mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
307c20e7dc
* battle settings will be stored * fixed calculating battle casualties * fixed crash when clicking on enemy stack without moving mouse when we receive action * fixed issue when splitting stack to the hero with only one creatures
771 lines
17 KiB
C++
771 lines
17 KiB
C++
#include "SDL_Extensions.h"
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#include <cassert>
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#include <boost/thread/locks.hpp>
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#include "GUIBase.h"
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#include <boost/thread/mutex.hpp>
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#include <queue>
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#include "CGameInfo.h"
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#include "CCursorHandler.h"
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#include "CBitmapHandler.h"
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/*
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* GUIBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern std::queue<SDL_Event*> events;
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extern boost::mutex eventsM;
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void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(vstd::contains(assignedKeys,key.keysym.sym))
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{
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bool prev = pressedL;
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if(key.state == SDL_PRESSED)
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{
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pressedL = true;
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clickLeft(true, prev);
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} else
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{
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pressedL = false;
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clickLeft(false, prev);
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}
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}
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}
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void CGuiHandler::popInt( IShowActivable *top )
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{
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assert(listInt.front() == top);
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top->deactivate();
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listInt.pop_front();
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objsToBlit -= top;
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if(listInt.size())
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listInt.front()->activate();
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totalRedraw();
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}
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void CGuiHandler::popIntTotally( IShowActivable *top )
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{
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assert(listInt.front() == top);
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popInt(top);
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delete top;
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}
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void CGuiHandler::pushInt( IShowActivable *newInt )
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{
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//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
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screenBuf = screen2;
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if(listInt.size())
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listInt.front()->deactivate();
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listInt.push_front(newInt);
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newInt->activate();
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objsToBlit.push_back(newInt);
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totalRedraw();
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}
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void CGuiHandler::popInts( int howMany )
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{
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if(!howMany) return; //senseless but who knows...
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assert(listInt.size() > howMany);
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listInt.front()->deactivate();
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for(int i=0; i < howMany; i++)
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{
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objsToBlit -= listInt.front();
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delete listInt.front();
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listInt.pop_front();
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}
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listInt.front()->activate();
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totalRedraw();
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}
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IShowActivable * CGuiHandler::topInt()
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{
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if(!listInt.size())
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return NULL;
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else
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return listInt.front();
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}
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void CGuiHandler::totalRedraw()
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{
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for(int i=0;i<objsToBlit.size();i++)
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objsToBlit[i]->showAll(screen2);
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blitAt(screen2,0,0,screen);
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if(objsToBlit.size())
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objsToBlit.back()->showAll(screen);
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}
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void CGuiHandler::updateTime()
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{
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int tv = th.getDif();
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std::list<CIntObject*> hlp = timeinterested;
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for (std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(timeinterested,*i)) continue;
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if ((*i)->toNextTick>=0)
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(*i)->toNextTick-=tv;
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if ((*i)->toNextTick<0)
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(*i)->tick();
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}
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}
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void CGuiHandler::handleEvents()
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{
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while(true)
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{
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SDL_Event *ev = NULL;
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{
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boost::unique_lock<boost::mutex> lock(eventsM);
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if(!events.size())
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{
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return;
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}
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else
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{
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ev = events.front();
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events.pop();
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}
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}
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handleEvent(ev);
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delete ev;
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}
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}
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void CGuiHandler::handleEvent(SDL_Event *sEvent)
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{
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current = sEvent;
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bool prev;
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if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
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{
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SDL_KeyboardEvent key = sEvent->key;
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//translate numpad keys
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if(key.keysym.sym == SDLK_KP_ENTER)
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{
