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vcmi/client/Graphics.cpp
2015-09-02 18:49:29 +03:00

461 lines
13 KiB
C++

#include "StdInc.h"
#include "Graphics.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
#include "CDefHandler.h"
#include "gui/SDL_Extensions.h"
#include <SDL_ttf.h>
#include "../lib/CThreadHelper.h"
#include "CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CCreatureHandler.h"
#include "CBitmapHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CGameState.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"
#include "../lib/GameConstants.h"
#include "../lib/CStopWatch.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
using namespace CSDL_Ext;
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
/*
* Graphics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
Graphics * graphics = nullptr;
void Graphics::loadPaletteAndColors()
{
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
std::string pals((char*)textFile.first.get(), textFile.second);
playerColorPalette = new SDL_Color[256];
neutralColor = new SDL_Color;
playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
int startPoint = 24; //beginning byte; used to read
for(int i=0; i<256; ++i)
{
SDL_Color col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
col.a = SDL_ALPHA_OPAQUE;
startPoint++;
playerColorPalette[i] = col;
}
neutralColorPalette = new SDL_Color[32];
auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
CBinaryReader reader(stream.get());
for(int i=0; i<32; ++i)
{
neutralColorPalette[i].r = reader.readUInt8();
neutralColorPalette[i].g = reader.readUInt8();
neutralColorPalette[i].b = reader.readUInt8();
reader.readUInt8(); // this is "flags" entry, not alpha
neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
}
//colors initialization
SDL_Color colors[] = {
{0xff,0, 0, SDL_ALPHA_OPAQUE},
{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
{0xff,0x84,0, SDL_ALPHA_OPAQUE},
{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
for(int i=0;i<8;i++)
{
playerColors[i] = colors[i];
}
//gray
neutralColor->r = 0x84;
neutralColor->g = 0x84;
neutralColor->b = 0x84;
neutralColor->a = SDL_ALPHA_OPAQUE;
}
void Graphics::initializeBattleGraphics()
{
const JsonNode config(ResourceID("config/battles_graphics.json"));
// Reserve enough space for the terrains
int idx = config["backgrounds"].Vector().size();
battleBacks.resize(idx+1); // 1 to idx, 0 is unused
idx = 1;
for(const JsonNode &t : config["backgrounds"].Vector()) {
battleBacks[idx].push_back(t.String());
idx++;
}
//initialization of AC->def name mapping
for(const JsonNode &ac : config["ac_mapping"].Vector()) {
int ACid = ac["id"].Float();
std::vector< std::string > toAdd;
for(const JsonNode &defname : ac["defnames"].Vector()) {
toAdd.push_back(defname.String());
}
battleACToDef[ACid] = toAdd;
}
}
Graphics::Graphics()
{
#if 0
std::vector<Task> tasks; //preparing list of graphics to load
tasks += std::bind(&Graphics::loadFonts,this);
tasks += std::bind(&Graphics::loadPaletteAndColors,this);
tasks += std::bind(&Graphics::loadHeroFlags,this);
tasks += std::bind(&Graphics::initializeBattleGraphics,this);
tasks += std::bind(&Graphics::loadErmuToPicture,this);
tasks += std::bind(&Graphics::initializeImageLists,this);
tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
th.run();
#else
loadFonts();
loadPaletteAndColors();
loadHeroFlags();
initializeBattleGraphics();
loadErmuToPicture();
initializeImageLists();
resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
#endif
for(auto & elem : heroMoveArrows->ourImages)
{
CSDL_Ext::alphaTransform(elem.bitmap);
}
}
void Graphics::loadHeroAnims()
{
//first - group number to be rotated1, second - group number after rotation1
std::vector<std::pair<int,int> > rotations =
{
{6,10}, {7,11}, {8,12}, {1,13},
{2,14}, {3,15}
};
for(auto & elem : CGI->heroh->classes.heroClasses)
{
for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
{
if (!heroAnims.count(templ.animationFile))
heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
}
}
boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
}
CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
{
CDefEssential *anim = CDefHandler::giveDefEss(name);
int pom = 0; //how many groups has been rotated
for(int o=7; pom<6; ++o)
{
for(int p=0;p<6;p++)
{
if(anim->ourImages[o].groupNumber == rotations[p].first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
nci.groupNumber = rotations[p].second;
nci.imName = std::string();
anim->ourImages.push_back(nci);
if(pom>2) //we need only one frame for groups 13/14/15
break;
}
if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
o+=8;
else //there is only one frame of 1/2/3
o+=1;
++pom;
if(p==2 && pom<4) //group1 starts at index 1
