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vcmi/client/gui/CIntObjectClasses.cpp

2012 lines
45 KiB
C++

#include "StdInc.h"
#include "CIntObjectClasses.h"
#include "../CBitmapHandler.h"
#include "SDL_Pixels.h"
#include "SDL_Extensions.h"
#include "../Graphics.h"
#include "../CAnimation.h"
#include "CCursorHandler.h"
#include "../CGameInfo.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../battle/CBattleInterface.h"
#include "../battle/CBattleInterfaceClasses.h"
#include "../CPlayerInterface.h"
#include "../CMessage.h"
#include "../CMusicHandler.h"
#include "../GUIClasses.h"
#include "CGuiHandler.h"
#include "../CAdvmapInterface.h"
#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
{
init();
bg = BG;
freeSurf = Free;
pos.x += x;
pos.y += y;
pos.w = BG->w;
pos.h = BG->h;
}
CPicture::CPicture( const std::string &bmpname, int x, int y )
{
init();
bg = BitmapHandler::loadBitmap(bmpname);
freeSurf = true;;
pos.x += x;
pos.y += y;
if(bg)
{
pos.w = bg->w;
pos.h = bg->h;
}
else
{
pos.w = pos.h = 0;
}
}
CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
{
init();
createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
}
CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
{
init();
createSimpleRect(r, screenFormat, color);
}
CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
{
needRefresh = false;
srcRect = new Rect(SrcRect);
pos.x += x;
pos.y += y;
pos.w = srcRect->w;
pos.h = srcRect->h;
bg = BG;
freeSurf = free;
}
void CPicture::setSurface(SDL_Surface *to)
{
bg = to;
if (srcRect)
{
pos.w = srcRect->w;
pos.h = srcRect->h;
}
else
{
pos.w = bg->w;
pos.h = bg->h;
}
}
CPicture::~CPicture()
{
if(freeSurf)
SDL_FreeSurface(bg);
delete srcRect;
}
void CPicture::init()
{
needRefresh = false;
srcRect = nullptr;
}
void CPicture::show(SDL_Surface * to)
{
if (needRefresh)
showAll(to);
}
void CPicture::showAll(SDL_Surface * to)
{
if(bg)
{
if(srcRect)
{
SDL_Rect srcRectCpy = *srcRect;
SDL_Rect dstRect = srcRectCpy;
dstRect.x = pos.x;
dstRect.y = pos.y;
CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
}
else
blitAt(bg, pos, to);
}
}
void CPicture::convertToScreenBPP()
{
SDL_Surface *hlp = bg;
bg = SDL_ConvertSurface(hlp,screen->format,0);
CSDL_Ext::setDefaultColorKey(bg);
SDL_FreeSurface(hlp);
}
void CPicture::setAlpha(int value)
{
#ifdef VCMI_SDL1
SDL_SetAlpha(bg, SDL_SRCALPHA, value);
#else
SDL_SetSurfaceAlphaMod(bg,value);
#endif // 0
}
void CPicture::scaleTo(Point size)
{
SDL_Surface * scaled = CSDL_Ext::scaleSurface(bg, size.x, size.y);
if(freeSurf)
SDL_FreeSurface(bg);
setSurface(scaled);
freeSurf = false;
}
void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
{
pos += r;
pos.w = r.w;
pos.h = r.h;
if(screenFormat)
bg = CSDL_Ext::newSurface(r.w, r.h);
else
bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
SDL_FillRect(bg, nullptr, color);
freeSurf = true;
}
void CPicture::colorizeAndConvert(PlayerColor player)
{
assert(bg);
colorize(player);
convertToScreenBPP();
}
void CPicture::colorize(PlayerColor player)
{
assert(bg);
graphics->blueToPlayersAdv(bg, player);
}
CFilledTexture::CFilledTexture(std::string imageName, Rect position):
CIntObject(0, position.topLeft()),
texture(BitmapHandler::loadBitmap(imageName))
{
pos.w = position.w;
pos.h = position.h;
}
CFilledTexture::~CFilledTexture()
{
SDL_FreeSurface(texture);
}
void CFilledTexture::showAll(SDL_Surface *to)
{
CSDL_Ext::CClipRectGuard guard(to, pos);
CSDL_Ext::fillTexture(to, texture);
}
CButtonBase::CButtonBase()
{
swappedImages = keepFrame = false;
bitmapOffset = 0;
state=NORMAL;
image = nullptr;
text = nullptr;
}
CButtonBase::~CButtonBase()
{
}
void CButtonBase::update()
{
if (text)
{
if (state == PRESSED)
text->moveTo(Point(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
else
text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
}
int newPos = (int)state + bitmapOffset;
if (newPos < 0)
newPos = 0;
if (state == HIGHLIGHTED && image->size() < 4)
newPos = image->size()-1;
if (swappedImages)
{
if (newPos == 0) newPos = 1;
else if (newPos == 1) newPos = 0;
}
if (!keepFrame)
image->setFrame(newPos);
if (active)
redraw();
}
void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
delete text;
text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
update();
}
void CButtonBase::setOffset(int newOffset)
{
if (bitmapOffset == newOffset)
return;
bitmapOffset = newOffset;
update();
}
void CButtonBase::setState(ButtonState newState)
{
if (state == newState)
return;
state = newState;
update();
}
CButtonBase::ButtonState CButtonBase::getState()
{
return state;
}
bool CButtonBase::isBlocked()
{
return state == BLOCKED;
}
bool CButtonBase::isHighlighted()
{
return state == HIGHLIGHTED;
}
void CButtonBase::block(bool on)
{
setState(on?BLOCKED:NORMAL);
}
CAdventureMapButton::CAdventureMapButton ()
{
hoverable = actOnDown = borderEnabled = soundDisabled = false;
CSDL_Ext::colorSetAlpha(borderColor,1);// represents a transparent color, used for HighlightableButton
addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
}
