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We need to make sure it's not stay active during gameplay. Proper fix would require actually removing menu interface from GH, but then GH needs refactoring too.
28 lines
631 B
C++
28 lines
631 B
C++
/*
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* CreditsScreen.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../windows/CWindowObject.h"
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class CMultiLineLabel;
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class SDL_Surface;
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class CreditsScreen : public CIntObject
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{
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int positionCounter;
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std::shared_ptr<CMultiLineLabel> credits;
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public:
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CreditsScreen(Rect rect);
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void show(SDL_Surface * to) override;
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void clickLeft(tribool down, bool previousState) override;
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void clickRight(tribool down, bool previousState) override;
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};
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