mirror of
https://github.com/vcmi/vcmi.git
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1084 lines
26 KiB
C++
1084 lines
26 KiB
C++
#pragma once
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/*
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* GameConstants.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "ConstTransitivePtr.h"
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namespace GameConstants
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{
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const std::string VCMI_VERSION = "VCMI 0.98h";
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
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const int PUZZLE_MAP_PIECES = 48;
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const int MAX_HEROES_PER_PLAYER = 8;
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const int AVAILABLE_HEROES_PER_PLAYER = 2;
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const int ALL_PLAYERS = 255; //bitfield
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const ui16 BACKPACK_START = 19;
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const int CREATURES_PER_TOWN = 7; //without upgrades
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const int SPELL_LEVELS = 5;
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const int SPELL_SCHOOL_LEVELS = 4;
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const int CRE_LEVELS = 10; // number of creature experience levels
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const int HERO_GOLD_COST = 2500;
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const int SPELLBOOK_GOLD_COST = 500;
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const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
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const int ARMY_SIZE = 7;
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const int SKILL_PER_HERO=8;
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const int SKILL_QUANTITY=28;
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const int PRIMARY_SKILLS=4;
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const int TERRAIN_TYPES=10;
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const int RESOURCE_QUANTITY=8;
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const int HEROES_PER_TYPE=8; //amount of heroes of each type
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// amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
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const int F_NUMBER = 9;
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const int ARTIFACTS_QUANTITY=171;
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const int HEROES_QUANTITY=156;
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const int SPELLS_QUANTITY=70;
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const int CREATURES_COUNT = 197;
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const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
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}
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class CArtifact;
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class CArtifactInstance;
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class CCreature;
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class CSpell;
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class CGameInfoCallback;
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class CNonConstInfoCallback;
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#define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
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CLASS_NAME(const CLASS_NAME & other) \
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{ \
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num = other.num; \
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} \
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CLASS_NAME & operator=(const CLASS_NAME & other) \
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{ \
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num = other.num; \
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return *this; \
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} \
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explicit CLASS_NAME(si32 id) \
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: num(static_cast<ENUM_NAME>(id)) \
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{} \
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operator ENUM_NAME() const \
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{ \
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return num; \
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} \
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ENUM_NAME toEnum() const \
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{ \
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return num; \
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} \
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template <typename Handler> void serialize(Handler &h, const int version) \
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{ \
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h & num; \
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} \
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CLASS_NAME & advance(int i) \
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{ \
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num = (ENUM_NAME)((int)num + i); \
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return *this; \
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}
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// Operators are performance-critical and to be inlined they must be in header
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#define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
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STRONG_INLINE bool operator==(const A & a, const B & b) \
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{ \
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return AN == BN ; \
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} \
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STRONG_INLINE bool operator!=(const A & a, const B & b) \
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{ \
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return AN != BN ; \
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} \
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STRONG_INLINE bool operator<(const A & a, const B & b) \
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{ \
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return AN < BN ; \
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} \
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STRONG_INLINE bool operator<=(const A & a, const B & b) \
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{ \
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return AN <= BN ; \
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} \
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STRONG_INLINE bool operator>(const A & a, const B & b) \
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{ \
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return AN > BN ; \
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} \
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STRONG_INLINE bool operator>=(const A & a, const B & b) \
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{ \
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return AN >= BN ; \
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}
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#define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
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ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
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ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
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ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
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#define OP_DECL_INT(CLASS_NAME, OP) \
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bool operator OP (const CLASS_NAME & b) const \
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{ \
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return num OP b.num; \
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}
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#define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
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public: \
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CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
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CLASS_NAME(const CLASS_NAME & other): \
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BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
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{ \
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} \
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CLASS_NAME & operator=(const CLASS_NAME & other) \
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{ \
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num = other.num; \
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return *this; \
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} \
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explicit CLASS_NAME(si32 id) \
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: BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
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{}
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template < typename Derived, typename NumericType>
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class BaseForID
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{
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protected:
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NumericType num;
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public:
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NumericType getNum() const
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{
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return num;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & num;
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}
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explicit BaseForID(NumericType _num = -1)
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{
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num = _num;
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}
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void advance(int change)
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{
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num += change;
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}
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typedef BaseForID<Derived, NumericType> __SelfType;
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OP_DECL_INT(__SelfType, ==)
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OP_DECL_INT(__SelfType, !=)
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OP_DECL_INT(__SelfType, <)
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OP_DECL_INT(__SelfType, >)
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OP_DECL_INT(__SelfType, <=)
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OP_DECL_INT(__SelfType, >=)
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};
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template<typename Der, typename Num>
