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https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
compiled first. - changed format of modSettings.json, VCMI should properly update file on the first run. - implemented property "defaultTavern" that acts as default value for "tavern" entry in hero class and town formats.
20 lines
979 B
Plaintext
20 lines
979 B
Plaintext
Source: vcmi
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Section: games
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Priority: optional
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Maintainer: Ivan Savenko <saven.ivan@gmail.com>
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Build-Depends: debhelper (>= 8), cmake, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48)
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Standards-Version: 3.9.1
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Homepage: http://vcmi.eu
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Package: vcmi
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Architecture: any
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Depends: ${shlibs:Depends}, ${misc:Depends}
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Description: Rewrite of the Heroes of Might and Magic 3 engine
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The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
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scratch, giving it new and extended possibilities. It will help to support
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mods and new towns already made by fans but abandoned because of game code
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limitations.
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In its current state it already supports maps of any sizes, higher
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resolutions and extended engine limits.
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