mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
145 lines
3.2 KiB
C++
145 lines
3.2 KiB
C++
/*
|
|
* Dispel.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "Dispel.h"
|
|
#include "Registry.h"
|
|
|
|
#include <vcmi/spells/Spell.h>
|
|
|
|
#include "../ISpellMechanics.h"
|
|
|
|
#include "../../NetPacks.h"
|
|
#include "../../battle/IBattleState.h"
|
|
#include "../../battle/Unit.h"
|
|
#include "../../serializer/JsonSerializeFormat.h"
|
|
|
|
static const std::string EFFECT_NAME = "core:dispel";
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
VCMI_REGISTER_SPELL_EFFECT(Dispel, EFFECT_NAME);
|
|
|
|
Dispel::Dispel()
|
|
: UnitEffect()
|
|
{
|
|
|
|
}
|
|
|
|
Dispel::~Dispel() = default;
|
|
|
|
void Dispel::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
|
{
|
|
const bool describe = server->describeChanges();
|
|
SetStackEffect sse;
|
|
BattleLogMessage blm;
|
|
|
|
for(auto & t : target)
|
|
{
|
|
const battle::Unit * unit = t.unitValue;
|
|
if(unit)
|
|
{
|
|
//special case for DISPEL_HELPFUL_SPELLS
|
|
if(describe && positive && !negative && !neutral)
|
|
{
|
|
MetaString line;
|
|
unit->addText(line, MetaString::GENERAL_TXT, -555, true);
|
|
unit->addNameReplacement(line, true);
|
|
blm.lines.push_back(std::move(line));
|
|
}
|
|
|
|
std::vector<Bonus> buffer;
|
|
auto bl = getBonuses(m, unit);
|
|
|
|
for(auto item : *bl)
|
|
buffer.emplace_back(*item);
|
|
|
|
if(!buffer.empty())
|
|
sse.toRemove.push_back(std::make_pair(unit->unitId(), buffer));
|
|
}
|
|
}
|
|
|
|
if(!sse.toRemove.empty())
|
|
server->apply(&sse);
|
|
|
|
if(describe && !blm.lines.empty())
|
|
server->apply(&blm);
|
|
}
|
|
|
|
bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
|
|
{
|
|
if(getBonuses(m, unit)->empty())
|
|
return false;
|
|
|
|
return UnitEffect::isValidTarget(m, unit);
|
|
}
|
|
|
|
void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
|
|
{
|
|
handler.serializeBool("dispelPositive", positive);
|
|
handler.serializeBool("dispelNegative", negative);
|
|
handler.serializeBool("dispelNeutral", neutral);
|
|
}
|
|
|
|
std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
|
|
{
|
|
auto sel = [=](const Bonus * bonus)
|
|
{
|
|
if(bonus->source == Bonus::SPELL_EFFECT)
|
|
{
|
|
const Spell * sourceSpell = SpellID(bonus->sid).toSpell(m->spells());
|
|
if(!sourceSpell)
|
|
return false;//error
|
|
|
|
//Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell
|
|
//Other even PERMANENT effects can be removed (f.e. BIND)
|
|
if(sourceSpell->getIndex() == SpellID::DISRUPTING_RAY || sourceSpell->getIndex() == SpellID::ACID_BREATH_DEFENSE)
|
|
return false;
|
|
//Special case: do not remove lifetime marker
|
|
if(sourceSpell->getIndex() == SpellID::CLONE)
|
|
return false;
|
|
//stack may have inherited effects
|
|
if(sourceSpell->isAdventure())
|
|
return false;
|
|
|
|
if(sourceSpell->getIndex() == m->getSpellIndex())
|
|
return false;
|
|
|
|
auto positiveness = sourceSpell->getPositiveness();
|
|
|
|
if(boost::logic::indeterminate(positiveness))
|
|
{
|
|
if(neutral)
|
|
return true;
|
|
}
|
|
else if(positiveness)
|
|
{
|
|
if(positive)
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if(negative)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
CSelector selector(sel);
|
|
|
|
return unit->getBonuses(selector);
|
|
}
|
|
|
|
}
|
|
}
|