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std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
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template<typename Der, typename Num>
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std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
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{
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//We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
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typedef typename std::common_type<short, Num>::type Number;
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return os << static_cast<Number>(id.getNum());
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}
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class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
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{
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INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
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friend class CGameInfoCallback;
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friend class CNonConstInfoCallback;
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};
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class QueryID : public BaseForID<QueryID, si32>
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{
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INSTID_LIKE_CLASS_COMMON(QueryID, si32)
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QueryID & operator++()
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{
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++num;
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return *this;
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}
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};
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class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
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{
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INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
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friend class CGameInfoCallback;
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friend class CNonConstInfoCallback;
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};
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class HeroTypeID : public BaseForID<HeroTypeID, si32>
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{
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INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
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};
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class SlotID : public BaseForID<SlotID, si32>
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{
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INSTID_LIKE_CLASS_COMMON(SlotID, si32)
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friend class CGameInfoCallback;
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friend class CNonConstInfoCallback;
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DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
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DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
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DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
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DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
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bool validSlot() const
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{
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return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
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}
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};
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class PlayerColor : public BaseForID<PlayerColor, ui8>
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{
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INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
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enum EPlayerColor
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{
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PLAYER_LIMIT_I = 8
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};
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DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
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DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
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DLL_LINKAGE static const PlayerColor NEUTRAL; //255
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DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
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DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
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DLL_LINKAGE std::string getStr(bool L10n = false) const;
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DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
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friend class CGameInfoCallback;
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friend class CNonConstInfoCallback;
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};
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class TeamID : public BaseForID<TeamID, ui8>
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{
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INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
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DLL_LINKAGE static const TeamID NO_TEAM;
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friend class CGameInfoCallback;
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friend class CNonConstInfoCallback;
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};
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class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
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{
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INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
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friend class CGameInfoCallback;
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friend class CNonConstInfoCallback;
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};
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// #ifndef INSTANTIATE_BASE_FOR_ID_HERE
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// extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
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// extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
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// #endif
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// Enum declarations
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namespace PrimarySkill
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{
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enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
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EXPERIENCE = 4}; //for some reason changePrimSkill uses it
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}
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class SecondarySkill
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{
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public:
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enum ESecondarySkill
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{
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WRONG = -2,
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DEFAULT = -1,
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PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
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LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
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SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
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FIRST_AID, SKILL_SIZE
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};
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static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
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SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
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{}
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ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
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ESecondarySkill num;
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};
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ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
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namespace EAlignment
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{
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enum EAlignment { GOOD, EVIL, NEUTRAL };
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}
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namespace ETownType
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{
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enum ETownType
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{
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ANY = -1,
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CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
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};
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}
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class BuildingID
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{
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public:
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//Quite useful as long as most of building mechanics hardcoded
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// NOTE: all building with completely configurable mechanics will be removed from list
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enum EBuildingID
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{
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DEFAULT = -50,
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NONE = -1,
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MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
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TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
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VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
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RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
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SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
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HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
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DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
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DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
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DWELL_LVL_6_UP, DWELL_UP_LAST=43,
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DWELL_LVL_1 = DWELL_FIRST,
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DWELL_LVL_7 = DWELL_LAST,
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DWELL_LVL_1_UP = DWELL_UP_FIRST,
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DWELL_LVL_7_UP = DWELL_UP_LAST,
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//Special buildings for towns.
