mirror of
https://github.com/vcmi/vcmi.git
synced 2025-05-29 22:57:49 +02:00
246 lines
6.0 KiB
C++
246 lines
6.0 KiB
C++
#pragma once
|
|
|
|
#include "../../lib/VCMI_Lib.h"
|
|
#include "../../lib/CObjectHandler.h"
|
|
#include "../../lib/CBuildingHandler.h"
|
|
#include "../../lib/CCreatureHandler.h"
|
|
#include "../../lib/CTownHandler.h"
|
|
#include "AIUtility.h"
|
|
|
|
/*
|
|
* Goals.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
struct HeroPtr;
|
|
|
|
namespace Goals
|
|
{
|
|
struct CGoal;
|
|
typedef CGoal TSubgoal;
|
|
|
|
enum EGoals
|
|
{
|
|
INVALID = -1,
|
|
WIN, DO_NOT_LOSE, CONQUER, BUILD, //build needs to get a real reasoning
|
|
EXPLORE, GATHER_ARMY, BOOST_HERO,
|
|
RECRUIT_HERO,
|
|
BUILD_STRUCTURE, //if hero set, then in visited town
|
|
COLLECT_RES,
|
|
GATHER_TROOPS, // val of creatures with objid
|
|
|
|
OBJECT_GOALS_BEGIN,
|
|
GET_OBJ, //visit or defeat or collect the object
|
|
FIND_OBJ, //find and visit any obj with objid + resid //TODO: consider universal subid for various types (aid, bid)
|
|
VISIT_HERO, //heroes can move around - set goal abstract and track hero every turn
|
|
|
|
GET_ART_TYPE,
|
|
|
|
//BUILD_STRUCTURE,
|
|
ISSUE_COMMAND,
|
|
|
|
VISIT_TILE, //tile, in conjunction with hero elementar; assumes tile is reachable
|
|
CLEAR_WAY_TO,
|
|
DIG_AT_TILE //elementar with hero on tile
|
|
};
|
|
|
|
#define SETTER(type, field) CGoal &set ## field(const type &rhs) { field = rhs; return *this; }
|
|
#if 0
|
|
#define SETTER
|
|
#endif // _DEBUG
|
|
|
|
enum {LOW_PR = -1};
|
|
|
|
struct CGoal
|
|
{
|
|
EGoals goalType;
|
|
bool isElementar; SETTER(bool, isElementar)
|
|
bool isAbstract; SETTER(bool, isAbstract) //allows to remember abstract goals
|
|
int priority; SETTER(bool, priority)
|
|
std::string name() const;
|
|
|
|
virtual TSubgoal whatToDoToAchieve();
|
|
|
|
CGoal(EGoals goal = INVALID) : goalType(goal)
|
|
{
|
|
priority = 0;
|
|
isElementar = false;
|
|
isAbstract = false;
|
|
value = 0;
|
|
aid = -1;
|
|
resID = -1;
|
|
tile = int3(-1, -1, -1);
|
|
town = nullptr;
|
|
}
|
|
|
|
bool invalid() const;
|
|
|
|
static TSubgoal goVisitOrLookFor(const CGObjectInstance *obj); //if obj is nullptr, then we'll explore
|
|
static TSubgoal lookForArtSmart(int aid); //checks non-standard ways of obtaining art (merchants, quests, etc.)