CAdventureMapButton::CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
{
std::map<int,std::string> pom;
pom[0] = Name;
init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
}
CAdventureMapButton::CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
{
std::map<int,std::string> pom;
pom[0] = Name;
init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
}
CAdventureMapButton::CAdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
{
std::map<int,std::string> pom;
pom[0] = help.first;
init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
}
void CAdventureMapButton::onButtonClicked()
{
// debug logging to figure out pressed button (and as result - player actions) in case of crash
logAnim->traceStream() << "Button clicked at " << pos.x << "x" << pos.y;
CIntObject * parent = this->parent;
std::string prefix = "Parent is";
while (parent)
{
logAnim->traceStream() << prefix << typeid(*parent).name() << " at " << parent->pos.x << "x" << parent->pos.y;
parent = parent->parent;
prefix = '\t' + prefix;
}
callback();
}
void CAdventureMapButton::clickLeft(tribool down, bool previousState)
{
if(isBlocked())
return;
if (down)
{
if (!soundDisabled)
CCS->soundh->playSound(soundBase::button);
setState(PRESSED);
}
else if(hoverable && hovered)
setState(HIGHLIGHTED);
else
setState(NORMAL);
if (actOnDown && down)
{
onButtonClicked();
}
else if (!actOnDown && previousState && (down==false))
{
onButtonClicked();
}
}
void CAdventureMapButton::clickRight(tribool down, bool previousState)
{
if(down && helpBox.size()) //there is no point to show window with nothing inside...
CRClickPopup::createAndPush(helpBox);
}
void CAdventureMapButton::hover (bool on)
{
if(hoverable)
{
if(on)
setState(HIGHLIGHTED);
else
setState(NORMAL);
}
if(pressedL && on)
setState(PRESSED);
std::string *name = (vstd::contains(hoverTexts,getState()))
? (&hoverTexts[getState()])
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : nullptr);
if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
{
if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
{
if(on && LOCPLINT->battleInt->console->alterTxt == "")
{
LOCPLINT->battleInt->console->alterTxt = *name;
LOCPLINT->battleInt->console->whoSetAlter = 1;
}
else if (LOCPLINT->battleInt->console->alterTxt == *name)
{
LOCPLINT->battleInt->console->alterTxt = "";
LOCPLINT->battleInt->console->whoSetAlter = 0;
}
}
else if(GH.statusbar) //for other buttons
{
if (on)
GH.statusbar->setText(*name);
else if ( GH.statusbar->getText()==(*name) )
GH.statusbar->clear();
}
}
}
void CAdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
{
currentImage = -1;
addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
callback = Callback;
hoverable = actOnDown = borderEnabled = soundDisabled = false;
CSDL_Ext::colorSetAlpha(borderColor,1);// represents a transparent color, used for HighlightableButton
hoverTexts = Name;
helpBox=HelpBox;
if (key != SDLK_UNKNOWN)
assignedKeys.insert(key);
pos.x += x;
pos.y += y;
if (!defName.empty())
imageNames.push_back(defName);
if (add)
for (auto & elem : *add)
imageNames.push_back(elem);
setIndex(0, playerColoredButton);
}
void CAdventureMapButton::setIndex(size_t index, bool playerColoredButton)
{
if (index == currentImage || index>=imageNames.size())
return;
currentImage = index;
setImage(new CAnimation(imageNames[index]), playerColoredButton);
}
void CAdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton, int animFlags)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
delete image;
image = new CAnimImage(anim, getState(), 0, 0, 0, animFlags);
if (playerColoredButton)
image->playerColored(LOCPLINT->playerID);
pos.w = image->pos.w;
pos.h = image->pos.h;
}
void CAdventureMapButton::setPlayerColor(PlayerColor player)
{
if (image)
image->playerColored(player);
}
void CAdventureMapButton::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
#ifdef VCMI_SDL1
if (borderEnabled && borderColor.unused == 0)
CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor.r, borderColor.g, borderColor.b));
#else
if (borderEnabled && borderColor.a == 0)
CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor.r, borderColor.g, borderColor.b));
#endif // 0
}
void CHighlightableButton::select(bool on)
{
selected = on;
if (on)
{
borderEnabled = true;
setState(HIGHLIGHTED);
callback();
}
else
{
borderEnabled = false;
setState(NORMAL);
callback2();
}
if(hoverTexts.size()>1)
{
hover(false);
hover(true);
}
}
void CHighlightableButton::clickLeft(tribool down, bool previousState)
{
if(isBlocked())
return;
if (down && !(onlyOn && isHighlighted()))
{
CCS->soundh->playSound(soundBase::button);
setState(PRESSED);
}
if(previousState)//mouse up
{
if(down == false && getState() == PRESSED)
select(!selected);
else
setState(selected?HIGHLIGHTED:NORMAL);
}
}
CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
: onlyOn(false), selected(false), callback2(onDeselect)
{
init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
}
CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
: onlyOn(false), selected(false) // TODO: callback2(???)
