mirror of
https://github.com/vcmi/vcmi.git
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419 lines
9.5 KiB
C++
419 lines
9.5 KiB
C++
/*
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* RiverPlacer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RiverPlacer.h"
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#include "../Functions.h"
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#include "../CMapGenerator.h"
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#include "../RmgMap.h"
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#include "../../RiverHandler.h"
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#include "../../TerrainHandler.h"
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#include "../../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../mapObjects/ObjectTemplate.h"
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#include "../../mapping/CMap.h"
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#include "../../mapping/CMapEditManager.h"
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#include "../../VCMI_Lib.h"
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#include "../RmgPath.h"
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#include "ObjectManager.h"
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#include "ObstaclePlacer.h"
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#include "WaterProxy.h"
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#include "RoadPlacer.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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const int RIVER_DELTA_ID = 143;
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const int RIVER_DELTA_SUBTYPE = 0;
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const std::array<std::array<int, 25>, 4> deltaTemplates
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{
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//0 - must be on ground
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//1 - delta entry
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//2 - must be on water
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//3 - anything
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//4 - prohibit river placement
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//5 - must be on ground + position
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//6 - must be on water + position
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std::array<int, 25>{
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3, 4, 3, 4, 3,
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3, 4, 1, 4, 3,
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3, 0, 0, 0, 3,
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3, 0, 0, 0, 3,
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3, 2, 2, 6, 3
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},
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std::array<int, 25>{
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3, 2, 2, 2, 3,
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3, 0, 0, 0, 3,
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3, 0, 0, 5, 3,
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3, 4, 1, 4, 3,
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3, 4, 3, 4, 3
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},
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std::array<int, 25>{
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3, 3, 3, 3, 3,
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4, 4, 0, 0, 2,
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3, 1, 0, 0, 2,
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4, 4, 0, 0, 6,
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3, 3, 3, 3, 3
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},
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std::array<int, 25> {
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3, 3, 3, 3, 3,
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2, 0, 0, 4, 4,
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2, 0, 0, 1, 3,
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2, 0, 5, 4, 4,
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3, 3, 3, 3, 3
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}
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};
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void RiverPlacer::process()
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{
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preprocess();
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for(const auto & t : riverNodes)
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connectRiver(t);
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if(!rivers.empty())
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drawRivers();
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}
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void RiverPlacer::init()
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{
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if (!zone.isUnderground())
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{
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DEPENDENCY_ALL(WaterProxy);
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}
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DEPENDENCY(ObjectManager);
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DEPENDENCY(ObstaclePlacer);
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}
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void RiverPlacer::drawRivers()
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{
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auto tiles = rivers.getTilesVector();
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mapProxy->drawRivers(zone.getRand(), tiles, zone.getTerrainType());
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}
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char RiverPlacer::dump(const int3 & t)
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{
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if(riverNodes.count(t))
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return '@';
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if(rivers.contains(t))
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return '~';
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if(sink.contains(t))
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return '2';
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if(source.contains(t))
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return '1';
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if(zone.area()->contains(t))
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return ' ';
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return '?';
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}
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void RiverPlacer::addRiverNode(const int3 & node)
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{
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assert(zone.area()->contains(node));
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riverNodes.insert(node);
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}
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rmg::Area & RiverPlacer::riverSource()
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{
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return source;
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}
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rmg::Area & RiverPlacer::riverSink()
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{
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return sink;
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}
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rmg::Area & RiverPlacer::riverProhibit()
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{
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return prohibit;
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}
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void RiverPlacer::prepareHeightmap()
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{
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rmg::Area roads;
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if(auto * m = zone.getModificator<RoadPlacer>())
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{
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roads.unite(m->getRoads());
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}
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auto area = zone.area();
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auto areaUsed = zone.areaUsed();
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for(const auto & t : area->getTilesVector())
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{
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heightMap[t] = zone.getRand().nextInt(5);
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if(roads.contains(t))
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heightMap[t] += 30.f;