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LIGHTHOUSE = SPECIAL_1,
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STABLES = SPECIAL_2, //Castle
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BROTHERHOOD = SPECIAL_3,
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MYSTIC_POND = SPECIAL_1,
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FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
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TREASURY = SPECIAL_3,
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ARTIFACT_MERCHANT = SPECIAL_1,
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LOOKOUT_TOWER = SPECIAL_2, //Tower
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LIBRARY = SPECIAL_3,
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WALL_OF_KNOWLEDGE = SPECIAL_4,
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STORMCLOUDS = SPECIAL_2,
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CASTLE_GATE = SPECIAL_3, //Inferno
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ORDER_OF_FIRE = SPECIAL_4,
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COVER_OF_DARKNESS = SPECIAL_1,
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NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
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SKELETON_TRANSFORMER = SPECIAL_3,
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//ARTIFACT_MERCHANT - same ID as in tower
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MANA_VORTEX = SPECIAL_2,
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PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
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BATTLE_ACADEMY = SPECIAL_4,
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ESCAPE_TUNNEL = SPECIAL_1,
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FREELANCERS_GUILD = SPECIAL_2, //Stronghold
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BALLISTA_YARD = SPECIAL_3,
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HALL_OF_VALHALLA = SPECIAL_4,
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CAGE_OF_WARLORDS = SPECIAL_1,
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GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
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BLOOD_OBELISK = SPECIAL_3,
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//ARTIFACT_MERCHANT - same ID as in tower
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MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
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};
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BuildingID(EBuildingID _num = NONE) : num(_num)
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{}
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ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
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EBuildingID num;
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};
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ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
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namespace EAiTactic
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{
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enum EAiTactic
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{
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NONE = -1,
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RANDOM,
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WARRIOR,
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BUILDER,
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EXPLORER
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};
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}
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namespace EBuildingState
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{
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enum EBuildingState
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{
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HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
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NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
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};
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}