{
ID = myid;
std::map<int,std::string> pom;
pom[0] = help.first;
init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
}
CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
: onlyOn(false), selected(false) // TODO: callback2(???)
{
ID = myid;
std::map<int,std::string> pom;
pom[0] = Name;
init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
}
void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
{
if (bt->parent)
bt->parent->removeChild(bt);
addChild(bt);
bt->recActions = defActions;//FIXME: not needed?
bt->callback += std::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
bt->onlyOn = true;
buttons.push_back(bt);
}
void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, nullptr, x, y, key);
if(musicLike)
{
bt->setOffset(buttons.size()-3);
}
bt->ID = uid;
bt->callback += std::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
bt->onlyOn = true;
buttons.push_back(bt);
}
CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList<void(int)> &OnChange, bool musicLikeButtons)
: onChange(OnChange), musicLike(musicLikeButtons)
{}
CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
{
}
void CHighlightableButtonsGroup::select(int id, bool mode)
{
assert(!buttons.empty());
CHighlightableButton *bt = buttons.front();
if(mode)
{
for(auto btn : buttons)
if (btn->ID == id)
bt = btn;
}
else
{
bt = buttons[id];
}
bt->select(true);
selectionChanged(bt->ID);
}
void CHighlightableButtonsGroup::selectionChanged(int to)
{
for(auto & elem : buttons)
if(elem->ID!=to && elem->isHighlighted())
elem->select(false);
onChange(to);
if (parent)
parent->redraw();
}
void CHighlightableButtonsGroup::show(SDL_Surface * to)
{
if (musicLike)
{
for(auto & elem : buttons)
if(elem->isHighlighted())
elem->show(to);
}
else
CIntObject::show(to);
}
void CHighlightableButtonsGroup::showAll(SDL_Surface * to)
{
if (musicLike)
{
for(auto & elem : buttons)
if(elem->isHighlighted())
elem->showAll(to);
}
else
CIntObject::showAll(to);
}
void CHighlightableButtonsGroup::block( ui8 on )
{
for(auto & elem : buttons)
{
elem->block(on);
}
}
void CSlider::sliderClicked()
{
if(!(active & MOVE))
addUsedEvents(MOVE);
}
void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
double v = 0;
if(horizontal)
{
if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
return;
v = sEvent.x - pos.x - 24;
v *= positions;
v /= (pos.w - 48);
}
else
{
if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
return;
v = sEvent.y - pos.y - 24;
v *= positions;
v /= (pos.h - 48);
}
v += 0.5;
if(v!=value)
{
moveTo(v);
redrawSlider();
}
}
void CSlider::redrawSlider()
{
//slider->show(screenBuf);
}
void CSlider::moveLeft()
{
moveTo(value-1);
}
void CSlider::moveRight()
{
moveTo(value+1);
}
void CSlider::moveTo(int to)
{
vstd::amax(to, 0);
vstd::amin(to, positions);
//same, old position?
if(value == to)
return;
value = to;
if(horizontal)
{
if(positions)
{
double part = static_cast<double>(to) / positions;
part*=(pos.w-48);
int newPos = part + pos.x + 16 - slider->pos.x;
slider->moveBy(Point(newPos, 0));
}
else
slider->moveTo(Point(pos.x+16, pos.y));
}
else
{
if(positions)
{
double part = static_cast<double>(to) / positions;
part*=(pos.h-48);
int newPos = part + pos.y + 16 - slider->pos.y;
slider->moveBy(Point(0, newPos));
}
else
slider->moveTo(Point(pos.x, pos.y+16));
}
if(moved)
moved(to);
}
void CSlider::clickLeft(tribool down, bool previousState)
{
if(down && !slider->isBlocked())
{
double pw = 0;
double rw = 0;
if(horizontal)
{
pw = GH.current->motion.x-pos.x-25;
rw = pw / static_cast<double>(pos.w - 48);
}
else
{
pw = GH.current->motion.y-pos.y-24;
rw = pw / (pos.h-48);
}
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
return;
// if (rw>1) return;
// if (rw<0) return;
slider->clickLeft(true, slider->pressedL);
moveTo(rw * positions + 0.5);
return;
}
if(active & MOVE)
removeUsedEvents(MOVE);
}
CSlider::~CSlider()
{
}
CSlider::CSlider(int x, int y, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style):
capacity(Capacity),
amount(Amount),
scrollStep(1),
horizontal(Horizontal),
moved(Moved)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
setAmount(amount);
addUsedEvents(LCLICK | KEYBOARD | WHEEL);
strongInterest = true;
left = new CAdventureMapButton();
right = new CAdventureMapButton();
slider = new CAdventureMapButton();
pos.x += x;
pos.y += y;
if(horizontal)
{
left->pos.y = slider->pos.y = right->pos.y = pos.y;
left->pos.x = pos.x;
right->pos.x = pos.x + totalw - 16;
}
else
{
left->pos.x = slider->pos.x = right->pos.x = pos.x;
left->pos.y = pos.y;
right->pos.y = pos.y + totalw - 16;
}