|
|
static TSubgoal tryRecruitHero();
|
|
|
|
int value; SETTER(int, value)
|
|
int resID; SETTER(int, resID)
|
|
int objid; SETTER(int, objid)
|
|
int aid; SETTER(int, aid)
|
|
int3 tile; SETTER(int3, tile)
|
|
HeroPtr hero; SETTER(HeroPtr, hero)
|
|
const CGTownInstance *town; SETTER(CGTownInstance *, town)
|
|
int bid; SETTER(int, bid)
|
|
|
|
bool operator== (CGoal &g)
|
|
{
|
|
switch (goalType)
|
|
{
|
|
case EGoals::GET_OBJ:
|
|
return objid == g.objid;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & goalType & isElementar & isAbstract & priority;
|
|
h & value & resID & objid & aid & tile & hero & town & bid;
|
|
}
|
|
};
|
|
|
|
class Invalid : public CGoal
|
|
{
|
|
public:
|
|
Invalid() : CGoal (Goals::INVALID){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class Win : public CGoal
|
|
{
|
|
public:
|
|
Win() : CGoal (Goals::WIN){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class NotLose : public CGoal
|
|
{
|
|
public:
|
|
NotLose() : CGoal (Goals::DO_NOT_LOSE){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class Conquer : public CGoal
|
|
{
|
|
public:
|
|
Conquer() : CGoal (Goals::CONQUER){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class Build : public CGoal
|
|
{
|
|
public:
|
|
Build() : CGoal (Goals::BUILD){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class Explore : public CGoal
|
|
{
|
|
public:
|
|
Explore() : CGoal (Goals::EXPLORE){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class GatherArmy : public CGoal
|
|
{
|
|
public:
|
|
GatherArmy() : CGoal (Goals::GATHER_ARMY){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class BoostHero : public CGoal
|
|
{
|
|
public:
|
|
BoostHero() : CGoal (Goals::INVALID){}; //TODO
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class RecruitHero : public CGoal
|
|
{
|
|
public:
|
|
RecruitHero() : CGoal (Goals::RECRUIT_HERO){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class BuildThis : public CGoal
|
|
{
|
|
public:
|
|
BuildThis() : CGoal (Goals::BUILD_STRUCTURE){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class CollectRes : public CGoal
|
|
{
|
|
public:
|
|
CollectRes() : CGoal (Goals::COLLECT_RES){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class GatherTroops : public CGoal
|
|
{
|
|
public:
|
|
GatherTroops() : CGoal (Goals::GATHER_TROOPS){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class GetObj : public CGoal
|
|
{
|
|
private:
|
|
GetObj() {}; // empty constructor not allowed
|
|
public:
|
|
GetObj(const int Objid) : CGoal(Goals::GET_OBJ) {setobjid(Objid);};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class FindObj : public CGoal
|
|
{
|
|
private:
|
|
FindObj() {}; // empty constructor not allowed
|
|
public:
|
|
FindObj(int ID) : CGoal(Goals::FIND_OBJ) {setobjid(ID);};
|
|
FindObj(int ID, int subID) : CGoal(Goals::FIND_OBJ) {setobjid(ID).setresID(subID);};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class VisitHero : public CGoal
|
|
{
|
|
public:
|
|
VisitHero() : CGoal (Goals::VISIT_HERO){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class GetArtOfType : public CGoal
|
|
{
|
|
public:
|
|
GetArtOfType() : CGoal (Goals::GET_ART_TYPE){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class VisitTile : public CGoal
|
|
//tile, in conjunction with hero elementar; assumes tile is reachable
|
|
{
|
|
private:
|
|
VisitTile() {}; // empty constructor not allowed
|
|
public:
|
|
VisitTile(int3 Tile) : CGoal (Goals::VISIT_TILE) {settile(Tile);};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class ClearWayTo : public CGoal
|
|
{
|
|
public:
|
|
ClearWayTo(int3 Tile) : CGoal (Goals::CLEAR_WAY_TO) {settile(Tile);};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
class DigAtTile : public CGoal
|
|
//elementar with hero on tile
|
|
{
|
|
public:
|
|
DigAtTile() : CGoal (Goals::DIG_AT_TILE){};
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
|
|
class CIssueCommand : CGoal
|
|
{
|
|
std::function<bool()> command;
|
|
|
|
public:
|
|
CIssueCommand(std::function<bool()> _command): CGoal(ISSUE_COMMAND), command(_command) {}
|
|
TSubgoal whatToDoToAchieve() override;
|
|
};
|
|
|
|
} |