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namespace ESpellCastProblem
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{
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enum ESpellCastProblem
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{
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OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
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HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
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SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
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NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
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MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
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NOT_DECIDED,
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INVALID
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};
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}
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namespace ECastingMode
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{
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enum ECastingMode
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{
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HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
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MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
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SPELL_LIKE_ATTACK,
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PASSIVE_CASTING//f.e. opening battle spells
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};
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}
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namespace EMarketMode
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{
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enum EMarketMode
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{
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RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
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ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
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MARTKET_AFTER_LAST_PLACEHOLDER
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};
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}
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namespace EBattleStackState
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{
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enum EBattleStackState
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{
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ALIVE = 180,
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SUMMONED, CLONED,
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GHOST, //stack was removed from battlefield
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HAD_MORALE,
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WAITING,
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MOVED,
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DEFENDING,
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FEAR,
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//remember to drain mana only once per turn
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DRAINED_MANA,
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//only for defending animation
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DEFENDING_ANIM,
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GHOST_PENDING// stack will become GHOST in next battle state update
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};
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}
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namespace ECommander
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{
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enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
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const int MAX_SKILL_LEVEL = 5;
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}
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namespace EWallPart
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{
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enum EWallPart
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{
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INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
|
|
KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
|
|
PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
|
|
};
|
|
}
|
|
|
|
namespace EWallState
|
|
{
|
|
enum EWallState
|
|
{
|
|
NONE = -1, //no wall
|
|
DESTROYED,
|
|
DAMAGED,
|
|
INTACT
|
|
|
|
|
|
};
|
|
}
|
|
|
|
enum class EGateState : ui8
|
|
{
|
|
NONE,
|
|
CLOSED,
|
|
BLOCKED, //dead or alive stack blocking from outside
|
|
OPENED,
|
|
DESTROYED
|
|
};
|
|
|
|
namespace ESiegeHex
|
|
{
|
|
enum ESiegeHex : si16
|
|
{
|
|
DESTRUCTIBLE_WALL_1 = 29,
|
|
DESTRUCTIBLE_WALL_2 = 78,
|
|
DESTRUCTIBLE_WALL_3 = 130,
|
|
DESTRUCTIBLE_WALL_4 = 182,
|
|
GATE_BRIDGE = 94,
|
|
GATE_OUTER = 95,
|
|
GATE_INNER = 96
|
|
};
|
|
}
|
|
|
|
namespace ETileType
|
|
{
|
|
enum ETileType
|
|
{
|
|
FREE,
|
|
POSSIBLE,
|
|
BLOCKED,
|
|
USED
|
|
};
|
|
}
|
|
|
|
enum class ETeleportChannelType
|
|
{
|
|
IMPASSABLE,
|
|
BIDIRECTIONAL,
|
|
UNIDIRECTIONAL,
|
|
MIXED
|
|
};
|
|
|
|
|
|
namespace ERiverType
|
|
{
|
|
enum ERiverType
|
|
{
|
|
NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
|
|
};
|
|
}
|
|
|
|
namespace ERoadType
|
|
{
|
|
enum ERoadType
|
|
{
|
|
NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
|
|
};
|
|
}
|
|
|
|
class Obj
|
|
{
|
|
public:
|
|
enum EObj
|
|
{
|
|
NO_OBJ = -1,
|
|
ALTAR_OF_SACRIFICE = 2,
|
|
ANCHOR_POINT = 3,
|
|
ARENA = 4,
|
|
ARTIFACT = 5,
|
|
PANDORAS_BOX = 6,
|
|
BLACK_MARKET = 7,
|
|
BOAT = 8,
|
|
BORDERGUARD = 9,
|
|
KEYMASTER = 10,
|
|
BUOY = 11,
|
|
CAMPFIRE = 12,
|
|
CARTOGRAPHER = 13,
|
|
SWAN_POND = 14,
|
|
COVER_OF_DARKNESS = 15,
|
|
CREATURE_BANK = 16,
|
|
CREATURE_GENERATOR1 = 17,
|
|
CREATURE_GENERATOR2 = 18,
|
|
CREATURE_GENERATOR3 = 19,
|
|
CREATURE_GENERATOR4 = 20,
|
|
CURSED_GROUND1 = 21,
|
|
CORPSE = 22,
|
|
MARLETTO_TOWER = 23,
|
|
DERELICT_SHIP = 24,
|
|
DRAGON_UTOPIA = 25,
|
|
EVENT = 26,
|
|
EYE_OF_MAGI = 27,
|
|
FAERIE_RING = 28,
|
|
FLOTSAM = 29,
|
|
FOUNTAIN_OF_FORTUNE = 30,
|
|
FOUNTAIN_OF_YOUTH = 31,
|
|
GARDEN_OF_REVELATION = 32,
|
|
GARRISON = 33,
|
|
HERO = 34,
|
|
HILL_FORT = 35,
|
|
GRAIL = 36,
|
|
HUT_OF_MAGI = 37,
|
|
IDOL_OF_FORTUNE = 38,
|
|
LEAN_TO = 39,
|
|
LIBRARY_OF_ENLIGHTENMENT = 41,
|
|
LIGHTHOUSE = 42,
|
|
MONOLITH_ONE_WAY_ENTRANCE = 43,
|
|
MONOLITH_ONE_WAY_EXIT = 44,
|
|
MONOLITH_TWO_WAY = 45,
|
|
MAGIC_PLAINS1 = 46,
|
|
SCHOOL_OF_MAGIC = 47,
|
|
MAGIC_SPRING = 48,
|
|
MAGIC_WELL = 49,
|
|
MERCENARY_CAMP = 51,
|
|
MERMAID = 52,
|
|
MINE = 53,
|
|
MONSTER = 54,
|
|
MYSTICAL_GARDEN = 55,
|
|
OASIS = 56,
|
|
OBELISK = 57,
|
|
REDWOOD_OBSERVATORY = 58,
|
|
OCEAN_BOTTLE = 59,
|
|
PILLAR_OF_FIRE = 60,
|
|
STAR_AXIS = 61,
|
|
PRISON = 62,
|
|
PYRAMID = 63,//subtype 0
|
|
WOG_OBJECT = 63,//subtype > 0
|
|
RALLY_FLAG = 64,
|
|
RANDOM_ART = 65,
|
|
RANDOM_TREASURE_ART = 66,
|
|
RANDOM_MINOR_ART = 67,
|
|
RANDOM_MAJOR_ART = 68,
|
|
RANDOM_RELIC_ART = 69,
|
|
RANDOM_HERO = 70,
|
|
RANDOM_MONSTER = 71,
|
|
RANDOM_MONSTER_L1 = 72,
|
|
RANDOM_MONSTER_L2 = 73,
|
|
RANDOM_MONSTER_L3 = 74,
|
|
RANDOM_MONSTER_L4 = 75,
|
|
RANDOM_RESOURCE = 76,
|
|
RANDOM_TOWN = 77,
|
|
REFUGEE_CAMP = 78,
|
|
RESOURCE = 79,
|
|
SANCTUARY = 80,
|
|
SCHOLAR = 81,
|
|
SEA_CHEST = 82,
|
|
SEER_HUT = 83,
|
|
CRYPT = 84,
|
|
SHIPWRECK = 85,
|
|
SHIPWRECK_SURVIVOR = 86,
|
|
SHIPYARD = 87,
|
|
SHRINE_OF_MAGIC_INCANTATION = 88,
|
|
SHRINE_OF_MAGIC_GESTURE = 89,
|
|
SHRINE_OF_MAGIC_THOUGHT = 90,
|
|
SIGN = 91,
|
|
SIRENS = 92,
|
|
SPELL_SCROLL = 93,
|
|
STABLES = 94,
|
|
TAVERN = 95,
|
|
TEMPLE = 96,
|
|
DEN_OF_THIEVES = 97,
|
|
TOWN = 98,
|
|
TRADING_POST = 99,
|
|
LEARNING_STONE = 100,
|
|
TREASURE_CHEST = 101,
|
|
TREE_OF_KNOWLEDGE = 102,
|
|
SUBTERRANEAN_GATE = 103,
|
|
UNIVERSITY = 104,
|
|
WAGON = 105,
|
|
WAR_MACHINE_FACTORY = 106,
|
|
SCHOOL_OF_WAR = 107,
|
|
WARRIORS_TOMB = 108,
|
|
WATER_WHEEL = 109,
|
|
WATERING_HOLE = 110,
|
|
WHIRLPOOL = 111,
|
|
WINDMILL = 112,
|
|
WITCH_HUT = 113,
|
|
HOLE = 124,
|
|
RANDOM_MONSTER_L5 = 162,
|
|
RANDOM_MONSTER_L6 = 163,
|
|
RANDOM_MONSTER_L7 = 164,
|
|
BORDER_GATE = 212,
|
|
FREELANCERS_GUILD = 213,
|
|
HERO_PLACEHOLDER = 214,
|
|
QUEST_GUARD = 215,
|
|
RANDOM_DWELLING = 216,
|
|
RANDOM_DWELLING_LVL = 217, //subtype = creature level