left->callback = std::bind(&CSlider::moveLeft,this);
right->callback = std::bind(&CSlider::moveRight,this);
slider->callback = std::bind(&CSlider::sliderClicked,this);
left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
if(horizontal)
{
pos.h = 16;
pos.w = totalw;
}
else
{
pos.w = 16;
pos.h = totalw;
}
if(style == 0)
{
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
//use source def to create custom animations. Format "name.def:123" will load this frame from def file
auto animLeft = new CAnimation();
animLeft->setCustom(name + ":0", 0);
animLeft->setCustom(name + ":1", 1);
left->setImage(animLeft);
auto animRight = new CAnimation();
animRight->setCustom(name + ":2", 0);
animRight->setCustom(name + ":3", 1);
right->setImage(animRight);
auto animSlider = new CAnimation();
animSlider->setCustom(name + ":4", 0);
slider->setImage(animSlider);
}
else
{
left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
slider->setImage(new CAnimation("SCNRBSL.DEF"));
}
slider->actOnDown = true;
slider->soundDisabled = true;
left->soundDisabled = true;
right->soundDisabled = true;
value = -1;
moveTo(Value);
}
void CSlider::block( bool on )
{
left->block(on);
right->block(on);
slider->block(on);
}
void CSlider::setAmount( int to )
{
amount = to;
positions = to - capacity;
vstd::amax(positions, 0);
}
void CSlider::showAll(SDL_Surface * to)
{
CSDL_Ext::fillRectBlack(to, &pos);
CIntObject::showAll(to);
}
void CSlider::wheelScrolled(bool down, bool in)
{
moveTo(value + 3 * (down ? +scrollStep : -scrollStep));
}
void CSlider::keyPressed(const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED) return;
int moveDest = 0;
switch(key.keysym.sym)
{
case SDLK_UP:
case SDLK_LEFT:
moveDest = value - scrollStep;
break;
case SDLK_DOWN:
case SDLK_RIGHT:
moveDest = value + scrollStep;
break;
case SDLK_PAGEUP:
moveDest = value - capacity + scrollStep;
break;
case SDLK_PAGEDOWN:
moveDest = value + capacity - scrollStep;
break;
case SDLK_HOME:
moveDest = 0;
break;
case SDLK_END:
moveDest = amount - capacity;
break;
default:
return;
}
moveTo(moveDest);
}
void CSlider::moveToMax()
{
moveTo(amount);
}
static void intDeleter(CIntObject* object)
{
delete object;
}
CObjectList::CObjectList(CreateFunc create, DestroyFunc destroy):
createObject(create),
destroyObject(destroy)
{
if (!destroyObject)
destroyObject = intDeleter;
}
void CObjectList::deleteItem(CIntObject* item)
{
if (!item)
return;
removeChild(item);
destroyObject(item);
}
CIntObject* CObjectList::createItem(size_t index)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CIntObject * item = createObject(index);
if (item == nullptr)
item = new CIntObject();
item->recActions = defActions;
addChild(item);
return item;
}
CTabbedInt::CTabbedInt(CreateFunc create, DestroyFunc destroy, Point position, size_t ActiveID):
CObjectList(create, destroy),
activeTab(nullptr),
activeID(ActiveID)
{
pos += position;
reset();
}
void CTabbedInt::setActive(size_t which)
{
if (which != activeID)
{
activeID = which;
reset();
}
}
void CTabbedInt::reset()
{
deleteItem(activeTab);
activeTab = createItem(activeID);
activeTab->moveTo(pos.topLeft());
if (active)
redraw();
}
CIntObject * CTabbedInt::getItem()
{
return activeTab;
}
CListBox::CListBox(CreateFunc create, DestroyFunc destroy, Point Pos, Point ItemOffset, size_t VisibleSize,
size_t TotalSize, size_t InitialPos, int Slider, Rect SliderPos):
CObjectList(create, destroy),
first(InitialPos),
totalSize(TotalSize),
itemOffset(ItemOffset),
slider(nullptr)
{
pos += Pos;
items.resize(VisibleSize, nullptr);
if (Slider & 1)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, std::bind(&CListBox::moveToPos, this, _1),
VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4);
}
reset();
}
// Used to move active items after changing list position
void CListBox::updatePositions()
{
Point itemPos = pos.topLeft();
for (auto & elem : items)
{
(elem)->moveTo(itemPos);
itemPos += itemOffset;
}
if (active)
{
redraw();
if (slider)
slider->moveTo(first);
}
}
void CListBox::reset()
{
size_t current = first;
for (auto & elem : items)
{
deleteItem(elem);
elem = createItem(current++);
}
updatePositions();
}
void CListBox::resize(size_t newSize)
{
totalSize = newSize;
if (slider)
slider->setAmount(totalSize);
reset();
}
size_t CListBox::size()
{
return totalSize;
}
CIntObject * CListBox::getItem(size_t which)
{
if (which < first || which > first + items.size() || which > totalSize)
return nullptr;
size_t i=first;
for (auto iter = items.begin(); iter != items.end(); iter++, i++)
if( i == which)
return *iter;
return nullptr;
}
