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https://github.com/vcmi/vcmi.git
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8da051febf
* fixed heroWindow * started making garrisons
109 lines
2.6 KiB
C++
109 lines
2.6 KiB
C++
#include "stdafx.h"
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#include "CConsoleHandler.h"
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#include "CAdvmapInterface.h"
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#include "CPlayerInterface.h"
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "CGameInfo.h"
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#include "global.h"
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#include "CGameState.h"
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#include "CCallback.h"
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#include "CPathfinder.h"
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#include "mapHandler.h"
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#include <sstream>
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#include "SDL_Extensions.h"
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#include "hch/CHeroHandler.h"
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int internalFunc(void * callback)
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{
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CCallback * cb = (CCallback*)callback;
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char * usersMessage = new char[500];
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std::string readed;
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while(true)
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{
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std::cin.getline(usersMessage, 500);
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std::istringstream readed;
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std::string pom(usersMessage);
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readed.str(pom);
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std::string cn; //command name
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readed >> cn;
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int3 src, dst;
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int heronum;
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int3 dest;
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if(pom==std::string("die, fool"))
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exit(0);
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switch (*cn.c_str())
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{
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case 'P':
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std::cout<<"Policzyc sciezke."<<std::endl;
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readed>>src>>dst;
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LOCPLINT->adventureInt->terrain.currentPath = CGI->pathf->getPath(src,dst,CGI->heroh->heroInstances[0]);
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break;
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case 'm': //number of heroes
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std::cout<<"Number of heroes: "<<CGI->heroh->heroInstances.size()<<std::endl;
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break;
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case 'H': //position of hero
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readed>>heronum;
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std::cout<<"Position of hero "<<heronum<<": "<<CGI->heroh->heroInstances[heronum]->getPosition(false)<<std::endl;
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break;
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case 'M': //move heroa
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{
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readed>>heronum>>dest;
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const CGHeroInstance * hero = cb->getHeroInfo(0,heronum,0);
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CPath * path = CGI->pathf->getPath(hero->getPosition(false),dest,hero);
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cb->moveHero(heronum, path, 0, 0);
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delete path;
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break;
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}
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case 'D': //pos description
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readed>>src;
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CGI->mh->getObjDescriptions(src);
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break;
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case 'I':
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{
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SDL_Surface * temp = LOCPLINT->infoWin(NULL);
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blitAtWR(temp,605,389);
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break;
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}
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case 'T': //test rect
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readed>>src;
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for(int g=0; g<8; ++g)
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{
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for(int v=0; v<8; ++v)
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{
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int3 csrc = src;
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csrc.y+=g;
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csrc.x+=v;
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if(CGI->mh->getObjDescriptions(csrc).size())
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std::cout<<'x';
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else
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std::cout<<'o';
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}
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std::cout<<std::endl;
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}
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break;
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case 'A': //hide everything from map
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for(int c=0; c<CGI->objh->objInstances.size(); ++c)
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{
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CGI->mh->hideObject(CGI->objh->objInstances[c]);
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}
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break;
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case 'R': //restora all objects after A has been pressed
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for(int c=0; c<CGI->objh->objInstances.size(); ++c)
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{
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CGI->mh->printObject(CGI->objh->objInstances[c]);
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}
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break;
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}
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//SDL_Delay(100);
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}
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return -1;
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}
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void CConsoleHandler::runConsole()
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{
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SDL_Thread * myth = SDL_CreateThread(&internalFunc, cb);
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}
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