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if(areaUsed->contains(t))
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heightMap[t] += 1000.f;
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}
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//make grid
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for(int j = 0; j < map.height(); j += 2)
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{
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for(int i = 0; i < map.width(); i += 2)
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{
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int3 t{i, j, zone.getPos().z};
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if(area->contains(t))
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heightMap[t] += 10.f;
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}
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}
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}
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void RiverPlacer::preprocess()
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{
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rmg::Area outOfMapTiles;
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std::map<TRmgTemplateZoneId, rmg::Area> neighbourZonesTiles;
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rmg::Area borderArea(zone.area()->getBorder());
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TRmgTemplateZoneId connectedToWaterZoneId = -1;
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for(const auto & t : zone.area()->getBorderOutside())
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{
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if(!map.isOnMap(t))
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{
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outOfMapTiles.add(t);
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}
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else if(map.getZoneID(t) != zone.getId())
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{
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if(map.getZones()[map.getZoneID(t)]->getType() == ETemplateZoneType::WATER)
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connectedToWaterZoneId = map.getZoneID(t);
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neighbourZonesTiles[map.getZoneID(t)].add(t);
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}
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}
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rmg::Area outOfMapInternal(outOfMapTiles.getBorderOutside());
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outOfMapInternal.intersect(borderArea);
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//looking outside map
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if(!outOfMapInternal.empty())
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{
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auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), zone.getRand());
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source.add(elem);
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outOfMapInternal.erase(elem);
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}
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if(!outOfMapInternal.empty())
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{
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auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), zone.getRand());
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sink.add(elem);
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outOfMapInternal.erase(elem);
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}
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//calculate delta positions
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if(connectedToWaterZoneId > -1)
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{
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auto river = VLC->terrainTypeHandler->getById(zone.getTerrainType())->river;
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auto & a = neighbourZonesTiles[connectedToWaterZoneId];
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auto availableArea = zone.areaPossible() + zone.freePaths();
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for(const auto & tileToProcess : availableArea.getTilesVector())
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{
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int templateId = -1;
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for(int tId = 0; tId < 4; ++tId)
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{
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templateId = tId;
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for(int i = 0; i < 25; ++i)
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{
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if((deltaTemplates[tId][i] == 2 || deltaTemplates[tId][i] == 6) && !a.contains(tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0)))
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{
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templateId = -1;
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break;
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}
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if((deltaTemplates[tId][i] < 2 || deltaTemplates[tId][i] == 5) && !availableArea.contains(tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0)))
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{
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templateId = -1;
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break;
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}
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}
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if(templateId > -1)
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break;
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}
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if(templateId > -1)
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{
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for(int i = 0; i < 25; ++i)
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{
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auto p = tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0);
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if(deltaTemplates[templateId][i] == 1)
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{
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sink.add(p);
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deltaSink.add(p);
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deltaOrientations[p] = templateId + 1;
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//specific case: deltas for ice rivers amd mud rivers are messed :(
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if(river == River::ICY_RIVER)
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{
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switch(deltaOrientations[p])
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{
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case 1:
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deltaOrientations[p] = 2;
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break;
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case 2:
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deltaOrientations[p] = 3;
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break;
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case 3:
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deltaOrientations[p] = 4;
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break;
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case 4:
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deltaOrientations[p] = 1;
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break;
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}
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}
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if(river == River::MUD_RIVER)
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{
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switch(deltaOrientations[p])
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{
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case 1:
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deltaOrientations[p] = 4;
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break;
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case 2:
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deltaOrientations[p] = 3;
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break;
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case 3:
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deltaOrientations[p] = 1;
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break;
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case 4:
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deltaOrientations[p] = 2;