size_t CListBox::getIndexOf(CIntObject *item)
{
size_t i=first;
for (auto iter = items.begin(); iter != items.end(); iter++, i++)
if(*iter == item)
return i;
return size_t(-1);
}
void CListBox::scrollTo(size_t which)
{
//scroll up
if (first > which)
moveToPos(which);
//scroll down
else if (first + items.size() <= which && which < totalSize)
moveToPos(which - items.size() + 1);
}
void CListBox::moveToPos(size_t which)
{
//Calculate new position
size_t maxPossible;
if (totalSize > items.size())
maxPossible = totalSize - items.size();
else
maxPossible = 0;
size_t newPos = std::min(which, maxPossible);
//If move distance is 1 (most of calls from Slider) - use faster shifts instead of resetting all items
if (first - newPos == 1)
moveToPrev();
else if (newPos - first == 1)
moveToNext();
else if (newPos != first)
{
first = newPos;
reset();
}
}
void CListBox::moveToNext()
{
//Remove front item and insert new one to end
if (first + items.size() < totalSize)
{
first++;
deleteItem(items.front());
items.pop_front();
items.push_back(createItem(first+items.size()));
updatePositions();
}
}
void CListBox::moveToPrev()
{
//Remove last item and insert new one at start
if (first)
{
first--;
deleteItem(items.back());
items.pop_back();
items.push_front(createItem(first));
updatePositions();
}
}
size_t CListBox::getPos()
{
return first;
}
const std::list<CIntObject *> &CListBox::getItems()
{
return items;
}
void CSimpleWindow::show(SDL_Surface * to)
{
if(bitmap)
blitAt(bitmap,pos.x,pos.y,to);
}
CSimpleWindow::~CSimpleWindow()
{
if (bitmap)
{
SDL_FreeSurface(bitmap);
bitmap=nullptr;
}
}
void CHoverableArea::hover (bool on)
{
if (on)
GH.statusbar->setText(hoverText);
else if (GH.statusbar->getText()==hoverText)
GH.statusbar->clear();
}
CHoverableArea::CHoverableArea()
{
addUsedEvents(HOVER);
}
CHoverableArea::~CHoverableArea()
{
}
void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
{
if(!down && previousState)
{
LOCPLINT->showInfoDialog(text);
}
}
void LRClickableAreaWText::clickRight(tribool down, bool previousState)
{
adventureInt->handleRightClick(text, down);
}
LRClickableAreaWText::LRClickableAreaWText()
{
init();
}
LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
{
init();
pos = Pos + pos;
hoverText = HoverText;
text = ClickText;
}
LRClickableAreaWText::~LRClickableAreaWText()
{
}
void LRClickableAreaWText::init()
{
addUsedEvents(LCLICK | RCLICK | HOVER);
}
std::string CLabel::visibleText()
{
return text;
}
void CLabel::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if(!visibleText().empty())
blitLine(to, pos, visibleText());
}
CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= Colors::WHITE*/, const std::string &Text /*= ""*/)
:CTextContainer(Align, Font, Color), text(Text)
{
type |= REDRAW_PARENT;
autoRedraw = true;
pos.x += x;
pos.y += y;
pos.w = pos.h = 0;
bg = nullptr;
if (alignment == TOPLEFT) // causes issues for MIDDLE
{
pos.w = graphics->fonts[font]->getStringWidth(visibleText().c_str());
pos.h = graphics->fonts[font]->getLineHeight();
}
}
Point CLabel::getBorderSize()
{
return Point(0, 0);
}
std::string CLabel::getText()
{
return text;
}
void CLabel::setText(const std::string &Txt)
{
text = Txt;
if(autoRedraw)
{
if(bg || !parent)
redraw();
else
parent->redraw();
}
}
CMultiLineLabel::CMultiLineLabel(Rect position, EFonts Font, EAlignment Align, const SDL_Color &Color, const std::string &Text):
CLabel(position.x, position.y, Font, Align, Color, Text),
visibleSize(0, 0, position.w, position.h)
{
pos.w = position.w;
pos.h = position.h;
splitText(Text);
}
void CMultiLineLabel::setVisibleSize(Rect visibleSize)
{
this->visibleSize = visibleSize;
redraw();
}
void CMultiLineLabel::scrollTextBy(int distance)
{
scrollTextTo(visibleSize.y + distance);
}
void CMultiLineLabel::scrollTextTo(int distance)
{
Rect size = visibleSize;
size.y = distance;
setVisibleSize(size);
}
void CMultiLineLabel::setText(const std::string &Txt)
{
splitText(Txt);
CLabel::setText(Txt);
}
void CTextContainer::blitLine(SDL_Surface *to, Rect destRect, std::string what)
{
const IFont * f = graphics->fonts[font];
Point where = destRect.topLeft();
// input is rect in which given text should be placed
// calculate proper position for top-left corner of the text
if (alignment == TOPLEFT)
{
where.x += getBorderSize().x;
where.y += getBorderSize().y;
}
if (alignment == CENTER)
{
where.x += (int(destRect.w) - int(f->getStringWidth(what))) / 2;
where.y += (int(destRect.h) - int(f->getLineHeight())) / 2;
}
if (alignment == BOTTOMRIGHT)
{
where.x += getBorderSize().x + destRect.w - f->getStringWidth(what);
