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vcmi/client/adventureMap/CAdvMapPanel.h
2023-02-14 11:18:42 +02:00

61 lines
2.1 KiB
C++

/*
* CAdvMapPanel.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
VCMI_LIB_NAMESPACE_END
class CAnimation;
class CAnimImage;
class CFilledTexture;
class CButton;
class IImage;
/// simple panel that contains other displayable elements; used to separate groups of controls
class CAdvMapPanel : public CIntObject
{
std::vector<std::shared_ptr<CButton>> colorableButtons;
std::vector<std::shared_ptr<CIntObject>> otherObjects;
/// the surface passed to this obj will be freed in dtor
std::shared_ptr<IImage> background;
public:
CAdvMapPanel(std::shared_ptr<IImage> bg, Point position);
void addChildToPanel(std::shared_ptr<CIntObject> obj, ui8 actions = 0);
void addChildColorableButton(std::shared_ptr<CButton> button);
/// recolors all buttons to given player color
void setPlayerColor(const PlayerColor & clr);
void showAll(SDL_Surface * to) override;
};
/// specialized version of CAdvMapPanel that handles recolorable def-based pictures for world view info panel
class CAdvMapWorldViewPanel : public CAdvMapPanel
{
/// data that allows reconstruction of panel info icons
std::vector<std::pair<int, Point>> iconsData;
/// ptrs to child-pictures constructed from iconsData
std::vector<std::shared_ptr<CAnimImage>> currentIcons;
/// surface drawn below world view panel on higher resolutions (won't be needed when world view panel is configured for extraResolutions mod)
std::shared_ptr<CFilledTexture> backgroundFiller;
std::shared_ptr<CAnimation> icons;
public:
CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, std::shared_ptr<IImage> bg, Point position, int spaceBottom, const PlayerColor &color);
void addChildIcon(std::pair<int, Point> data, int indexOffset);
/// recreates all pictures from given def to recolor them according to current player color
void recolorIcons(const PlayerColor & color, int indexOffset);
};