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vcmi/AI/BattleAI/CMakeLists.txt
Nordsoft91 6da7c9ccb5
Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-08-09 08:54:32 +03:00

42 lines
902 B
CMake

set(battleAI_SRCS
StdInc.cpp
AttackPossibility.cpp
BattleAI.cpp
common.cpp
EnemyInfo.cpp
main.cpp
PossibleSpellcast.cpp
PotentialTargets.cpp
StackWithBonuses.cpp
ThreatMap.cpp
)
set(battleAI_HEADERS
StdInc.h
AttackPossibility.h
BattleAI.h
common.h
EnemyInfo.h
PotentialTargets.h
PossibleSpellcast.h
StackWithBonuses.h
ThreatMap.h
)
assign_source_group(${battleAI_SRCS} ${battleAI_HEADERS})
if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
return()
endif()
add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
target_include_directories(BattleAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(BattleAI PRIVATE vcmi)
vcmi_set_output_dir(BattleAI "AI")
enable_pch(BattleAI)
install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})