where.y += getBorderSize().y + destRect.h - f->getLineHeight();
}
size_t begin = 0;
std::string delimeters = "{}";
size_t currDelimeter = 0;
do
{
size_t end = what.find_first_of(delimeters[currDelimeter % 2], begin);
if (begin != end)
{
std::string toPrint = what.substr(begin, end - begin);
if (currDelimeter % 2) // Enclosed in {} text - set to yellow
f->renderTextLeft(to, toPrint, Colors::YELLOW, where);
else // Non-enclosed text, use default color
f->renderTextLeft(to, toPrint, color, where);
begin = end;
where.x += f->getStringWidth(toPrint);
}
currDelimeter++;
}
while (begin++ != std::string::npos);
}
CTextContainer::CTextContainer(EAlignment alignment, EFonts font, SDL_Color color):
alignment(alignment),
font(font),
color(color)
{}
void CMultiLineLabel::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
const IFont * f = graphics->fonts[font];
// calculate which lines should be visible
int totalLines = lines.size();
int beginLine = visibleSize.y;
int endLine = getTextLocation().h + visibleSize.y;
if (beginLine < 0)
beginLine = 0;
else
beginLine /= f->getLineHeight();
if (endLine < 0)
endLine = 0;
else
endLine /= f->getLineHeight();
endLine++;
// and where they should be displayed
Point lineStart = getTextLocation().topLeft() - visibleSize + Point(0, beginLine * f->getLineHeight());
Point lineSize = Point(getTextLocation().w, f->getLineHeight());
CSDL_Ext::CClipRectGuard guard(to, getTextLocation()); // to properly trim text that is too big to fit
for (int i = beginLine; i < std::min(totalLines, endLine); i++)
{
if (!lines[i].empty()) //non-empty line
blitLine(to, Rect(lineStart, lineSize), lines[i]);
lineStart.y += f->getLineHeight();
}
}
void CMultiLineLabel::splitText(const std::string &Txt)
{
lines.clear();
const IFont * f = graphics->fonts[font];
int lineHeight = f->getLineHeight();
lines = CMessage::breakText(Txt, pos.w, font);
textSize.y = lineHeight * lines.size();
textSize.x = 0;
for(const std::string &line : lines)
vstd::amax( textSize.x, f->getStringWidth(line.c_str()));
redraw();
}
Rect CMultiLineLabel::getTextLocation()
{
// this method is needed for vertical alignment alignment of text
// when height of available text is smaller than height of widget
// in this case - we should add proper offset to display text at required position
if (pos.h <= textSize.y)
return pos;
Point textSize(pos.w, graphics->fonts[font]->getLineHeight() * lines.size());
Point textOffset(pos.w - textSize.x, pos.h - textSize.y);
switch(alignment)
{
case TOPLEFT: return Rect(pos.topLeft(), textSize);
case CENTER: return Rect(pos.topLeft() + textOffset / 2, textSize);
case BOTTOMRIGHT: return Rect(pos.topLeft() + textOffset, textSize);
}
assert(0);
return Rect();
}
CLabelGroup::CLabelGroup(EFonts Font, EAlignment Align, const SDL_Color &Color):
font(Font), align(Align), color(Color)
{}
void CLabelGroup::add(int x, int y, const std::string &text)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(x, y, font, align, color, text);
}
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= Colors::WHITE*/):
sliderStyle(SliderStyle),
slider(nullptr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
label = new CMultiLineLabel(rect, Font, Align, Color);
type |= REDRAW_PARENT;
pos.x += rect.x;
pos.y += rect.y;
pos.h = rect.h;
pos.w = rect.w;
assert(pos.w >= 40); //we need some space
setText(Text);
}
void CTextBox::sliderMoved(int to)
{
label->scrollTextTo(to);
}
void CTextBox::resize(Point newSize)
{
pos.w = newSize.x;
pos.h = newSize.y;
label->pos.w = pos.w;
label->pos.h = pos.h;
if (slider)
vstd::clear_pointer(slider); // will be recreated if needed later
setText(label->getText()); // force refresh
}
void CTextBox::setText(const std::string &text)
{
label->setText(text);
if (label->textSize.y <= label->pos.h && slider)
{
// slider is no longer needed
vstd::clear_pointer(slider);
label->pos.w = pos.w;
label->setText(text);
}
else if (label->textSize.y > label->pos.h && !slider)
{
// create slider and update widget
label->pos.w = pos.w - 32;
label->setText(text);
OBJ_CONSTRUCTION_CAPTURING_ALL;
slider = new CSlider(pos.w - 32, 0, pos.h, std::bind(&CTextBox::sliderMoved, this, _1),
label->pos.h, label->textSize.y, 0, false, sliderStyle);
slider->scrollStep = graphics->fonts[label->font]->getLineHeight();
}
}
void CGStatusBar::setText(const std::string & Text)
{
if(!textLock)
CLabel::setText(Text);
}
void CGStatusBar::clear()
{
setText("");
}
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= Colors::WHITE*/)
: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
{
init();
bg = BG;
