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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-04 09:42:40 +02:00
vcmi/client/battle/BattleRenderer.h
Johannes Schauer Marin Rodrigues a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00

54 lines
1.2 KiB
C++

/*
* BattleFieldController.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/battle/BattleHex.h"
class Canvas;
class BattleInterface;
enum class EBattleFieldLayer {
// confirmed ordering requirements:
CORPSES = 0,
WALLS = 1,
HEROES = 2,
STACKS = 2, // after corpses, obstacles, walls
OBSTACLES = 3, // after stacks
STACK_AMOUNTS = 3, // after stacks, obstacles, corpses
EFFECTS = 4, // after obstacles, battlements
};
class BattleRenderer
{
public:
using RendererRef = Canvas &;
using RenderFunctor = std::function<void(RendererRef)>;
private:
BattleInterface & owner;
struct RenderableInstance
{
RenderFunctor functor;
EBattleFieldLayer layer;
BattleHex tile;
};
std::vector<RenderableInstance> objects;
void collectObjects();
void sortObjects();
void renderObjects(RendererRef targetCanvas);
public:
BattleRenderer(BattleInterface & owner);
void insert(EBattleFieldLayer layer, BattleHex tile, RenderFunctor functor);
void execute(RendererRef targetCanvas);
};