mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
140 lines
3.2 KiB
C++
140 lines
3.2 KiB
C++
/*
|
|
* TimedTest.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "EffectFixture.h"
|
|
|
|
#include <vstd/RNG.h>
|
|
#include "../../../lib/modding/ModScope.h"
|
|
#include "../../../lib/json/JsonNode.h"
|
|
|
|
namespace test
|
|
{
|
|
using namespace ::spells;
|
|
using namespace ::spells::effects;
|
|
using namespace ::testing;
|
|
|
|
class TimedTest : public Test, public EffectFixture
|
|
{
|
|
public:
|
|
TimedTest()
|
|
: EffectFixture("core:timed")
|
|
{
|
|
}
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
EffectFixture::setUp();
|
|
|
|
}
|
|
};
|
|
|
|
class TimedApplyTest : public TestWithParam<::testing::tuple<bool, bool>>, public EffectFixture
|
|
{
|
|
public:
|
|
bool cumulative = false;
|
|
bool firstCast = false;
|
|
|
|
const int32_t spellIndex = 456;
|
|
const int32_t duration = 57;
|
|
|
|
TimedApplyTest()
|
|
: EffectFixture("core:timed")
|
|
{
|
|
}
|
|
|
|
void setDefaultExpectaions()
|
|
{
|
|
unitsFake.setDefaultBonusExpectations();
|
|
EXPECT_CALL(mechanicsMock, getSpellIndex()).WillRepeatedly(Return(spellIndex));
|
|
EXPECT_CALL(mechanicsMock, getEffectDuration()).WillRepeatedly(Return(duration));
|
|
EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
|
|
}
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
EffectFixture::setUp();
|
|
|
|
cumulative = get<0>(GetParam());
|
|
firstCast = get<1>(GetParam());
|
|
|
|
}
|
|
};
|
|
|
|
TEST_P(TimedApplyTest, DISABLED_ChangesBonuses)
|
|
{
|
|
Bonus testBonus1(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, BonusSourceID(), BonusSubtypeID(PrimarySkill::KNOWLEDGE));
|
|
|
|
Bonus testBonus2(BonusDuration::N_TURNS, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, BonusSourceID(), BonusSubtypeID(PrimarySkill::KNOWLEDGE));
|
|
testBonus2.turnsRemain = 4;
|
|
|
|
JsonNode options;
|
|
options["cumulative"].Bool() = cumulative;
|
|
options["bonus"]["test1"] = testBonus1.toJsonNode();
|
|
options["bonus"]["test2"] = testBonus2.toJsonNode();
|
|
options.setModScope(ModScope::scopeBuiltin());
|
|
setupEffect(options);
|
|
|
|
const uint32_t unitId = 42;
|
|
auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
|
|
targetUnit.makeAlive();
|
|
EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
|
|
EXPECT_CALL(targetUnit, creatureLevel()).WillRepeatedly(Return(1));
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&targetUnit, BattleHex());
|
|
|
|
std::vector<Bonus> actualBonus;
|
|
std::vector<Bonus> expectedBonus;
|
|
|
|
testBonus1.turnsRemain = duration;
|
|
|
|
expectedBonus.push_back(testBonus1);
|
|
expectedBonus.push_back(testBonus2);
|
|
|
|
for(auto & bonus : expectedBonus)
|
|
{
|
|
bonus.source = BonusSource::SPELL_EFFECT;
|
|
bonus.sid = BonusSourceID(SpellID(spellIndex));
|
|
}
|
|
|
|
if(cumulative)
|
|
{
|
|
EXPECT_CALL(*battleFake, addUnitBonus(Eq(unitId),_)).WillOnce(SaveArg<1>(&actualBonus));
|
|
}
|
|
else
|
|
{
|
|
EXPECT_CALL(*battleFake, updateUnitBonus(Eq(unitId),_)).WillOnce(SaveArg<1>(&actualBonus));
|
|
}
|
|
|
|
setDefaultExpectaions();
|
|
|
|
EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).Times(1);
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
EXPECT_THAT(actualBonus, UnorderedElementsAreArray(expectedBonus));
|
|
}
|
|
|
|
INSTANTIATE_TEST_SUITE_P
|
|
(
|
|
ByConfig,
|
|
TimedApplyTest,
|
|
Combine
|
|
(
|
|
Values(false, true),
|
|
Values(false, true)
|
|
)
|
|
);
|
|
|
|
}
|