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key.keysym.sym = (SDLKey)SDLK_RETURN;
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}
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bool keysCaptured = false;
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for(std::list<CIntObject*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
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{
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if((*i)->captureAllKeys)
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{
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keysCaptured = true;
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break;
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}
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}
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std::list<CIntObject*> miCopy = keyinterested;
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for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
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if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
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(**i).keyPressed(key);
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}
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else if(sEvent->type==SDL_MOUSEMOTION)
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{
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CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
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handleMouseMotion(sEvent);
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}
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else if (sEvent->type==SDL_MOUSEBUTTONDOWN)
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{
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if(sEvent->button.button == SDL_BUTTON_LEFT)
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{
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if(lastClick == sEvent->motion && (SDL_GetTicks() - lastClickTime) < 300)
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{
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std::list<CIntObject*> hlp = doubleClickInterested;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(doubleClickInterested,*i)) continue;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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(*i)->onDoubleClick();
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}
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}
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}
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lastClick = sEvent->motion;
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lastClickTime = SDL_GetTicks();
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std::list<CIntObject*> hlp = lclickable;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(lclickable,*i)) continue;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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prev = (*i)->pressedL;
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(*i)->pressedL = true;
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(*i)->clickLeft(true, prev);
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}
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}
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}
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else if (sEvent->button.button == SDL_BUTTON_RIGHT)
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{
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std::list<CIntObject*> hlp = rclickable;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(rclickable,*i)) continue;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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prev = (*i)->pressedR;
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(*i)->pressedR = true;
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(*i)->clickRight(true, prev);
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}
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}
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}
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else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP)
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{
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std::list<CIntObject*> hlp = wheelInterested;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(wheelInterested,*i)) continue;
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(*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y));
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}
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}
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}
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else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
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{
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std::list<CIntObject*> hlp = lclickable;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(lclickable,*i)) continue;
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prev = (*i)->pressedL;
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(*i)->pressedL = false;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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(*i)->clickLeft(false, prev);
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}
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else
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(*i)->clickLeft(boost::logic::indeterminate, prev);
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}
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}
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else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
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{
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std::list<CIntObject*> hlp = rclickable;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(rclickable,*i)) continue;
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prev = (*i)->pressedR;
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(*i)->pressedR = false;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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(*i)->clickRight(false, prev);
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}
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else
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(*i)->clickRight(boost::logic::indeterminate, prev);
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}
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}
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current = NULL;
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} //event end
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void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
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{
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//sending active, hovered hoverable objects hover() call
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std::vector<CIntObject*> hlp;
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for(std::list<CIntObject*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
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{
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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if (!(*i)->hovered)
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hlp.push_back((*i));
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}
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else if ((*i)->hovered)
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{
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(*i)->hover(false);
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(*i)->hovered = false;
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}
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}
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for(int i=0; i<hlp.size();i++)
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{
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hlp[i]->hover(true);
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hlp[i]->hovered = true;
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}
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handleMoveInterested(sEvent->motion);
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}
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void CGuiHandler::simpleRedraw()
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{
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//update only top interface and draw background
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if(objsToBlit.size() > 1)
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blitAt(screen2,0,0,screen); //blit background
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objsToBlit.back()->show(screen); //blit active interface/window
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}
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void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion )
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{
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//sending active, MotionInterested objects mouseMoved() call
