mirror of
https://github.com/vcmi/vcmi.git
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96819379c5
Possibly also #344, #353. Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2082 lines
56 KiB
C++
2082 lines
56 KiB
C++
#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CKingdomInterface.h"
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#include "CMessage.h"
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#include "SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "CConfigHandler.h"
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#include "CSpellWindow.h"
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#include "Graphics.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../lib/map.h"
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#include "../mapHandler.h"
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#include "../stdafx.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <boost/thread.hpp>
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#include <sstream>
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#include "CPreGame.h"
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#include "../lib/VCMI_Lib.h"
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#ifdef _MSC_VER
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#pragma warning (disable : 4355)
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#endif
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/*
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* CAdvMapInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#define ADVOPT (conf.go()->ac)
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using namespace boost::logic;
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using namespace boost::assign;
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using namespace CSDL_Ext;
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CMinimap::CMinimap(bool draw)
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{
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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statusbarTxt = CGI->generaltexth->zelp[291].first;
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rcText = CGI->generaltexth->zelp[291].second;
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pos.x=ADVOPT.minimapX;//630
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pos.y=ADVOPT.minimapY;//26
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pos.h=ADVOPT.minimapW;//144
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pos.w=ADVOPT.minimapH;//144
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const int tilesw=(ADVOPT.advmapW+31)/32;
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const int tilesh=(ADVOPT.advmapH+31)/32;
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int rx = (((float)tilesw)/(mapSizes.x))*((float)pos.w),
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ry = (((float)tilesh)/(mapSizes.y))*((float)pos.h);
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radar = newSurface(rx,ry);
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temps = newSurface(pos.w,pos.h);
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SDL_FillRect(radar,NULL,0x00FFFF);
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for (int i=0; i<radar->w; i++)
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{
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if (i%4 || (i==0))
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{
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SDL_PutPixelWithoutRefresh(radar,i,0,255,75,125);
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SDL_PutPixelWithoutRefresh(radar,i,radar->h-1,255,75,125);
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}
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}
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for (int i=0; i<radar->h; i++)
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{
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if ((i%4) || (i==0))
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{
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SDL_PutPixelWithoutRefresh(radar,0,i,255,75,125);
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SDL_PutPixelWithoutRefresh(radar,radar->w-1,i,255,75,125);
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}
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}
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SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
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//radar = CDefHandler::giveDef("RADAR.DEF");
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std::ifstream is(DATA_DIR "/config/minimap.txt",std::ifstream::in);
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for (int i=0;i<TERRAIN_TYPES;i++)
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{
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std::pair<int,SDL_Color> vinya;
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std::pair<int,SDL_Color> vinya2;
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int pom;
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is >> pom;
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vinya2.first=vinya.first=pom;
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is >> pom;
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vinya.second.r=pom;
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is >> pom;
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vinya.second.g=pom;
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is >> pom;
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vinya.second.b=pom;
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is >> pom;
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vinya2.second.r=pom;
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is >> pom;
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vinya2.second.g=pom;
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is >> pom;
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vinya2.second.b=pom;
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vinya.second.unused=vinya2.second.unused=255;
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colors.insert(vinya);
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colorsBlocked.insert(vinya2);
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}
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is.close();
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if (draw)
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redraw();
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}
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CMinimap::~CMinimap()
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{
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SDL_FreeSurface(radar);
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SDL_FreeSurface(temps);
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}
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void CMinimap::draw(SDL_Surface * to)
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{
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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//draw terrain
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blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
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//draw heroes
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std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
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int mw = map[0]->w, mh = map[0]->h,
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wo = mw/mapSizes.x, ho = mh/mapSizes.y;
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for (size_t i=0; i < hh.size(); ++i)
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{
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int3 hpos = hh[i]->getPosition(false);
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if(hpos.z!=LOCPLINT->adventureInt->position.z)
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continue;
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//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
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int3 maplgp ( (hpos.x*mw)/mapSizes.x, (hpos.y*mh)/mapSizes.y, hpos.z );
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for (int ii=0; ii<wo; ii++)
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{
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for (int jj=0; jj<ho; jj++)
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{
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SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[hh[i]->getOwner()].r,
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graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b);
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}
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}
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}
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blitAt(flObjs[LOCPLINT->adventureInt->position.z],0,0,temps);
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blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
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//draw radar
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int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)mapSizes.x)))*pos.w,
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by = (((float)LOCPLINT->adventureInt->position.y)/(((float)mapSizes.y)))*pos.h;
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blitAt(radar,bx,by,temps);
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blitAt(temps,pos.x,pos.y,to);
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}
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void CMinimap::redraw(int level)// (level==-1) => redraw all levels
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{
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initMap(level);
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//FoW
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initFoW(level);
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//flaggable objects
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initFlaggableObjs(level);
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//showing tiles
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showVisibleTiles();
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}
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void CMinimap::initMap(int level)
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{
