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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/AI/GeniusAI
mateuszb 957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
..
bouml/GeniusAI
AIPriorities.cpp Some work towards useful AI: 2010-11-28 16:39:13 +00:00
AIPriorities.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleLogic.cpp * some progress in StupidAI 2011-01-07 10:48:31 +00:00
BattleLogic.h Towards duel support. 2010-12-25 01:43:40 +00:00
CGeniusAI.cpp * splitted CGameState into general game state and battle game state 2010-12-25 19:23:30 +00:00
CGeniusAI.h * enum for secondary skills 2010-12-23 20:18:10 +00:00
Common.h Fixed linker problems. 2009-08-05 12:24:31 +00:00
DLLMain.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
ExpertSystem.cpp Some work towards useful AI: 2010-11-28 16:39:13 +00:00
ExpertSystem.h Some work towards useful AI: 2010-11-28 16:39:13 +00:00
GeneralAI.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
GeneralAI.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
genius.cbp
genius.vcproj Grail digging and construction. 2010-02-24 13:03:36 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.in Build files update. 2010-08-21 00:41:40 +00:00
neuralNetwork.cpp Added missing headers. 2009-08-19 05:01:25 +00:00
neuralNetwork.h AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is. 2009-08-18 07:37:45 +00:00