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std::list<CIntObject*> miCopy = motioninterested;
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for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
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{
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if ((*i)->strongInterest || isItIn(&(*i)->pos, motion.x, motion.y))
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{
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(*i)->mouseMoved(motion);
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}
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}
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}
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void CGuiHandler::fakeMouseMove()
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{
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SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0};
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int x, y;
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sme.state = SDL_GetMouseState(&x, &y);
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sme.x = x;
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sme.y = y;
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handleMoveInterested(sme);
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}
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void CIntObject::activateLClick()
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{
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GH.lclickable.push_front(this);
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active |= LCLICK;
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}
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void CIntObject::deactivateLClick()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this);
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assert(hlp != GH.lclickable.end());
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GH.lclickable.erase(hlp);
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active &= ~LCLICK;
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}
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void CIntObject::clickLeft(tribool down, bool previousState)
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{
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}
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void CIntObject::activateRClick()
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{
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GH.rclickable.push_front(this);
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active |= RCLICK;
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}
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void CIntObject::deactivateRClick()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this);
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assert(hlp != GH.rclickable.end());
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GH.rclickable.erase(hlp);
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active &= ~RCLICK;
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}
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void CIntObject::clickRight(tribool down, bool previousState)
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{
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}
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void CIntObject::activateHover()
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{
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GH.hoverable.push_front(this);
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active |= HOVER;
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}
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void CIntObject::deactivateHover()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this);
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assert(hlp != GH.hoverable.end());
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GH.hoverable.erase(hlp);
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active &= ~HOVER;
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}
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void CIntObject::hover( bool on )
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{
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}
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void CIntObject::activateKeys()
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{
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GH.keyinterested.push_front(this);
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active |= KEYBOARD;
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}
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void CIntObject::deactivateKeys()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this);
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assert(hlp != GH.keyinterested.end());
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GH.keyinterested.erase(hlp);
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active &= ~KEYBOARD;
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}
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void CIntObject::keyPressed( const SDL_KeyboardEvent & key )
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{
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}
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void CIntObject::activateMouseMove()
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{
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GH.motioninterested.push_front(this);
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active |= MOVE;
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}
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void CIntObject::deactivateMouseMove()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this);
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assert(hlp != GH.motioninterested.end());
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GH.motioninterested.erase(hlp);
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active &= ~MOVE;
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}
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void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent )
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{
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}
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void CIntObject::activateTimer()
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{
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GH.timeinterested.push_back(this);
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active |= TIME;
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}
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void CIntObject::deactivateTimer()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this);
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assert(hlp != GH.timeinterested.end());
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GH.timeinterested.erase(hlp);
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active &= ~TIME;
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}
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void CIntObject::tick()
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{
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}
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CIntObject::CIntObject()
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{
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pressedL = pressedR = hovered = captureAllKeys = strongInterest = toNextTick = active = used = 0;
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recActions = defActions = GH.defActionsDef;
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pos.x = 0;
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pos.y = 0;
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pos.w = 0;
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pos.h = 0;
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if(GH.captureChildren)
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{
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assert(GH.createdObj.size());
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parent = GH.createdObj.front();
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parent->children.push_back(this);
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if(parent->defActions & SHARE_POS)
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{
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pos.x = parent->pos.x;
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pos.y = parent->pos.y;
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}
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}
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}
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void CIntObject::show( SDL_Surface * to )
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{
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if(defActions & UPDATE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & UPDATE)
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children[i]->show(to);
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}
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void CIntObject::showAll( SDL_Surface * to )