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/*for(int g=0; g<map.size(); ++g)
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{
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SDL_FreeSurface(map[g]);
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}
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map.clear();*/
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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for (size_t i=0; i<CGI->mh->sizes.z; i++)
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{
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SDL_Surface * pom ;
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if ((level>=0) && (i!=level))
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continue;
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if (map.size()<i+1)
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pom = CSDL_Ext::newSurface(pos.w,pos.h,screen);
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else pom = map[i];
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for (int x=0;x<pos.w;x++)
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{
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for (int y=0;y<pos.h;y++)
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{
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int mx=(mapSizes.x*x)/pos.w;
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int my=(mapSizes.y*y)/pos.h;
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const TerrainTile * tile = LOCPLINT->cb->getTileInfo(int3(mx, my, i));
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if(tile)
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{
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if (tile->blocked && (!tile->visitable))
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SDL_PutPixelWithoutRefresh(pom, x, y, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b);
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else SDL_PutPixelWithoutRefresh(pom, x, y, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b);
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}
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}
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}
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map.push_back(pom);
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}
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}
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void CMinimap::initFoW(int level)
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{
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/*for(int g=0; g<FoW.size(); ++g)
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{
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SDL_FreeSurface(FoW[g]);
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}
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FoW.clear();*/
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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int mw = map[0]->w, mh = map[0]->h;//,
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//wo = mw/mapSizes.x, ho = mh/mapSizes.y; //TODO use me
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for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
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{
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if(level>=0 && d!=level)
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continue;
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SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
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for (int i=0; i<mw; i++)
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{
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for (int j=0; j<mh; j++)
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{
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int3 pp( ((i*mapSizes.x)/mw), ((j*mapSizes.y)/mh), d );
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if ( !LOCPLINT->cb->isVisible(pp) )
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{
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CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
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}
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}
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}
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FoW.push_back(pt);
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}
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}
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void CMinimap::initFlaggableObjs(int level)
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{
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/*for(int g=0; g<flObjs.size(); ++g)
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{
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SDL_FreeSurface(flObjs[g]);
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}
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flObjs.clear();*/
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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int mw = map[0]->w, mh = map[0]->h;
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for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
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{
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if(level>=0 && d!=level)
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continue;
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SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
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for (int i=0; i<mw; i++)
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{
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for (int j=0; j<mh; j++)
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{
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CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0,0);
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}
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}
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flObjs.push_back(pt);
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}
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}
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void CMinimap::updateRadar()
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{}
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void CMinimap::clickRight(tribool down, bool previousState)
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{
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LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
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}
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void CMinimap::clickLeft(tribool down, bool previousState)
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{
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if (down && (!previousState))
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activateMouseMove();
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else if (!down)
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{
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if (std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this)!=GH.motioninterested.end())
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deactivateMouseMove();
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}
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//ClickableL::clickLeft(down);
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if (!((bool)down))
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return;
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float dx=((float)(GH.current->motion.x-pos.x))/((float)pos.w),
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dy=((float)(GH.current->motion.y-pos.y))/((float)pos.h);
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int3 newCPos;
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newCPos.x = (CGI->mh->sizes.x*dx);
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newCPos.y = (CGI->mh->sizes.y*dy);
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newCPos.z = LOCPLINT->adventureInt->position.z;
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LOCPLINT->adventureInt->centerOn(newCPos);
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}
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void CMinimap::hover (bool on)
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{
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//Hoverable::hover(on);
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if (on)
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LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
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else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
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LOCPLINT->adventureInt->statusbar.clear();
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}
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void CMinimap::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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{
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if (pressedL)
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{
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clickLeft(true, true);
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}
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}
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void CMinimap::activate()
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{
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activateLClick();
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activateRClick();
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activateHover();
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if (pressedL)
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activateMouseMove();
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}
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void CMinimap::deactivate()
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{
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if (pressedL)
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deactivateMouseMove();
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deactivateLClick();
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deactivateRClick();
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deactivateHover();
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}
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void CMinimap::showTile(const int3 &pos)