addChild(bg);
pos = bg->pos;
getBorderSize();
textLock = false;
}
CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
: CLabel(x, y, FONT_SMALL, CENTER)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
init();
bg = new CPicture(name);
pos = bg->pos;
if((unsigned int)maxw < pos.w)
{
vstd::amin(pos.w, maxw);
bg->srcRect = new Rect(0, 0, maxw, pos.h);
}
textLock = false;
}
CGStatusBar::~CGStatusBar()
{
GH.statusbar = oldStatusBar;
}
void CGStatusBar::show(SDL_Surface * to)
{
showAll(to);
}
void CGStatusBar::init()
{
oldStatusBar = GH.statusbar;
GH.statusbar = this;
}
Point CGStatusBar::getBorderSize()
{
//Width of borders where text should not be printed
static const Point borderSize(5,1);
switch(alignment)
{
case TOPLEFT: return Point(borderSize.x, borderSize.y);
case CENTER: return Point(pos.w/2, pos.h/2);
case BOTTOMRIGHT: return Point(pos.w - borderSize.x, pos.h - borderSize.y);
}
assert(0);
return Point();
}
void CGStatusBar::lock(bool shouldLock)
{
textLock = shouldLock;
}
CTextInput::CTextInput(const Rect &Pos, EFonts font, const CFunctionList<void(const std::string &)> &CB):
CLabel(Pos.x, Pos.y, font, CENTER),
cb(CB)
{
type |= REDRAW_PARENT;
focus = false;
pos.h = Pos.h;
pos.w = Pos.w;
captureAllKeys = true;
bg = nullptr;
addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
giveFocus();
}
CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
:cb(CB)
{
focus = false;
pos += Pos;
captureAllKeys = true;
OBJ_CONSTRUCTION;
bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
giveFocus();
}
CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
{
focus = false;
pos += Pos;
captureAllKeys = true;
OBJ_CONSTRUCTION;
bg = new CPicture(Pos, 0, true);
Rect hlp = Pos;
if(srf)
CSDL_Ext::blitSurface(srf, &hlp, *bg, nullptr);
else
SDL_FillRect(*bg, nullptr, 0);
pos.w = bg->pos.w;
pos.h = bg->pos.h;
bg->pos = pos;
addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
giveFocus();
}
void CTextInput::focusGot()
{
CSDL_Ext::startTextInput(&pos);
}
void CTextInput::focusLost()
{
CSDL_Ext::stopTextInput();
}
std::string CTextInput::visibleText()
{
return focus ? text + newText + "_" : text;
}
void CTextInput::clickLeft( tribool down, bool previousState )
{
if(down && !focus)
giveFocus();
}
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
{
if(!focus || key.state != SDL_PRESSED)
return;
if(key.keysym.sym == SDLK_TAB)
{
moveFocus();
GH.breakEventHandling();
return;
}
bool redrawNeeded = false;
#ifdef VCMI_SDL1
std::string oldText = text;
#endif // 0
switch(key.keysym.sym)
{
case SDLK_DELETE: // have index > ' ' so it won't be filtered out by default section
return;
case SDLK_BACKSPACE:
if(!newText.empty())
{
Unicode::trimRight(newText);
redrawNeeded = true;
}
else if(!text.empty())
{
Unicode::trimRight(text);
redrawNeeded = true;
}
break;
default:
#ifdef VCMI_SDL1
if (key.keysym.unicode < ' ')
return;
else
{
text += key.keysym.unicode; //TODO 16-/>8
redrawNeeded = true;
}
#endif // 0
break;
}
#ifdef VCMI_SDL1
filters(text, oldText);
#endif // 0
if (redrawNeeded)
{
redraw();
cb(text);
}
}
void CTextInput::setText( const std::string &nText, bool callCb )
{
CLabel::setText(nText);
if(callCb)
cb(text);
}
bool CTextInput::captureThisEvent(const SDL_KeyboardEvent & key)
{
if(key.keysym.sym == SDLK_RETURN || key.keysym.sym == SDLK_KP_ENTER)
return false;
#ifdef VCMI_SDL1
//this should allow all non-printable keys to go through (for example arrows)
if (key.keysym.unicode < ' ')
return false;
return true;
#else
return false;
#endif
}
#ifndef VCMI_SDL1
void CTextInput::textInputed(const SDL_TextInputEvent & event)
{
if(!focus)
return;
std::string oldText = text;
text += event.text;
filters(text,oldText);
if (text != oldText)
{
redraw();
cb(text);
}
newText = "";
}
void CTextInput::textEdited(const SDL_TextEditingEvent & event)
{
if(!focus)
return;
newText = event.text;
redraw();
cb(text+newText);
}
#endif
void CTextInput::filenameFilter(std::string & text, const std::string &)
{
static const std::string forbiddenChars = "<>:\"/\\|?*\r\n"; //if we are entering a filename, some special characters won't be allowed
size_t pos;
while ((pos = text.find_first_of(forbiddenChars)) != std::string::npos)
text.erase(pos, 1);
}
void CTextInput::numberFilter(std::string & text, const std::string & oldText, int minValue, int maxValue)
{
assert(minValue < maxValue);
if (text.empty())
text = "0";
size_t pos = 0;
if (text[0] == '-') //allow '-' sign as first symbol only
pos++;
while (pos < text.size())
{
if (text[pos] < '0' || text[pos] > '9')
{
text = oldText;
return; //new text is not number.
