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vcmi/AI/BattleAI/main.cpp
Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI.
Divide BattleAI on the smaller files.
2016-10-31 14:59:56 +01:00

40 lines
931 B
C++

/*
* main.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../../lib/AI_Base.h"
#include "BattleAI.h"
#ifdef __GNUC__
#define strcpy_s(a, b, c) strncpy(a, c, b)
#endif
#ifdef VCMI_ANDROID
#define GetGlobalAiVersion BattleAI_GetGlobalAiVersion
#define GetAiName BattleAI_GetAiName
#define GetNewBattleAI BattleAI_GetNewBattleAI
#endif
static const char *g_cszAiName = "Battle AI";
extern "C" DLL_EXPORT int GetGlobalAiVersion()
{
return AI_INTERFACE_VER;
}
extern "C" DLL_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_EXPORT void GetNewBattleAI(std::shared_ptr<CBattleGameInterface> &out)
{
out = std::make_shared<CBattleAI>();
}