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56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
/*
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* ArtifactLocation.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../constants/EntityIdentifiers.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct ArtifactLocation
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{
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ObjectInstanceID artHolder;
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ArtifactPosition slot;
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std::optional<SlotID> creature;
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ArtifactLocation()
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: artHolder(ObjectInstanceID::NONE)
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, slot(ArtifactPosition::PRE_FIRST)
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, creature(std::nullopt)
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{
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}
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ArtifactLocation(const ObjectInstanceID id, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST)
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: artHolder(id)
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, slot(slot)
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, creature(std::nullopt)
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{
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}
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ArtifactLocation(const ObjectInstanceID id, const std::optional<SlotID> creatureSlot)
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: artHolder(id)
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, slot(ArtifactPosition::PRE_FIRST)
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, creature(creatureSlot)
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{
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}
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ArtifactLocation(const ObjectInstanceID id, const std::optional<SlotID> creatureSlot, const ArtifactPosition & slot)
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: artHolder(id)
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, slot(slot)
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, creature(creatureSlot)
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{
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}
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template <typename Handler> void serialize(Handler & h)
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{
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h & artHolder;
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h & slot;
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h & creature;
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}
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};
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VCMI_LIB_NAMESPACE_END
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