mirror of
https://github.com/vcmi/vcmi.git
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633 lines
21 KiB
XML
633 lines
21 KiB
XML
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</ClInclude>
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<ClInclude Include="rmg\float3.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CArmedInstance.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CBank.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CGHeroInstance.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CGMarket.h">
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<Filter>mapObjects</Filter>
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<Filter>mapObjects</Filter>
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CObjectClassesHandler.h">
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<Filter>mapObjects</Filter>
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<ClInclude Include="mapObjects\CObjectHandler.h">
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<Filter>mapObjects</Filter>
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<ClInclude Include="mapObjects\CommonConstructors.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CQuest.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CRewardableConstructor.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CRewardableObject.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\JsonRandom.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\MapObjects.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\MiscObjects.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\ObjectTemplate.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="CGameStateFwd.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="spells\AdventureSpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\BattleSpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\CreatureSpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\CSpellHandler.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\ISpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\ViewSpellInt.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\CDefaultSpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\SpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="spells\Magic.h">
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<Filter>spells</Filter>
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</ClInclude>
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<ClInclude Include="CPathfinder.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CPlayerState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="mapping\CMapDefines.h">
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<ClInclude Include="CSoundBase.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="IHandlerBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="NetPacksBase.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="ScopeGuard.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="StringConstants.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="vcmi_endian.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="filesystem\FileStream.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="filesystem\CMemoryBuffer.h">
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<ClInclude Include="filesystem\COutputStream.h">
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<ClInclude Include="filesystem\CStream.h">
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<ClInclude Include="filesystem\CZipSaver.h">
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