mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
89 lines
1.8 KiB
C++
89 lines
1.8 KiB
C++
/*
|
|
* Registry.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "api/Registry.h"
|
|
|
|
namespace scripting
|
|
{
|
|
namespace api
|
|
{
|
|
|
|
Registry::Registry() = default;
|
|
|
|
Registry * Registry::get()
|
|
{
|
|
static std::unique_ptr<Registry> Instance = std::unique_ptr<Registry>(new Registry());
|
|
return Instance.get();
|
|
}
|
|
|
|
void Registry::add(const std::string & name, std::shared_ptr<Registar> item)
|
|
{
|
|
data[name] = item;
|
|
}
|
|
|
|
void Registry::addCore(const std::string & name, std::shared_ptr<Registar> item)
|
|
{
|
|
coreData[name] = item;
|
|
}
|
|
|
|
const Registar * Registry::find(const std::string & name) const
|
|
{
|
|
auto iter = data.find(name);
|
|
if(iter == data.end())
|
|
return nullptr;
|
|
else
|
|
return iter->second.get();
|
|
}
|
|
|
|
TypeRegistry::TypeRegistry()
|
|
: nextIndex(0)
|
|
{
|
|
|
|
}
|
|
|
|
TypeRegistry * TypeRegistry::get()
|
|
{
|
|
static std::unique_ptr<TypeRegistry> Instance = std::unique_ptr<TypeRegistry>(new TypeRegistry());
|
|
return Instance.get();
|
|
}
|
|
|
|
const char * TypeRegistry::getKeyForType(const std::type_info & type)
|
|
{
|
|
//std::type_index is unique and stable (because all bindings are in vcmiLua shared lib), but there is no way to convert it to Lua value
|
|
//there is no guarantee that name is unique, but it is at least somewhat human readable, so we append unique number to name
|
|
//TODO: name demangle
|
|
|
|
std::type_index typeIndex(type);
|
|
|
|
boost::unique_lock<boost::mutex> lock(mutex);
|
|
|
|
auto iter = keys.find(typeIndex);
|
|
|
|
if(iter == std::end(keys))
|
|
{
|
|
std::string newKey = type.name();
|
|
newKey += "_";
|
|
newKey += std::to_string(nextIndex++);
|
|
|
|
keys[typeIndex] = std::move(newKey);
|
|
|
|
return keys[typeIndex].c_str();
|
|
}
|
|
else
|
|
{
|
|
return iter->second.c_str();
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|