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vcmi/scripts/lib/erm/BU.lua
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

131 lines
2.2 KiB
Lua

require("battle.Unit")
local ReceiverBase = require("core:erm.ReceiverBase")
local BU = ReceiverBase:new()
function BU:new(ERM)
return ReceiverBase.new(self,{ERM = ERM})
end
local BattleLogMessage = require("netpacks.BattleLogMessage")
local BattleUnitsChanged = require("netpacks.BattleUnitsChanged")
local battle = BATTLE
function BU:C(x, p1)
assert(type(p1) == "nil", "!!BU:C can only check value")
local ret = battle:isFinished()
if type(ret) == "nil" then
return 0
else
return 1
end
end
function BU:D(x, hex, p1)
assert(type(p1) == "nil", "!!BU:D can only check value")
local unit = battle:getUnitByPos(hex, false)
if unit then
if unit:isAlive() then
return nil, -2
else
return nil, unit:unitId()
end
else
return nil, -1
end
end
function BU:E(x, hex, p1)
assert(type(p1) == "nil", "!!BU:E can only check value")
local unit = battle:getUnitByPos(hex, false)
if unit and unit:isAlive() then
return nil, unit:unitId()
else
return nil, -1
end
end
local SPECIAL_FIELDS = {}
SPECIAL_FIELDS[0] = 0
SPECIAL_FIELDS[22] = 1
SPECIAL_FIELDS[9] = 2
SPECIAL_FIELDS[18] = 3
SPECIAL_FIELDS[20] = 4
SPECIAL_FIELDS[19] = 5
SPECIAL_FIELDS[17] = 6
SPECIAL_FIELDS[14] = 7
SPECIAL_FIELDS[15] = 8
SPECIAL_FIELDS[16] = 9
function BU:G(x, p1)
assert(type(p1) == "nil", "!!BU:G? is not implemented")
local bfield = SPECIAL_FIELDS[battle:getBattlefieldType()]
if bfield then
return bfield
else
return -1
end
end
function BU:M(x, message)
local pack = BattleLogMessage.new()
pack:addText(message)
SERVER:addToBattleLog(pack)
end
function BU:O(x, ...)
error("!!BU:O is not implemented")
end
function BU:R(x, ...)
error("!!BU:R is not implemented")
end
function BU:S(x, typ, count, hex, side, slot)
local pack = BattleUnitsChanged.new()
local id = battle:getNextUnitId()
pack:add(id,
{
newUnitInfo =
{
["count"] = count,
["type"] = typ,
["side"] = side,
["position"] = hex,
["summoned"] = (slot == -1),
}
})
SERVER:changeUnits(pack)
end
function BU:T(x)
local tacticDistance = battle:getTacticDistance()
if tacticDistance == 0 then
return 0
else
return 1
end
end
function BU:V(x, ...)
error("!!BU:V is not implemented")
end
return BU