalRowLength+=length;
}
loader.EndLine();
}
break;
}
case 3:
{
for(ui32 i=0; i<sprite.height; i++)
{
currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
ui32 TotalRowLength=0;
while(TotalRowLength<sprite.width)
{
ui8 segment = FDef[currentOffset++];
ui8 code = segment / 32;
ui8 length = (segment & 31) + 1;
if(code==7)//Raw data
{
loader.Load(length, FDef + currentOffset);
currentOffset += length;
}
else//RLE
{
loader.Load(length, code);
}
TotalRowLength += length;
}
loader.EndLine();
}
break;
}
default:
logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
break;
}
img->setColorTable(*palette);
return img;
}
DefFile::~DefFile() = default;
const std::map<size_t, size_t > DefFile::getEntries() const
{
std::map<size_t, size_t > ret;
for (auto & elem : offset)
ret[elem.first] = elem.second.size();
return ret;
}
/*************************************************************************
* Classes for image loaders - helpers for loading from def files *
*************************************************************************/
ImageLoader::ImageLoader(QImage * Img):
image(Img),
lineStart(Img->bits()),
position(Img->bits())
{
}
void ImageLoader::init(QPoint SpriteSize, QPoint Margins, QPoint FullSize)
{
spriteSize = SpriteSize;
margins = Margins;
fullSize = FullSize;
memset((void *)image->bits(), 0, fullSize.y() * image->bytesPerLine());
lineStart = image->bits();
lineStart += margins.y() * image->bytesPerLine() + margins.x();
position = lineStart;
}
inline void ImageLoader::Load(size_t size, const ui8 * data)
{
if(size)
{
memcpy((void *)position, data, size);
position += size;
}
}
inline void ImageLoader::Load(size_t size, ui8 color)
{
if(size)
{
memset((void *)position, color, size);
position += size;
}
}
inline void ImageLoader::EndLine()
{
lineStart += image->bytesPerLine();
position = lineStart;
}
ImageLoader::~ImageLoader()
{
}
/*************************************************************************
* Classes for images, support loading from file and drawing on surface *
*************************************************************************/
std::shared_ptr<QImage> Animation::getFromExtraDef(std::string filename)
{
size_t pos = filename.find(':');
if(pos == -1)
return nullptr;
Animation anim(filename.substr(0, pos));
pos++;
size_t frame = atoi(filename.c_str()+pos);
size_t group = 0;
pos = filename.find(':', pos);
if(pos != -1)
{
pos++;
group = frame;
frame = atoi(filename.c_str()+pos);
}
anim.load(frame ,group);
auto ret = anim.images[group][frame];
anim.images.clear();
return ret;
}
bool Animation::loadFrame(size_t frame, size_t group)
{
if(size(group) <= frame)
{
printError(frame, group, "LoadFrame");
return false;
}
auto image = getImage(frame, group, false);
if(image)
{
return true;
}
//try to get image from def
if(source[group][frame].getType() == JsonNode::JsonType::DATA_NULL)
{
if(defFile)
{
auto frameList = defFile->getEntries();
if(vstd::contains(frameList, group) && frameList.at(group) > frame) // frame is present
{
images[group][frame] = defFile->loadFrame(frame, group);
return true;
}
}
return false;
// still here? image is missing
printError(frame, group, "LoadFrame");
images[group][frame] = std::make_shared<QImage>("DEFAULT");
}
else //load from separate file
{
images[group][frame] = getFromExtraDef(source[group][frame]["file"].String());;
return true;
}
return false;
}
bool Animation::unloadFrame(size_t frame, size_t group)
{
auto image = getImage(frame, group, false);
if(image)
{
images[group].erase(frame);
if(images[group].empty())
images.erase(group);
return true;
}
return false;
}
void Animation::init()
{
if(defFile)
{
const std::map<size_t, size_t> defEntries = defFile->getEntries();
for (auto & defEntry : defEntries)
source[defEntry.first].resize(defEntry.second);
}
#if 0 //this code is not used but maybe requred if there will be configurable sprites
ResourceID resID(std::string("SPRITES/") + name, EResType::TEXT);
//if(vstd::contains(graphics->imageLists, resID.getName()))
//initFromJson(graphics->imageLists[resID.getName()]);
auto configList = CResourceHandler::get()->getResourcesWithName(resID);
for(auto & loader : configList)
{
auto stream = loader->load(resID);
std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
stream->read(textData.get(), stream->getSize());
const JsonNode config((char*)textData.get(), stream->getSize());
//initFromJson(config);
}
#endif
}
void Animation::printError(size_t frame, size_t group, std::string type) const
{