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{
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if(defActions & SHOWALL)
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{
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & SHOWALL)
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children[i]->showAll(to);
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}
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else
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show(to);
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}
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void CIntObject::activate()
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{
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assert(!active);
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active |= GENERAL;
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if(used & LCLICK)
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activateLClick();
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if(used & RCLICK)
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activateRClick();
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if(used & HOVER)
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activateHover();
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if(used & MOVE)
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activateMouseMove();
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if(used & KEYBOARD)
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activateKeys();
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if(used & TIME)
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activateTimer();
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if(used & WHEEL)
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activateWheel();
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if(used & DOUBLECLICK)
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activateDClick();
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if(defActions & ACTIVATE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & ACTIVATE)
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children[i]->activate();
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}
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void CIntObject::deactivate()
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{
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assert(active);
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active &= ~ GENERAL;
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if(used & LCLICK)
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deactivateLClick();
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if(used & RCLICK)
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deactivateRClick();
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if(used & HOVER)
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deactivateHover();
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if(used & MOVE)
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deactivateMouseMove();
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if(used & KEYBOARD)
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deactivateKeys();
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if(used & TIME)
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deactivateTimer();
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if(used & WHEEL)
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deactivateWheel();
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if(used & DOUBLECLICK)
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deactivateDClick();
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if(defActions & DEACTIVATE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & DEACTIVATE)
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children[i]->deactivate();
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}
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CIntObject::~CIntObject()
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{
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assert(!active); //do not delete active obj
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if(defActions & DISPOSE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & DISPOSE)
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delete children[i];
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}
|
|
|
|
void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
|
|
{
|
|
CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
|
|
}
|
|
|
|
void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
|
|
{
|
|
CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
|
|
}
|
|
|
|
void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
|
|
{
|
|
blitAt(src, pos.x + x, pos.y + y, dst);
|
|
}
|
|
|
|
void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst, bool refrsh /*= false*/ )
|
|
{
|
|
CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst, refrsh);
|
|
}
|
|
|
|
void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst, bool refresh /*= false*/ )
|
|
{
|
|
CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
|
|
}
|
|
|
|
void CIntObject::disable()
|
|
{
|
|
if(active)
|
|
deactivate();
|
|
|
|
recActions = DISPOSE;
|
|
}
|
|
|
|
void CIntObject::enable(bool activation)
|
|
{
|
|
if(!active && activation)
|
|
activate();
|
|
|
|
recActions = 255;
|
|
}
|
|
|
|
bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
|
|
{
|
|
return isItIn(&rect, x - pos.x, y - pos.y);
|
|
}
|
|
|
|
bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
|
|
{
|
|
return isItIn(&rect, p.x - pos.x, p.y - pos.y);
|
|
}
|
|
|
|
void CIntObject::activateWheel()
|
|
{
|
|
GH.wheelInterested.push_front(this);
|
|
active |= WHEEL;
|
|
}
|
|
|
|
void CIntObject::deactivateWheel()
|
|
{
|
|
std::list<CIntObject*>::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this);
|
|
assert(hlp != GH.wheelInterested.end());
|
|
GH.wheelInterested.erase(hlp);
|
|
active &= ~WHEEL;
|
|
}
|
|
|
|
void CIntObject::wheelScrolled(bool down, bool in)
|
|
{
|
|
}
|
|
|
|
void CIntObject::activateDClick()
|
|
{
|
|
GH.doubleClickInterested.push_front(this);
|
|
active |= DOUBLECLICK;
|
|
}
|
|
|
|
void CIntObject::deactivateDClick()
|
|
{
|
|
std::list<CIntObject*>::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this);
|
|
assert(hlp != GH.doubleClickInterested.end());
|
|
GH.doubleClickInterested.erase(hlp);
|
|
active &= ~DOUBLECLICK;
|
|
}
|
|
|
|
void CIntObject::onDoubleClick()
|
|
{
|
|
}
|
|
|
|
const Rect & CIntObject::center( const Rect &r )
|
|
{
|
|
pos.w = r.w;
|
|
pos.h = r.h;
|
|
pos.x = screen->w/2 - r.w/2;
|
|
pos.y = screen->h/2 - r.h/2;
|
|
return pos;
|
|
}
|
|
|
|
const Rect & CIntObject::center()
|
|
{
|
|
return center(pos);
|
|
}
|
|
|
|
void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
|
|
{
|
|
pos.x += p.x;
|
|
pos.y += p.y;
|
|
if(propagate)
|
|
for(size_t i = 0; i < children.size(); i++)
|
|
children[i]->moveBy(p, propagate);
|
|
}
|
|
|
|
void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
|
|
{
|
|
moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
|
|
}
|
|
|
|
CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
|
|
{
|
|
bg = BG;
|
|
freeSurf = Free;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = BG->w;
|
|
pos.h = BG->h;
|
|
}
|
|
|
|
CPicture::CPicture( const std::string &bmpname, int x, int y )
|
|
{
|
|
bg = BitmapHandler::loadBitmap(bmpname);
|
|
freeSurf = true;;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
if(bg)
|
|
{
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
}
|
|
else
|
|
{
|
|
pos.w = pos.h = 0;
|
|
}
|
|
}
|
|
|
|
CPicture::~CPicture()
|
|
{
|
|
if(freeSurf)
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
void CPicture::showAll( SDL_Surface * to )
|
|
{
|
|
if(bg)
|
|
blitAt(bg, pos, to);
|
|
}
|
|
|
|
ObjectConstruction::ObjectConstruction( CIntObject *obj )
|
|
:myObj(obj)
|
|
{
|
|
GH.createdObj.push_front(obj);
|
|
GH.captureChildren = true;
|
|
}
|
|
|
|
ObjectConstruction::~ObjectConstruction()
|
|
{
|
|
assert(GH.createdObj.size());
|
|
assert(GH.createdObj.front() == myObj);
|
|
GH.createdObj.pop_front();
|
|
GH.captureChildren = GH.createdObj.size();
|
|
}
|
|
|
|
SetCaptureState::SetCaptureState(bool allow, ui8 actions)
|
|
{
|
|
previousCapture = GH.captureChildren;
|
|
GH.captureChildren = false;
|
|
prevActions = GH.defActionsDef;
|
|
GH.defActionsDef = actions;
|
|
}
|
|
|
|
SetCaptureState::~SetCaptureState()
|
|
{
|
|
GH.captureChildren = previousCapture;
|
|
GH.defActionsDef = prevActions;
|
|
}
|
|
|
|
void IShowable::redraw()
|
|
{
|
|
showAll(screenBuf);
|
|
if(screenBuf != screen)
|
|
showAll(screen);
|
|
}
|
|
|
|
SDLKey arrowToNum( SDLKey key )
|
|
{
|
|
switch(key)
|
|
{
|
|
case SDLK_DOWN:
|
|
return SDLK_KP2;
|
|
case SDLK_UP:
|
|
return SDLK_KP8;
|
|
case SDLK_LEFT:
|
|
return SDLK_KP4;
|
|
case SDLK_RIGHT:
|
|
return SDLK_KP6;
|
|
default:
|
|
assert(0);
|
|
}
|
|
throw std::string("Wrong key!");
|
|
}
|
|
|
|
SDLKey numToDigit( SDLKey key )
|
|
{
|
|
return SDLKey(key - SDLK_KP0 + SDLK_0);
|
|
}
|
|
|
|
bool isNumKey( SDLKey key, bool number )
|
|
{
|
|
if(number)
|
|
return key >= SDLK_KP0 && key <= SDLK_KP9;
|
|
else
|
|
return key >= SDLK_KP0 && key <= SDLK_KP_EQUALS;
|
|
}
|
|
|
|
bool isArrowKey( SDLKey key )
|
|
{
|
|
return key >= SDLK_UP && key <= SDLK_LEFT;
|
|
} |