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vcmi/config/factions
Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions.
 - creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
..
castle.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
conflux.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
dungeon.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
fortress.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
inferno.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
necropolis.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
neutral.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
rampart.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
stronghold.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
tower.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00