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9445e5b184
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
34 lines
677 B
C++
34 lines
677 B
C++
#include "../stdafx.h"
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#include "CGameInfo.h"
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#include "../lib/VCMI_Lib.h"
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/*
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* CGameInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CGameInfo * CGI; //game info for general use
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CGameInfo::CGameInfo()
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{
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mh = NULL;
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state = NULL;
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}
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void CGameInfo::setFromLib()
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{
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generaltexth = VLC->generaltexth;
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arth = VLC->arth;
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creh = VLC->creh;
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townh = VLC->townh;
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heroh = VLC->heroh;
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objh = VLC->objh;
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spellh = VLC->spellh;
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dobjinfo = VLC->dobjinfo;
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buildh = VLC->buildh;
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} |