mirror of
https://github.com/vcmi/vcmi.git
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247 lines
6.9 KiB
C++
247 lines
6.9 KiB
C++
/*
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* Bonus.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "BonusEnum.h"
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#include "BonusCustomTypes.h"
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#include "Limiters.h"
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#include "../serializer/Serializeable.h"
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#include "../texts/MetaString.h"
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#include "../filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class IBonusBearer;
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class IPropagator;
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class IUpdater;
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class CSelector;
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class IGameInfoCallback;
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using TBonusListPtr = std::shared_ptr<BonusList>;
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using TConstBonusListPtr = std::shared_ptr<const BonusList>;
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using TPropagatorPtr = std::shared_ptr<const IPropagator>;
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using TUpdaterPtr = std::shared_ptr<const IUpdater>;
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class DLL_LINKAGE CAddInfo final
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{
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public:
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using container = std::vector<si32>;
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using size_type = container::size_type;
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enum { NONE = -1 };
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CAddInfo();
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CAddInfo(si32 value);
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// Inline definitions in the header to avoid missing symbols across TUs
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bool operator==(const CAddInfo& other) const noexcept {
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return data_ == other.data_;
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}
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bool operator!=(const CAddInfo& other) const noexcept {
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return !(*this == other);
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}
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bool operator==(si32 value) const
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{
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switch(data_.size())
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{
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case 0:
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return value == CAddInfo::NONE;
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case 1:
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return data_[0] == value;
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default:
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return false;
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}
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}
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bool operator!=(si32 value) const
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{
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return !(*this == value);
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}
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si32 & operator[](size_type pos)
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{
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if(pos >= data_.size())
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data_.resize(pos + 1, CAddInfo::NONE);
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return data_[pos];
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}
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si32 operator[](size_type pos) const
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{
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return pos < data_.size() ? data_[pos] : CAddInfo::NONE;
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}
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std::string toString() const;
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JsonNode toJsonNode() const;
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// Minimal vector-like facade
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size_type size() const noexcept { return data_.size(); }
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bool empty() const noexcept { return data_.empty(); }
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void push_back(si32 v) { data_.push_back(v); }
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void resize(size_type n, si32 fill = CAddInfo::NONE) { data_.resize(n, fill); }
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container::iterator begin() noexcept { return data_.begin(); }
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container::iterator end() noexcept { return data_.end(); }
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container::const_iterator begin() const noexcept { return data_.begin(); }
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container::const_iterator end() const noexcept { return data_.end(); }
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// expose const view for free operators
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const container& data() const noexcept { return data_; }
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template <class H>
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void serialize(H& h) { h & data_; }
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private:
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container data_;
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};
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/// Struct for handling bonuses of several types. Can be transferred to any hero
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struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>, public Serializeable
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{
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BonusDuration::Type duration = BonusDuration::PERMANENT; //uses BonusDuration values - 2 bytes
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si32 val = 0;
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si16 turnsRemain = 0; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
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BonusValueType valType = BonusValueType::ADDITIVE_VALUE; // 1 byte
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BonusSource source = BonusSource::OTHER; //source type" uses BonusSource values - what gave that bonus - 1 byte
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BonusSource targetSourceType = BonusSource::OTHER;//Bonuses of what origin this amplifies, uses BonusSource values. Needed for PERCENT_TO_TARGET_TYPE. - 1 byte
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BonusLimitEffect effectRange = BonusLimitEffect::NO_LIMIT; // 1 byte
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BonusType type = BonusType::NONE; //uses BonusType values - says to what is this bonus - 2 bytes
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BonusSubtypeID subtype;
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BonusSourceID sid; //source id: id of object/artifact/spell
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std::string stacking; // bonuses with the same stacking value don't stack (e.g. Angel/Archangel morale bonus)
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CAddInfo additionalInfo;
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TLimiterPtr limiter;
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TPropagatorPtr propagator;
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TUpdaterPtr updater;
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TUpdaterPtr propagationUpdater;
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ImagePath customIconPath;
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MetaString description;
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PlayerColor bonusOwner = PlayerColor::CANNOT_DETERMINE;
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bool hidden = false;
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Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID);
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Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype);
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Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype, BonusValueType ValType);
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Bonus(const Bonus & inst, const BonusSourceID & sourceId);
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Bonus() = default;
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template <typename Handler> void serialize(Handler &h)
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{
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h & duration;
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h & type;
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h & subtype;
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h & source;
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h & val;
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h & sid;
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h & description;
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if (h.hasFeature(Handler::Version::CUSTOM_BONUS_ICONS))
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h & customIconPath;
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if (h.hasFeature(Handler::Version::BONUS_HIDDEN))
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h & hidden;
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h & additionalInfo;
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h & turnsRemain;
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h & valType;
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h & stacking;
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h & effectRange;
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h & limiter;
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h & propagator;
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h & updater;
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h & propagationUpdater;
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h & targetSourceType;
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}
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template <typename Ptr>
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static bool compareByAdditionalInfo(const Ptr& a, const Ptr& b)
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{
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return a->additionalInfo < b->additionalInfo;
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}
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static bool NDays(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::N_DAYS;
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return set != 0;
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}
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static bool NTurns(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::N_TURNS;
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return set != 0;
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}
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static bool OneDay(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::ONE_DAY;
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return set != 0;
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}
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static bool OneWeek(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::ONE_WEEK;
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return set != 0;
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}
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static bool OneBattle(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::ONE_BATTLE;
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return set != 0;
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}
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static bool Permanent(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::PERMANENT;
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return set != 0;
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}
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static bool UntilGetsTurn(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::STACK_GETS_TURN;
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return set != 0;
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}
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static bool UntilAttack(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::UNTIL_ATTACK;
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return set != 0;
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}
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static bool UntilBeingAttacked(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::UNTIL_BEING_ATTACKED;
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return set != 0;
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}
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static bool UntilCommanderKilled(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::COMMANDER_KILLED;
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return set != 0;
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}
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static bool UntilOwnAttack(const Bonus *hb)
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{
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auto set = hb->duration & BonusDuration::UNTIL_OWN_ATTACK;
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return set != 0;
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}
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inline bool operator == (const BonusType & cf) const
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{
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return type == cf;
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}
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inline void operator += (const ui32 Val) //no return
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{
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val += Val;
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}
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std::string Description(const IGameInfoCallback * cb, std::optional<si32> customValue = {}) const;
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JsonNode toJsonNode() const;
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std::shared_ptr<Bonus> addLimiter(const TLimiterPtr & Limiter); //returns this for convenient chain-calls
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std::shared_ptr<Bonus> addPropagator(const TPropagatorPtr & Propagator); //returns this for convenient chain-calls
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std::shared_ptr<Bonus> addUpdater(const TUpdaterPtr & Updater); //returns this for convenient chain-calls
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};
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DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
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VCMI_LIB_NAMESPACE_END
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