mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
57 lines
3.1 KiB
C++
57 lines
3.1 KiB
C++
/*
|
|
* StupidAI.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../../lib/battle/BattleHex.h"
|
|
#include "../../lib/battle/ReachabilityInfo.h"
|
|
#include "../../lib/CGameInterface.h"
|
|
|
|
class EnemyInfo;
|
|
|
|
class CStupidAI : public CBattleGameInterface
|
|
{
|
|
BattleSide side;
|
|
std::shared_ptr<CBattleCallback> cb;
|
|
std::shared_ptr<Environment> env;
|
|
|
|
bool wasWaitingForRealize;
|
|
bool wasUnlockingGs;
|
|
|
|
void print(const std::string &text) const;
|
|
public:
|
|
CStupidAI();
|
|
~CStupidAI();
|
|
|
|
void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
|
|
void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB, AutocombatPreferences autocombatPreferences) override;
|
|
|
|
void actionFinished(const BattleID & battleID, const BattleAction &action) override;//occurs AFTER every action taken by any stack or by the hero
|
|
void actionStarted(const BattleID & battleID, const BattleAction &action) override;//occurs BEFORE every action taken by any stack or by the hero
|
|
void activeStack(const BattleID & battleID, const CStack * stack) override; //called when it's turn of that stack
|
|
void yourTacticPhase(const BattleID & battleID, int distance) override;
|
|
|
|
void battleAttack(const BattleID & battleID, const BattleAttack *ba) override; //called when stack is performing attack
|
|
void battleStacksAttacked(const BattleID & battleID, const std::vector<BattleStackAttacked> & bsa, bool ranged) override; //called when stack receives damage (after battleAttack())
|
|
void battleEnd(const BattleID & battleID, const BattleResult *br, QueryID queryID) override;
|
|
//void battleResultsApplied() override; //called when all effects of last battle are applied
|
|
void battleNewRoundFirst(const BattleID & battleID) override; //called at the beginning of each turn before changes are applied;
|
|
void battleNewRound(const BattleID & battleID) override; //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
|
void battleStackMoved(const BattleID & battleID, const CStack * stack, std::vector<BattleHex> dest, int distance, bool teleport) override;
|
|
void battleSpellCast(const BattleID & battleID, const BattleSpellCast *sc) override;
|
|
void battleStacksEffectsSet(const BattleID & battleID, const SetStackEffect & sse) override;//called when a specific effect is set to stacks
|
|
//void battleTriggerEffect(const BattleTriggerEffect & bte) override;
|
|
void battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, BattleSide side, bool replayAllowed) override; //called by engine when battle starts; side=0 - left, side=1 - right
|
|
void battleCatapultAttacked(const BattleID & battleID, const CatapultAttack & ca) override; //called when catapult makes an attack
|
|
|
|
private:
|
|
BattleAction goTowards(const BattleID & battleID, const CStack * stack, std::vector<BattleHex> hexes) const;
|
|
};
|
|
|