mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
1d9139303a
- minizip library is now part of sources, located at lib/minizip - cmakefiles will compile minizip as dynamic library (Note: only 2 files used by vcmi are included in minizip.so) - zip files can be loaded similar to other archives via filesystem.json - mods can use Content.zip instead of Content/ directory. Files in directory will replace files in archive.
169 lines
4.1 KiB
C++
169 lines
4.1 KiB
C++
#include "StdInc.h"
|
|
#include "CDefObjInfoHandler.h"
|
|
|
|
#include "filesystem/Filesystem.h"
|
|
#include "../client/CGameInfo.h"
|
|
#include "../lib/VCMI_Lib.h"
|
|
#include "GameConstants.h"
|
|
|
|
/*
|
|
* CDefObjInfoHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
bool CGDefInfo::isVisitable() const
|
|
{
|
|
for (auto & elem : visitMap)
|
|
{
|
|
if (elem)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
CGDefInfo::CGDefInfo()
|
|
{
|
|
visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
|
|
|
|
width = height = -1;
|
|
}
|
|
|
|
void CGDefInfo::fetchInfoFromMSK()
|
|
{
|
|
|
|
auto msk = CResourceHandler::get()->load(ResourceID(std::string("SPRITES/") + name, EResType::MASK))->readAll();
|
|
|
|
width = msk.first.get()[0];
|
|
height = msk.first.get()[1];
|
|
for(int i=0; i<6; ++i)
|
|
{
|
|
coverageMap[i] = msk.first.get()[i+2];
|
|
shadowCoverage[i] = msk.first.get()[i+8];
|
|
}
|
|
}
|
|
|
|
CDefObjInfoHandler::CDefObjInfoHandler()
|
|
{
|
|
VLC->dobjinfo = this;
|
|
|
|
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/OBJECTS.TXT"))->readAll();
|
|
std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second));
|
|
int objNumber;
|
|
inp>>objNumber;
|
|
std::string mapStr;
|
|
for(int hh=0; hh<objNumber; ++hh)
|
|
{
|
|
auto nobj = new CGDefInfo();
|
|
std::string dump;
|
|
inp>>nobj->name;
|
|
|
|
std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
|
|
|
|
for(int o=0; o<6; ++o)
|
|
{
|
|
nobj->blockMap[o] = 0xff;
|
|
nobj->visitMap[o] = 0x00;
|
|
nobj->coverageMap[o] = 0x00;
|
|
nobj->shadowCoverage[o] = 0x00;
|
|
}
|
|
inp>>mapStr;
|
|
std::reverse(mapStr.begin(), mapStr.end());
|
|
for(int v=0; v<mapStr.size(); ++v)
|
|
{
|
|
if(mapStr[v]=='0')
|
|
{
|
|
nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
|
|
}
|
|
}
|
|
inp>>mapStr;
|
|
std::reverse(mapStr.begin(), mapStr.end());
|
|
for(int v=0; v<mapStr.size(); ++v)
|
|
{
|
|
if(mapStr[v]=='1')
|
|
{
|
|
nobj->visitMap[v/8] |= (128 >> (v%8));
|
|
}
|
|
}
|
|
|
|
for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
|
|
inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
|
|
si32 id; inp >> id; nobj->id = Obj(id);
|
|
inp>>nobj->subid;
|
|
inp>>nobj->type;
|
|
|
|
nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
|
|
|
|
if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
|
|
{
|
|
nobj->visitDir = 0xff;
|
|
}
|
|
else
|
|
{
|
|
static const Obj visitableFromTop[] =
|
|
{Obj::FLOTSAM,
|
|
Obj::SEA_CHEST,
|
|
Obj::SHIPWRECK_SURVIVOR,
|
|
Obj::BUOY,
|
|
Obj::OCEAN_BOTTLE,
|
|
Obj::BOAT,
|
|
Obj::WHIRLPOOL,
|
|
Obj::GARRISON,
|
|
Obj::SCHOLAR,
|
|
Obj::CAMPFIRE,
|
|
Obj::BORDERGUARD,
|
|
Obj::BORDER_GATE,
|
|
Obj::QUEST_GUARD,
|
|
Obj::CORPSE};
|
|
|
|
for(auto & elem : visitableFromTop)
|
|
{
|
|
if(elem == nobj->id)
|
|
{
|
|
nobj->visitDir = 0xff;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
inp >> nobj->printPriority;
|
|
|
|
//coverageMap calculating
|
|
nobj->fetchInfoFromMSK();
|
|
|
|
auto dest = nobj->id.toDefObjInfo();
|
|
if (dest.find(nobj->subid) != dest.end() && dest[nobj->subid] != nullptr)
|
|
{
|
|
// there is just too many of these. Note that this data is almost unused
|
|
// exceptions are: town(village-capitol) and creation of new objects (holes, creatures, heroes, etc)
|
|
//logGlobal->warnStream() << "Warning: overwriting def info for " << dest[nobj->subid]->name << " with " << nobj->name;
|
|
dest[nobj->subid].dellNull(); // do not leak
|
|
}
|
|
|
|
nobj->id.toDefObjInfo()[nobj->subid] = nobj;
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 8 ; i++)
|
|
{
|
|
|
|
static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
|
|
"AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
|
|
|
|
if(i)
|
|
{
|
|
gobjs[Obj::HOLE][i] = new CGDefInfo(*gobjs[Obj::HOLE][0]);
|
|
}
|
|
gobjs[Obj::HOLE][i]->name = holeDefs[i];
|
|
}
|
|
}
|
|
|
|
CDefObjInfoHandler::~CDefObjInfoHandler()
|
|
{
|
|
for(auto & elem : gobjs)
|
|
for(auto j=elem.second.begin(); j!=elem.second.end(); j++)
|
|
j->second.dellNull();
|
|
}
|