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vcmi/test/battle/CUnitStateMagicTest.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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4.9 KiB
C++

/*
* CUnitStateMagicTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mock/mock_BonusBearer.h"
#include "mock/mock_spells_Spell.h"
#include "mock/mock_UnitInfo.h"
#include "mock/mock_UnitEnvironment.h"
#include "../../lib/battle/CUnitState.h"
#include "../../lib/CCreatureHandler.h"
class UnitStateMagicTest : public ::testing::Test
{
public:
UnitInfoMock infoMock;
UnitEnvironmentMock envMock;
BonusBearerMock bonusMock;
::testing::StrictMock<spells::SpellMock> spellMock;
battle::CUnitStateDetached subject;
const int32_t DEFAULT_AMOUNT = 100;
const int32_t DEFAULT_SPELL_INDEX = 42000000; //could be anything but should be far out of spellhandler bounds
const int32_t DEFAULT_SCHOOL_LEVEL = 2;
UnitStateMagicTest()
:infoMock(),
envMock(),
bonusMock(),
spellMock(),
subject(&infoMock, &bonusMock)
{
}
void setDefaultExpectations()
{
using namespace testing;
EXPECT_CALL(infoMock, unitBaseAmount()).WillRepeatedly(Return(DEFAULT_AMOUNT));
EXPECT_CALL(spellMock, getIndex()).WillRepeatedly(Return(DEFAULT_SPELL_INDEX));
}
void initUnit()
{
subject.localInit(&envMock);
}
void makeNormalCaster()
{
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SPELLCASTER, Bonus::CREATURE_ABILITY, DEFAULT_SCHOOL_LEVEL, 0, DEFAULT_SPELL_INDEX));
}
};
TEST_F(UnitStateMagicTest, initialNormal)
{
setDefaultExpectations();
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CASTS, Bonus::CREATURE_ABILITY, 567, 0));
initUnit();
EXPECT_TRUE(subject.canCast());
EXPECT_TRUE(subject.isCaster());
EXPECT_EQ(subject.casts.total(), 567);
EXPECT_EQ(subject.casts.available(), 567);
}
TEST_F(UnitStateMagicTest, schoolLevelByDefault)
{
setDefaultExpectations();
initUnit();
EXPECT_EQ(subject.getSpellSchoolLevel(&spellMock, nullptr), 0);
}
TEST_F(UnitStateMagicTest, schoolLevelForNormalCaster)
{
setDefaultExpectations();
initUnit();
makeNormalCaster();
EXPECT_EQ(subject.getSpellSchoolLevel(&spellMock, nullptr), DEFAULT_SCHOOL_LEVEL);
}
TEST_F(UnitStateMagicTest, effectLevelForNormalCaster)
{
setDefaultExpectations();
initUnit();
makeNormalCaster();
EXPECT_EQ(subject.getEffectLevel(&spellMock), DEFAULT_SCHOOL_LEVEL);
}
TEST_F(UnitStateMagicTest, spellBonus)
{
setDefaultExpectations();
initUnit();
makeNormalCaster();
EXPECT_EQ(subject.getSpellBonus(&spellMock, 12345, &subject), 12345);
}
TEST_F(UnitStateMagicTest, specificSpellBonus)
{
setDefaultExpectations();
initUnit();
makeNormalCaster();
EXPECT_EQ(subject.getSpecificSpellBonus(&spellMock, 12345), 12345);
}
TEST_F(UnitStateMagicTest, effectPower)
{
setDefaultExpectations();
initUnit();
const int32_t EFFECT_POWER = 12 * 100;
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CREATURE_SPELL_POWER, Bonus::CREATURE_ABILITY, EFFECT_POWER, 0));
makeNormalCaster();
EXPECT_EQ(subject.getEffectPower(&spellMock), 12 * DEFAULT_AMOUNT);
}
TEST_F(UnitStateMagicTest, enchantPowerByDefault)
{
setDefaultExpectations();
initUnit();
makeNormalCaster();
EXPECT_EQ(subject.getEnchantPower(&spellMock), 3);
}
TEST_F(UnitStateMagicTest, enchantPower)
{
setDefaultExpectations();
initUnit();
const int32_t ENCHANT_POWER = 42;
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CREATURE_ENCHANT_POWER, Bonus::CREATURE_ABILITY, ENCHANT_POWER, 0));
makeNormalCaster();
EXPECT_EQ(subject.getEnchantPower(&spellMock), ENCHANT_POWER);
}
TEST_F(UnitStateMagicTest, effectValueByDefault)
{
setDefaultExpectations();
initUnit();
makeNormalCaster();
EXPECT_EQ(subject.getEffectValue(&spellMock), 0);
}
TEST_F(UnitStateMagicTest, effectValue)
{
setDefaultExpectations();
initUnit();
const int32_t EFFECT_VALUE = 456;
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SPECIFIC_SPELL_POWER, Bonus::CREATURE_ABILITY, EFFECT_VALUE, 0, DEFAULT_SPELL_INDEX));
makeNormalCaster();
EXPECT_EQ(subject.getEffectValue(&spellMock), EFFECT_VALUE * DEFAULT_AMOUNT);
}
TEST_F(UnitStateMagicTest, getOwner)
{
using namespace testing;
setDefaultExpectations();
initUnit();
PlayerColor player(123);
PlayerColor otherPlayer(124);
EXPECT_CALL(infoMock, unitOwner()).WillRepeatedly(Return(player));
ON_CALL(envMock, unitEffectiveOwner(Eq(&subject))).WillByDefault(Return(otherPlayer));
EXPECT_CALL(envMock, unitEffectiveOwner(_));
EXPECT_EQ(subject.getCasterOwner(), otherPlayer);
}
TEST_F(UnitStateMagicTest, spendMana)
{
setDefaultExpectations();
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CASTS, Bonus::CREATURE_ABILITY, 1, 0));
initUnit();
EXPECT_TRUE(subject.canCast());
subject.spendMana(nullptr, 1);
EXPECT_FALSE(subject.canCast());
}
//TODO:getCasterName
//TODO:getCastDescription
//TODO:spendMana