|
|
RANDOM_DWELLING_FACTION = 218, //subtype = faction
|
|
GARRISON2 = 219,
|
|
ABANDONED_MINE = 220,
|
|
TRADING_POST_SNOW = 221,
|
|
CLOVER_FIELD = 222,
|
|
CURSED_GROUND2 = 223,
|
|
EVIL_FOG = 224,
|
|
FAVORABLE_WINDS = 225,
|
|
FIERY_FIELDS = 226,
|
|
HOLY_GROUNDS = 227,
|
|
LUCID_POOLS = 228,
|
|
MAGIC_CLOUDS = 229,
|
|
MAGIC_PLAINS2 = 230,
|
|
ROCKLANDS = 231,
|
|
};
|
|
Obj(EObj _num = NO_OBJ) : num(_num)
|
|
{}
|
|
|
|
ID_LIKE_CLASS_COMMON(Obj, EObj)
|
|
|
|
EObj num;
|
|
};
|
|
|
|
ID_LIKE_OPERATORS(Obj, Obj::EObj)
|
|
|
|
namespace SecSkillLevel
|
|
{
|
|
enum SecSkillLevel
|
|
{
|
|
NONE,
|
|
BASIC,
|
|
ADVANCED,
|
|
EXPERT,
|
|
LEVELS_SIZE
|
|
};
|
|
}
|
|
|
|
|
|
//follows ERM BI (battle image) format
|
|
namespace BattlefieldBI
|
|
{
|
|
enum BattlefieldBI
|
|
{
|
|
NONE = -1,
|
|
COASTAL,
|
|
CURSED_GROUND,
|
|
MAGIC_PLAINS,
|
|
HOLY_GROUND,
|
|
EVIL_FOG,
|
|
CLOVER_FIELD,
|
|
LUCID_POOLS,
|
|
FIERY_FIELDS,
|
|
ROCKLANDS,
|
|
MAGIC_CLOUDS
|
|
};
|
|
}
|
|
|
|
namespace Date
|
|
{
|
|
enum EDateType
|
|
{
|
|
DAY = 0,
|
|
DAY_OF_WEEK = 1,
|
|
WEEK = 2,
|
|
MONTH = 3,
|
|
DAY_OF_MONTH
|
|
};
|
|
}
|
|
|
|
namespace Battle
|
|
{
|
|
enum ActionType
|
|
{
|
|
CANCEL = -3,
|
|
END_TACTIC_PHASE = -2,
|
|
INVALID = -1,
|
|
NO_ACTION = 0,
|
|
HERO_SPELL,
|
|
WALK, DEFEND,
|
|
RETREAT,
|
|
SURRENDER,
|
|
WALK_AND_ATTACK,
|
|
SHOOT,
|
|
WAIT,
|
|
CATAPULT,
|
|
MONSTER_SPELL,
|
|
BAD_MORALE,
|
|
STACK_HEAL,
|
|
DAEMON_SUMMONING
|
|
};
|
|
}
|
|
|
|
std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
|
|
|
|
class DLL_LINKAGE ETerrainType
|
|
{
|
|
public:
|
|
enum EETerrainType
|
|
{
|
|
WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
|
|
ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
|
|
};
|
|
|
|
ETerrainType(EETerrainType _num = WRONG) : num(_num)
|
|
{}
|
|
|
|
ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
|
|
|
|
EETerrainType num;
|
|
|
|
std::string toString() const;
|
|
};
|
|
|
|
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
|
|
|
|
ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
|
|
|
|
class DLL_LINKAGE EDiggingStatus
|
|
{
|
|
public:
|
|
enum EEDiggingStatus
|
|
{
|
|
UNKNOWN = -1,
|
|
CAN_DIG = 0,
|
|
LACK_OF_MOVEMENT,
|
|
WRONG_TERRAIN,
|
|
TILE_OCCUPIED
|
|
};
|
|
|
|
EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
|
|
{}
|
|
|
|
ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
|
|
|
|
EEDiggingStatus num;
|
|
};
|
|
|
|
ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
|
|
|
|
class DLL_LINKAGE EPathfindingLayer
|
|
{
|
|
public:
|
|
enum EEPathfindingLayer : ui8
|
|
{
|
|
LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
|
|
};
|
|
|
|
EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
|
|
{}
|
|
|
|
ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
|
|
|
|
EEPathfindingLayer num;
|
|
};
|
|
|
|
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
|
|
|
|
ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
|
|
|
|
class BFieldType
|
|
{
|
|
public:
|
|
// 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
|
|
//8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
|
|
//15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
|
|
//21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
|
|
enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
|
|
GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
|
|
ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
|
|
ROUGH, SHIP_TO_SHIP, SHIP
|
|
};
|
|
|
|
BFieldType(EBFieldType _num = NONE) : num(_num)
|
|
{}
|
|
|
|
ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
|
|
|
|
EBFieldType num;
|
|
};
|
|
|
|
ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
|
|
|
|
namespace EPlayerStatus
|
|
{
|
|
enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
|
|
}
|
|
|
|
namespace PlayerRelations
|
|
{
|
|
enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
|
|
}
|
|
|
|
class ArtifactPosition
|
|
{
|
|
public:
|
|
enum EArtifactPosition
|
|
{
|
|
FIRST_AVAILABLE = -2,
|
|
PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
|
|
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
|
|
RIGHT_RING, LEFT_RING, FEET, //8
|
|
MISC1, MISC2, MISC3, MISC4, //12
|
|
MACH1, MACH2, MACH3, MACH4, //16
|
|
SPELLBOOK, MISC5, //18
|
|
AFTER_LAST,
|
|
//cres
|
|
CREATURE_SLOT = 0,
|
|