o = 1;
}
}
}
for(auto & elem : anim->ourImages)
{
CSDL_Ext::alphaTransform(elem.bitmap);
}
return anim;
}
void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
{
for(int i=0;i<8;i++)
(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
//first - group number to be rotated1, second - group number after rotation1
std::vector<std::pair<int,int> > rotations =
{
{6,10}, {7,11}, {8,12}
};
for(int q=0; q<8; ++q)
{
std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
for(size_t o=0; o<curImgs.size(); ++o)
{
for(auto & rotation : rotations)
{
if(curImgs[o].groupNumber==rotation.first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
nci.groupNumber = rotation.second;
nci.imName = std::string();
curImgs.push_back(nci);
}
o+=8;
}
}
}
if (mode)
{
for(size_t o=0; o<curImgs.size(); ++o)
{
if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
nci.groupNumber = 12 + curImgs[o].groupNumber;
nci.imName = std::string();
curImgs.push_back(nci);
}
o+=8;
}
}
}
for(auto & curImg : curImgs)
{
CSDL_Ext::setDefaultColorKey(curImg.bitmap);
SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
}
}
}
void Graphics::loadHeroFlags()
{
CStopWatch th;
std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
{
{
&Graphics::flags1,
{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
},
{
&Graphics::flags2,
{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
},
{
&Graphics::flags3,
{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
},
{
&Graphics::flags4,
{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
"AF05.DEF","AF06.DEF","AF07.DEF"}
}
};
#if 0
boost::thread_group grupa;
for(int g=3; g>=0; --g)
{
grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
}
grupa.join_all();
#else
for(auto p: pr)
{
loadHeroFlagsDetail(p,true);
}
#endif
logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
}
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
{
if(sur->format->palette)
{
SDL_Color *palette = nullptr;
if(player < PlayerColor::PLAYER_LIMIT)
{
palette = playerColorPalette + 32*player.getNum();
}
else if(player == PlayerColor::NEUTRAL)
{
palette = neutralColorPalette;
}
else
{
logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
return;
}
SDL_SetColors(sur, palette, 224, 32);
}
else
{
//TODO: implement. H3 method works only for images with palettes.
// Add some kind of player-colored overlay?
// Or keep palette approach here and replace only colors of specific value(s)
// Or just wait for OpenGL support?
logGlobal->warnStream() << "Image must have palette to be player-colored!";
}
}
void Graphics::loadFonts()
{
const JsonNode config(ResourceID("config/fonts.json"));
const JsonVector & bmpConf = config["bitmap"].Vector();
const JsonNode & ttfConf = config["trueType"];
const JsonNode & hanConf = config["bitmapHan"];
assert(bmpConf.size() == FONTS_NUMBER);
for (size_t i=0; i<FONTS_NUMBER; i++)
{
std::string filename = bmpConf[i].String();
if (!hanConf[filename].isNull())
fonts[i] = new CBitmapHanFont(hanConf[filename]);
else if (!ttfConf[filename].isNull()) // no ttf override
fonts[i] = new CTrueTypeFont(ttfConf[filename]);
else
fonts[i] = new CBitmapFont(filename);
}
}
CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
{
return advmapobjGraphics[obj->appearance.animationFile];
}
CDefEssential * Graphics::getDef( const ObjectTemplate & info )
{
return advmapobjGraphics[info.animationFile];
}
void Graphics::loadErmuToPicture()
{
//loading ERMU to picture
const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
int etp_idx = 0;
for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
int idx = 0;
for(const JsonNode &n : etp.Vector()) {
ERMUtoPicture[idx][etp_idx] = n.String();
idx ++;
}
assert (idx == ARRAY_COUNT(ERMUtoPicture));
etp_idx ++;
}
assert (etp_idx == 44);
}
void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
{
if (!imageName.empty())
{
JsonNode entry;
entry["frame"].Float() = index;
entry["file"].String() = imageName;
imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
}
}
void Graphics::initializeImageLists()
{
for(const CCreature * creature : CGI->creh->creatures)
{
addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
}
for(const CHero * hero : CGI->heroh->heroes)
{
addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
}
for(const CArtifact * art : CGI->arth->artifacts)
{
addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
}
for(const CFaction * faction : CGI->townh->factions)
{
if (faction->town)
{
auto & info = faction->town->clientInfo;
addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
}
}
for(const CSpell * spell : CGI->spellh->objects)
{
addImageListEntry(spell->id, "SPELLS", spell->iconBook);
addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
}
}