logGlobal->error("%s error: Request for frame not present in CAnimation! File name: %s, Group: %d, Frame: %d", type, name, group, frame);
}
Animation::Animation(std::string Name):
name(Name),
preloaded(false),
defFile()
{
size_t dotPos = name.find_last_of('.');
if( dotPos!=-1 )
name.erase(dotPos);
std::transform(name.begin(), name.end(), name.begin(), toupper);
ResourceID resource(std::string("SPRITES/") + name, EResType::ANIMATION);
if(CResourceHandler::get()->existsResource(resource))
defFile = std::make_shared<DefFile>(name);
init();
if(source.empty())
logAnim->error("Animation %s failed to load", Name);
}
Animation::Animation():
name(""),
preloaded(false),
defFile()
{
init();
}
Animation::~Animation() = default;
void Animation::duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup)
{
if(!source.count(sourceGroup))
{
logAnim->error("Group %d missing in %s", sourceGroup, name);
return;
}
if(source[sourceGroup].size() <= sourceFrame)
{
logAnim->error("Frame [%d %d] missing in %s", sourceGroup, sourceFrame, name);
return;
}
//todo: clone actual loaded Image object
JsonNode clone(source[sourceGroup][sourceFrame]);
if(clone.getType() == JsonNode::JsonType::DATA_NULL)
{
std::string temp = name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
clone["file"].String() = temp;
}
source[targetGroup].push_back(clone);
size_t index = source[targetGroup].size() - 1;
if(preloaded)
load(index, targetGroup);
}
void Animation::setCustom(std::string filename, size_t frame, size_t group)
{
if(source[group].size() <= frame)
source[group].resize(frame+1);
source[group][frame]["file"].String() = filename;
//FIXME: update image if already loaded
}
std::shared_ptr<QImage> Animation::getImage(size_t frame, size_t group, bool verbose) const
{
auto groupIter = images.find(group);
if(groupIter != images.end())
{
auto imageIter = groupIter->second.find(frame);
if(imageIter != groupIter->second.end())
return imageIter->second;
}
if(verbose)
printError(frame, group, "GetImage");
return nullptr;
}
void Animation::exportBitmaps(const QDir & path) const
{
if(images.empty())
{
logGlobal->error("Nothing to export, animation is empty");
return;
}
QString actualPath = path.absolutePath() + "/" + QString::fromStdString(name);
QDir().mkdir(actualPath);
size_t counter = 0;
for(const auto& groupPair : images)
{
size_t group = groupPair.first;
for(const auto& imagePair : groupPair.second)
{
size_t frame = imagePair.first;
const auto img = imagePair.second;
QString filename = QString("%1_%2_%3.png").arg(QString::fromStdString(name)).arg(group).arg(frame);
QString filePath = actualPath + "/" + filename;
img->save(filePath, "PNG");
counter++;
}
}
logGlobal->info("Exported %d frames to %s", counter, actualPath.toStdString());
}
void Animation::load()
{
for (auto & elem : source)
for (size_t image=0; image < elem.second.size(); image++)
loadFrame(image, elem.first);
}
void Animation::unload()
{
for (auto & elem : source)
for (size_t image=0; image < elem.second.size(); image++)
unloadFrame(image, elem.first);
}
void Animation::preload()
{
if(!preloaded)
{
preloaded = true;
load();
}
}
void Animation::loadGroup(size_t group)
{
if(vstd::contains(source, group))
for (size_t image=0; image < source[group].size(); image++)
loadFrame(image, group);
}
void Animation::unloadGroup(size_t group)
{
if(vstd::contains(source, group))
for (size_t image=0; image < source[group].size(); image++)
unloadFrame(image, group);
}
void Animation::load(size_t frame, size_t group)
{
loadFrame(frame, group);
}
void Animation::unload(size_t frame, size_t group)
{
unloadFrame(frame, group);
}
size_t Animation::size(size_t group) const
{
auto iter = source.find(group);
if(iter != source.end())
return iter->second.size();
return 0;
}
void Animation::horizontalFlip()
{
for(auto & group : images)
for(auto & image : group.second)
*image.second = image.second->transformed(QTransform::fromScale(-1, 1));
}
void Animation::verticalFlip()
{
for(auto & group : images)
for(auto & image : group.second)
*image.second = image.second->transformed(QTransform::fromScale(1, -1));
}
void Animation::playerColored(PlayerColor player)
{
#if 0 //can be required in image preview?
for(auto & group : images)
for(auto & image : group.second)
image.second->playerColored(player);
#endif
}
void Animation::createFlippedGroup(const size_t sourceGroup, const size_t targetGroup)
{
for(size_t frame = 0; frame < size(sourceGroup); ++frame)
{
duplicateImage(sourceGroup, frame, targetGroup);
auto image = getImage(frame, targetGroup);
*image = image->transformed(QTransform::fromScale(1, -1));
}
}