1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/CMessage.h
Michał W. Urbańczyk 4e0cacff14 * [bugfix] nie zamula
* [new] uniezależnienie od rozprutego h3sprite.lod
2007-07-11 12:08:42 +00:00

103 lines
2.9 KiB
C++

#ifndef CMESSAGE_H
#define CMESSAGE_H
#include "SDL_TTF.h"
#include "CSemiDefHandler.h"
#include "CDefHandler.h"
enum EWindowType {infoOnly, infoOK, yesOrNO};
class CPreGame;
class MapSel;
typedef void(CPreGame::*ttt)();
template <class T=ttt> class CGroup;
template <class T=ttt> class CPoinGroup ;
struct OverButton
{
int ID;
int type;
SDL_Rect pos;
CDefHandler* imgs;
int state;
virtual void show() ;
virtual void press(bool down=true);
};
template <class T=ttt> struct Button: public OverButton
{
T fun;
CGroup<T> * ourGroup;
Button( SDL_Rect Pos, T Fun,CDefHandler* Imgs, bool Sel=false, CGroup<T>* gr=NULL, int id=-1)
:fun(Fun),ourGroup(gr){type=0;imgs=Imgs;selectable=Sel;selected=false;state=0;pos=Pos;ID=id;};
Button(){};
bool selectable, selected;
bool highlightable, highlighted;
virtual void hover(bool on=true);
virtual void select(bool on=true);
};
template<class T=CPreGame> class Slider
{ //
public:
SDL_Rect pos;
Button<void(Slider::*)()> up, down, slider;
int positionsAmnt, capacity;
int whereAreWe;
bool moving;
void(T::*fun)(int);
void clickDown(int x, int y, bool bzgl=true);
void clickUp(int x, int y, bool bzgl=true);
void mMove(int x, int y, bool bzgl=true);
void moveUp();
void moveDown();
void activate(MapSel * ms);
Slider(int x, int y, int h, int amnt, int cap);
void updateSlid();
void handleIt(SDL_Event sev);
};
//template<class T=void(CPreGame::*)(int)>
template<class T=ttt> struct IntBut: public Button<T>
{
public:
int key;
int * what;
IntBut(){type=2;fun=NULL;};
IntBut( SDL_Rect Pos, T Fun,CDefHandler* Imgs, bool Sel, int Key, int * What)
: Button(Pos,Fun,Imgs,Sel,gr),key(My),key(Key),what(What){ourGroup=gr;type=2;fun=NULL;};
void set(){*what=key;};
};
template<class T=ttt> struct IntSelBut: public Button<T>
{
public:
CPoinGroup<T> * ourGroup;
int key;
IntSelBut(){};
IntSelBut( SDL_Rect Pos, T Fun,CDefHandler* Imgs, bool Sel=false, CPoinGroup<T>* gr=NULL, int My=-1)
: Button(Pos,Fun,Imgs,Sel,gr),key(My){ourGroup=gr;type=1;};
void select(bool on=true) {(*this).Button::select(on);ourGroup->setYour(this);}
};
template <class T=ttt> class CPoinGroup :public CGroup<T>
{
public:
int * gdzie; //where (po polsku, bo by by�o s�owo kluczowe :/)
void setYour(IntSelBut<T> * your){*gdzie=your->key;};
};
template <class T=ttt> class CGroup
{
public:
Button<T> * selected;
int type; // 1=sinsel
CGroup():selected(NULL),type(0){};
};
class CMessage
{
public:
static std::vector<std::string> * breakText(std::string text, int line=30);
CDefHandler * piecesOfBox;
SDL_Surface * background;
SDL_Surface * genMessage(std::string title, std::string text, EWindowType type=infoOnly,
std::vector<CDefHandler*> *addPics=NULL, void * cb=NULL);
SDL_Surface * drawBox1(int w, int h);
CMessage();
};
//
#endif //CMESSAGE_H