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break;
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}
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}
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for(auto j = 0; j < 25; ++j)
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{
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if(deltaTemplates[templateId][j] >= 5)
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{
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deltaPositions[p] = tileToProcess + int3(j % 5 - 2, j / 5 - 2, 0);
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}
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}
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}
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if(deltaTemplates[templateId][i] == 0 || deltaTemplates[templateId][i] == 4 || deltaTemplates[templateId][i] == 5)
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{
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prohibit.add(p);
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}
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}
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}
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}
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}
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prepareHeightmap();
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//decorative river
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if(!sink.empty() && !source.empty() && riverNodes.empty() && !zone.areaPossible()->empty())
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{
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addRiverNode(*RandomGeneratorUtil::nextItem(source.getTilesVector(), zone.getRand()));
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}
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if(source.empty())
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{
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logGlobal->info("River source is empty!");
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//looking outside map
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for(auto & i : heightMap)
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{
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if(i.second > 0)
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source.add(i.first);
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}
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}
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if(sink.empty())
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{
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logGlobal->error("River sink is empty!");
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for(auto & i : heightMap)
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{
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if(i.second <= 0)
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sink.add(i.first);
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}
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}
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}
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void RiverPlacer::connectRiver(const int3 & tile)
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{
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auto riverType = VLC->terrainTypeHandler->getById(zone.getTerrainType())->river;
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const auto * river = VLC->riverTypeHandler->getById(riverType);
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if(river->getId() == River::NO_RIVER)
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return;
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rmg::Area roads;
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if(auto * m = zone.getModificator<RoadPlacer>())
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{
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roads.unite(m->getRoads());
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}
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auto movementCost = [this, &roads](const int3 & s, const int3 & d)
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{
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float cost = heightMap[d];
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if(roads.contains(s))
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cost += 1000.f; //allow road intersection, but avoid long overlaps
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return cost;
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};
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auto availableArea = zone.area().get() - prohibit;
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rmg::Path pathToSource(availableArea);
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pathToSource.connect(source);
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pathToSource.connect(rivers);
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pathToSource = pathToSource.search(tile, true, movementCost);
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availableArea.subtract(pathToSource.getPathArea());
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rmg::Path pathToSink(availableArea);
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pathToSink.connect(sink);
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pathToSource.connect(rivers);
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pathToSink = pathToSink.search(tile, true, movementCost);
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if(pathToSource.getPathArea().empty() || pathToSink.getPathArea().empty())
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{
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logGlobal->error("Cannot build river");
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return;
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}
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//delta placement
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auto deltaPos = pathToSink.getPathArea() * deltaSink;
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if(!deltaPos.empty())
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{
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assert(deltaPos.getTilesVector().size() == 1);
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auto pos = deltaPos.getTilesVector().front();
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auto handler = VLC->objtypeh->getHandlerFor(RIVER_DELTA_ID, RIVER_DELTA_SUBTYPE);
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assert(handler->isStaticObject());
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std::vector<std::shared_ptr<const ObjectTemplate>> tmplates;
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for(auto & temp : handler->getTemplates())
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{
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if(temp->canBePlacedAt(zone.getTerrainType()))
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tmplates.push_back(temp);
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}
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if(tmplates.size() > 3)
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{
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if(tmplates.size() % 4 != 0)
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throw rmgException(boost::str(boost::format("River templates for (%d,%d) at terrain %s, river %s are incorrect") %
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RIVER_DELTA_ID % RIVER_DELTA_SUBTYPE % zone.getTerrainType() % river->shortIdentifier));
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AnimationPath targetTemplateName = AnimationPath::builtinTODO(river->deltaName + std::to_string(deltaOrientations[pos]) + ".def");
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for(auto & templ : tmplates)
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{
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if(templ->animationFile == targetTemplateName)
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{
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auto * obj = handler->create(map.mapInstance->cb, templ);
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rmg::Object deltaObj(*obj, deltaPositions[pos]);
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deltaObj.finalize(map, zone.getRand());
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}
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}
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}
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}
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rivers.unite(pathToSource.getPathArea());
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rivers.unite(pathToSink.getPathArea());
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}
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VCMI_LIB_NAMESPACE_END
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