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https://github.com/vcmi/vcmi.git
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6da7c9ccb5
random map generator refactoring and improvements
38 lines
837 B
C++
38 lines
837 B
C++
/*
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* RoadPlacer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Zone.h"
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class RoadPlacer: public Modificator
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{
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public:
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MODIFICATOR(RoadPlacer);
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void process() override;
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char dump(const int3 &) override;
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void addRoadNode(const int3 & node);
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void connectRoads(); //fills "roads" according to "roadNodes"
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rmg::Area & areaForRoads();
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rmg::Area & areaIsolated();
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const rmg::Area & getRoads() const;
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protected:
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bool createRoad(const int3 & dst);
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void drawRoads(); //actually updates tiles
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protected:
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rmg::Tileset roadNodes; //tiles to be connected with roads
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rmg::Area roads; //all tiles with roads
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rmg::Area areaRoads, isolated;
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};
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