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97b0fa16ae
However, it works only for obstacles on one type of terrain.
201 lines
4.6 KiB
C++
201 lines
4.6 KiB
C++
/*
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* CMapEditManager.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapEditManager.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../VCMI_Lib.h"
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#include "CDrawRoadsOperation.h"
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#include "../mapping/CMap.h"
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#include "CMapOperation.h"
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CMapUndoManager::CMapUndoManager() :
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undoRedoLimit(100000), //not sure if we ever need to bother about undo limit
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undoCallback([](bool, bool) {})
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{
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}
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void CMapUndoManager::undo()
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{
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doOperation(undoStack, redoStack, true);
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}
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void CMapUndoManager::redo()
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{
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doOperation(redoStack, undoStack, false);
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}
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void CMapUndoManager::clearAll()
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{
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undoStack.clear();
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redoStack.clear();
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onUndoRedo();
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}
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int CMapUndoManager::getUndoRedoLimit() const
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{
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return undoRedoLimit;
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}
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void CMapUndoManager::setUndoRedoLimit(int value)
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{
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assert(value >= 0);
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undoStack.resize(std::min(undoStack.size(), static_cast<TStack::size_type>(value)));
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redoStack.resize(std::min(redoStack.size(), static_cast<TStack::size_type>(value)));
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onUndoRedo();
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}
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const CMapOperation * CMapUndoManager::peekRedo() const
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{
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return peek(redoStack);
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}
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const CMapOperation * CMapUndoManager::peekUndo() const
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{
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return peek(undoStack);
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}
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void CMapUndoManager::addOperation(std::unique_ptr<CMapOperation> && operation)
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{
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undoStack.push_front(std::move(operation));
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if(undoStack.size() > undoRedoLimit) undoStack.pop_back();
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redoStack.clear();
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onUndoRedo();
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}
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void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo)
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{
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if(fromStack.empty()) return;
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auto & operation = fromStack.front();
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if(doUndo)
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{
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operation->undo();
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}
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else
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{
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operation->redo();
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}
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toStack.push_front(std::move(operation));
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fromStack.pop_front();
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onUndoRedo();
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}
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const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
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{
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if(stack.empty()) return nullptr;
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return stack.front().get();
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}
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void CMapUndoManager::onUndoRedo()
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{
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//true if there's anything on the stack
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undoCallback((bool)peekUndo(), (bool)peekRedo());
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}
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void CMapUndoManager::setUndoCallback(std::function<void(bool, bool)> functor)
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{
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undoCallback = functor;
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onUndoRedo(); //inform immediately
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}
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CMapEditManager::CMapEditManager(CMap * map)
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: map(map), terrainSel(map), objectSel(map)
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{
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}
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CMap * CMapEditManager::getMap()
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{
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return map;
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}
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void CMapEditManager::clearTerrain(CRandomGenerator * gen)
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{
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execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
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}
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void CMapEditManager::drawTerrain(Terrain terType, CRandomGenerator * gen)
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{
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execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
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terrainSel.clearSelection();
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}
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void CMapEditManager::drawRoad(const std::string & roadType, CRandomGenerator* gen)
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{
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execute(make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
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terrainSel.clearSelection();
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}
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void CMapEditManager::drawRiver(const std::string & riverType, CRandomGenerator* gen)
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{
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execute(make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
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terrainSel.clearSelection();
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}
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void CMapEditManager::insertObject(CGObjectInstance * obj)
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{
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execute(make_unique<CInsertObjectOperation>(map, obj));
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}
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void CMapEditManager::insertObjects(std::set<CGObjectInstance*>& objects)
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{
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auto composedOperation = make_unique<CComposedOperation>(map);
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for (auto obj : objects)
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{
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composedOperation->addOperation(make_unique<CInsertObjectOperation>(map, obj));
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}
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execute(std::move(composedOperation));
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}
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void CMapEditManager::moveObject(CGObjectInstance * obj, const int3 & pos)
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{
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execute(make_unique<CMoveObjectOperation>(map, obj, pos));
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}
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void CMapEditManager::removeObject(CGObjectInstance * obj)
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{
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execute(make_unique<CRemoveObjectOperation>(map, obj));
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}
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void CMapEditManager::removeObjects(std::set<CGObjectInstance*> & objects)
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{
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auto composedOperation = make_unique<CComposedOperation>(map);
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for (auto obj : objects)
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{
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composedOperation->addOperation(make_unique<CRemoveObjectOperation>(map, obj));
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}
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execute(std::move(composedOperation));
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}
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void CMapEditManager::execute(std::unique_ptr<CMapOperation> && operation)
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{
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operation->execute();
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undoManager.addOperation(std::move(operation));
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}
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CTerrainSelection & CMapEditManager::getTerrainSelection()
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{
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return terrainSel;
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}
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CObjectSelection & CMapEditManager::getObjectSelection()
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{
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return objectSel;
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}
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CMapUndoManager & CMapEditManager::getUndoManager()
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{
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return undoManager;
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} |