}
pos++;
}
try
{
int value = boost::lexical_cast<int>(text);
if (value < minValue)
text = boost::lexical_cast<std::string>(minValue);
else if (value > maxValue)
text = boost::lexical_cast<std::string>(maxValue);
}
catch(boost::bad_lexical_cast &)
{
//Should never happen. Unless I missed some cases
logGlobal->warnStream() << "Warning: failed to convert "<< text << " to number!";
text = oldText;
}
}
CFocusable::CFocusable()
{
focusables.push_back(this);
}
CFocusable::~CFocusable()
{
if(inputWithFocus == this)
{
focusLost();
inputWithFocus = nullptr;
}
focusables -= this;
}
void CFocusable::giveFocus()
{
if(inputWithFocus)
{
inputWithFocus->focus = false;
inputWithFocus->focusLost();
inputWithFocus->redraw();
}
focus = true;
inputWithFocus = this;
focusGot();
redraw();
}
void CFocusable::moveFocus()
{
auto i = vstd::find(focusables, this),
ourIt = i;
for(i++; i != ourIt; i++)
{
if(i == focusables.end())
i = focusables.begin();
if((*i)->active)
{
(*i)->giveFocus();
break;;
}
}
}
CWindowObject::CWindowObject(int options_, std::string imageName, Point centerAt):
CIntObject(getUsedEvents(options_), Point()),
shadow(nullptr),
options(options_),
background(createBg(imageName, options & PLAYER_COLORED))
{
assert(parent == nullptr); //Safe to remove, but windows should not have parent
if (options & RCLICK_POPUP)
CCS->curh->hide();
if (background)
pos = background->center(centerAt);
else
center(centerAt);
if (!(options & SHADOW_DISABLED))
setShadow(true);
}
CWindowObject::CWindowObject(int options_, std::string imageName):
CIntObject(getUsedEvents(options_), Point()),
shadow(nullptr),
options(options_),
background(createBg(imageName, options & PLAYER_COLORED))
{
assert(parent == nullptr); //Safe to remove, but windows should not have parent
if (options & RCLICK_POPUP)
CCS->curh->hide();
if (background)
pos = background->center();
else
center(Point(screen->w/2, screen->h/2));
if (!(options & SHADOW_DISABLED))
setShadow(true);
}
CWindowObject::~CWindowObject()
{
setShadow(false);
}
CPicture * CWindowObject::createBg(std::string imageName, bool playerColored)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (imageName.empty())
return nullptr;
auto image = new CPicture(imageName);
if (playerColored)
image->colorize(LOCPLINT->playerID);
return image;
}
void CWindowObject::setBackground(std::string filename)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
delete background;
background = createBg(filename, options & PLAYER_COLORED);
if (background)
pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
updateShadow();
}
int CWindowObject::getUsedEvents(int options)
{
if (options & RCLICK_POPUP)
return RCLICK;
return 0;
}
void CWindowObject::updateShadow()
{
setShadow(false);
if (!(options & SHADOW_DISABLED))
setShadow(true);
}
void CWindowObject::setShadow(bool on)
{
//size of shadow
static const int size = 8;
if (on == bool(shadow))
return;
vstd::clear_pointer(shadow);
//object too small to cast shadow
if (pos.h <= size || pos.w <= size)
return;
if (on)
{
//helper to set last row
auto blitAlphaRow = [](SDL_Surface *surf, size_t row)
{
Uint8 * ptr = (Uint8*)surf->pixels + surf->pitch * (row);
for (size_t i=0; i< surf->w; i++)
{
Channels::px<4>::a.set(ptr, 128);
ptr+=4;
}
};
// helper to set last column
auto blitAlphaCol = [](SDL_Surface *surf, size_t col)
{
Uint8 * ptr = (Uint8*)surf->pixels + 4 * (col);
for (size_t i=0; i< surf->h; i++)
{
Channels::px<4>::a.set(ptr, 128);
ptr+= surf->pitch;
}
};
static SDL_Surface * shadowCornerTempl = nullptr;
static SDL_Surface * shadowBottomTempl = nullptr;
static SDL_Surface * shadowRightTempl = nullptr;
//one-time initialization
if (!shadowCornerTempl)
{
//create "template" surfaces
shadowCornerTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, size);
shadowBottomTempl = CSDL_Ext::createSurfaceWithBpp<4>(1, size);
shadowRightTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, 1);
Uint32 shadowColor = SDL_MapRGBA(shadowCornerTempl->format, 0, 0, 0, 192);
//fill with shadow body color
SDL_FillRect(shadowCornerTempl, nullptr, shadowColor);
SDL_FillRect(shadowBottomTempl, nullptr, shadowColor);
SDL_FillRect(shadowRightTempl, nullptr, shadowColor);
//fill last row and column with more transparent color
blitAlphaCol(shadowRightTempl , size-1);
blitAlphaCol(shadowCornerTempl, size-1);
blitAlphaRow(shadowBottomTempl, size-1);
blitAlphaRow(shadowCornerTempl, size-1);
}
OBJ_CONSTRUCTION_CAPTURING_ALL;
//FIXME: do something with this points
Point shadowStart;
if (options & BORDERED)
shadowStart = Point(size - 14, size - 14);
else
shadowStart = Point(size, size);
Point shadowPos;
if (options & BORDERED)
shadowPos = Point(pos.w + 14, pos.h + 14);
else
shadowPos = Point(pos.w, pos.h);
Point fullsize;
if (options & BORDERED)
fullsize = Point(pos.w + 28, pos.h + 29);
else
fullsize = Point(pos.w, pos.h);
//create base 8x8 piece of shadow
SDL_Surface * shadowCorner = CSDL_Ext::copySurface(shadowCornerTempl);
SDL_Surface * shadowBottom = CSDL_Ext::scaleSurfaceFast(shadowBottomTempl, fullsize.x - size, size);
SDL_Surface * shadowRight = CSDL_Ext::scaleSurfaceFast(shadowRightTempl, size, fullsize.y - size);
blitAlphaCol(shadowBottom, 0);
blitAlphaRow(shadowRight, 0);
//generate "shadow" object with these 3 pieces in it
shadow = new CIntObject;
shadow->addChild(new CPicture(shadowCorner, shadowPos.x, shadowPos.y));
shadow->addChild(new CPicture(shadowRight, shadowPos.x, shadowStart.y));
shadow->addChild(new CPicture(shadowBottom, shadowStart.x, shadowPos.y));
}
}
void CWindowObject::showAll(SDL_Surface *to)
{
CIntObject::showAll(to);
if ((options & BORDERED) && (pos.h != to->h || pos.w != to->w))
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
}
void CWindowObject::close()
{
GH.popIntTotally(this);
}
void CWindowObject::clickRight(tribool down, bool previousState)
{
close();
CCS->curh->show();
}