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
|
|
};
|
|
|
|
static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
|
|
|
|
ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
|
|
{}
|
|
|
|
ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
|
|
|
|
EArtifactPosition num;
|
|
};
|
|
|
|
ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
|
|
|
|
class ArtifactID
|
|
{
|
|
public:
|
|
enum EArtifactID
|
|
{
|
|
NONE = -1,
|
|
SPELLBOOK = 0,
|
|
SPELL_SCROLL = 1,
|
|
GRAIL = 2,
|
|
CATAPULT = 3,
|
|
BALLISTA = 4,
|
|
AMMO_CART = 5,
|
|
FIRST_AID_TENT = 6,
|
|
//CENTAUR_AXE = 7,
|
|
//BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
|
|
ARMAGEDDONS_BLADE = 128,
|
|
TITANS_THUNDER = 135,
|
|
//CORNUCOPIA = 140,
|
|
//FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
|
|
ART_SELECTION = 144,
|
|
ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
|
|
AXE_OF_SMASHING = 146,
|
|
MITHRIL_MAIL = 147,
|
|
SWORD_OF_SHARPNESS = 148,
|
|
HELM_OF_IMMORTALITY = 149,
|
|
PENDANT_OF_SORCERY = 150,
|
|
BOOTS_OF_HASTE = 151,
|
|
BOW_OF_SEEKING = 152,
|
|
DRAGON_EYE_RING = 153
|
|
//HARDENED_SHIELD = 154,
|
|
//SLAVAS_RING_OF_POWER = 155
|
|
};
|
|
|
|
ArtifactID(EArtifactID _num = NONE) : num(_num)
|
|
{}
|
|
|
|
DLL_LINKAGE CArtifact * toArtifact() const;
|
|
|
|
ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
|
|
|
|
EArtifactID num;
|
|
};
|
|
|
|
ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
|
|
|
|
class CreatureID
|
|
{
|
|
public:
|
|
enum ECreatureID
|
|
{
|
|
NONE = -1,
|
|
CAVALIER = 10,
|
|
CHAMPION = 11,
|
|
STONE_GOLEM = 32,
|
|
IRON_GOLEM = 33,
|
|
IMP = 42,
|
|
SKELETON = 56,
|
|
WALKING_DEAD = 58,
|
|
WIGHTS = 60,
|
|
LICHES = 64,
|
|
BONE_DRAGON = 68,
|
|
TROGLODYTES = 70,
|
|
HYDRA = 110,
|
|
CHAOS_HYDRA = 111,
|
|
AIR_ELEMENTAL = 112,
|
|
EARTH_ELEMENTAL = 113,
|
|
FIRE_ELEMENTAL = 114,
|
|
WATER_ELEMENTAL = 115,
|
|
GOLD_GOLEM = 116,
|
|
DIAMOND_GOLEM = 117,
|
|
PSYCHIC_ELEMENTAL = 120,
|
|
CATAPULT = 145,
|
|
BALLISTA = 146,
|
|
FIRST_AID_TENT = 147,
|
|
AMMO_CART = 148,
|
|
ARROW_TOWERS = 149
|
|
};
|
|
|
|
CreatureID(ECreatureID _num = NONE) : num(_num)
|
|
{}
|
|
|
|
DLL_LINKAGE CCreature * toCreature() const;
|
|
|
|
ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
|
|
|
|
ECreatureID num;
|
|
};
|
|
|
|
ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
|
|
|
|
class SpellID
|
|
{
|
|
public:
|
|
enum ESpellID
|
|
{
|
|
PRESET = -2,
|
|
NONE = -1,
|
|
SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
|
|
FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
|
|
|
|
QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
|
|
MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
|
|
CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
|
|
METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
|
|
SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
|
|
PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
|
|
PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
|
|
CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
|
|
CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
|
|
DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
|
|
MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
|
|
TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
|
|
FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
|
|
SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
|
|
|
|
STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
|
|
DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
|
|
|
|
FIRST_NON_SPELL = 70, AFTER_LAST = 82
|
|
};
|
|
|
|
SpellID(ESpellID _num = NONE) : num(_num)
|
|
{}
|
|
|
|
//TODO: should this be const?
|
|
DLL_LINKAGE CSpell * toSpell() const;
|
|
|
|
ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
|
|
|
|
ESpellID num;
|
|
};
|
|
|
|
ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
|
|
|
|
enum class ESpellSchool: ui8
|
|
{
|
|
AIR = 0,
|
|
FIRE = 1,
|
|
WATER = 2,
|
|
EARTH = 3
|
|
};
|
|
|
|
// Typedef declarations
|
|
typedef ui8 TFaction;
|
|
typedef si64 TExpType;
|
|
typedef std::pair<ui32, ui32> TDmgRange;
|
|
typedef si32 TBonusSubtype;
|
|
typedef si32 TQuantity;
|
|
|
|
typedef int TRmgTemplateZoneId;
|
|
|
|
#undef ID_LIKE_CLASS_COMMON
|
|
#undef ID_LIKE_OPERATORS
|
|
#undef ID_LIKE_OPERATORS_INTERNAL
|
|
#undef INSTID_LIKE_CLASS_COMMON
|
|
#undef OP_DECL_INT
|