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{
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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//drawing terrain
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int mw = map[0]->w, mh = map[0]->h;
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double wo = ((double)mw)/mapSizes.x, ho = ((double)mh)/mapSizes.y;
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for (int ii=0; ii<wo; ii++)
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{
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for (int jj=0; jj<ho; jj++)
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{
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if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
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CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0);
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const TerrainTile * tile = LOCPLINT->cb->getTileInfo(pos);
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if(tile)
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{
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if (tile->blocked && (!tile->visitable))
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SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b);
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else SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b);
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}
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}
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}
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//drawing flaggable objects
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int woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps
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std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(pos);
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for(size_t v=0; v<oo.size(); ++v)
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{
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if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
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{
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int3 maplgp ( (pos.x*mw)/mapSizes.x, (pos.y*mh)/mapSizes.y, pos.z );
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if(((int)wo) * mapSizes.x != mw && pos.x+1 < mapSizes.x)//minimap size in X is not multiple of map size in X
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{
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std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(pos.x+1, pos.y, pos.z));
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if(op1x.size()!=0)
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{
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woShifted = wo + 1;
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}
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else
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{
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woShifted = wo;
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}
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}
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if(((int)ho) * mapSizes.y != mh && pos.y+1 < mapSizes.y) //minimap size in Y is not multiple of map size in Y
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{
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std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(pos.x, pos.y+1, pos.z));
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if(op1y.size()!=0)
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{
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hoShifted = ho + 1;
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}
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else
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{
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hoShifted = ho;
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}
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}
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for (int ii=0; ii<woShifted; ii++) //rendering flaggable objects
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{
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for (int jj=0; jj<hoShifted; jj++)
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{
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if(oo[v]->tempOwner == 255)
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SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->b,
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graphics->neutralColor->g,graphics->neutralColor->r);
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else
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SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].b,
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graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].r);
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}
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}
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}
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}
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//flaggable objects drawn
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}
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void CMinimap::showVisibleTiles(int level)
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{
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
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{
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if(level>=0 && d!=level)
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continue;
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for(int x=0; x<mapSizes.x; ++x)
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{
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for(int y=0; y<mapSizes.y; ++y)
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{
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if(LOCPLINT->cb->isVisible(int3(x, y, d)))
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{
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showTile(int3(x, y, d));
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}
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}
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}
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}
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}
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void CMinimap::hideTile(const int3 &pos)
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{
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}
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void CMinimap::show( SDL_Surface * to )
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{
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}
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CTerrainRect::CTerrainRect()
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:currentPath(NULL), curHoveredTile(-1,-1,-1)
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{
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tilesw=(ADVOPT.advmapW+31)/32;
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tilesh=(ADVOPT.advmapH+31)/32;
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pos.x=ADVOPT.advmapX;
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pos.y=ADVOPT.advmapY;
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pos.w=ADVOPT.advmapW;
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pos.h=ADVOPT.advmapH;
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moveX = moveY = 0;
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arrows = CDefHandler::giveDef("ADAG.DEF");
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for(size_t y=0; y < arrows->ourImages.size(); ++y)
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{
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CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
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}
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}
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CTerrainRect::~CTerrainRect()
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{
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delete arrows;
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}
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void CTerrainRect::activate()
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{
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activateLClick();
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activateRClick();
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activateHover();
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activateMouseMove();
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};
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void CTerrainRect::deactivate()
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{
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deactivateLClick();
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deactivateRClick();
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deactivateHover();
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deactivateMouseMove();
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curHoveredTile = int3(-1,-1,-1); //we lost info about hovered tile when disabling
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};
|
|
void CTerrainRect::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if ((down==false) || indeterminate(down))
|
|
return;
|
|
int3 mp = whichTileIsIt();
|
|
if (mp.x<0 || mp.y<0 || mp.x >= LOCPLINT->cb->getMapSize().x || mp.y >= LOCPLINT->cb->getMapSize().y)
|
|
return;
|
|
|
|
std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mp), //blocking objects at tile
|
|
vobjs = LOCPLINT->cb->getVisitableObjs(mp); //visitable objects
|
|
|
|
if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE) //hero is not selected (presumably town)
|
|
{
|
|
if(currentPath)
|
|
{
|
|
tlog2<<"Warning: Lost path?" << std::endl;
|
|
//delete currentPath;
|
|
currentPath = NULL;
|
|
}
|
|
|
|
for(size_t i=0; i < bobjs.size(); ++i)
|
|
{
|
|
if(bobjs[i]->ID == TOWNI_TYPE && bobjs[i]->getOwner() == LOCPLINT->playerID) //our town clicked
|
|
{
|
|
if(LOCPLINT->adventureInt->selection == (bobjs[i])) //selected town clicked
|
|
LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(bobjs[i]));
|
|
else
|
|
LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(bobjs[i]));
|
|
|
|
return;
|
|
}
|
|
else if(bobjs[i]->ID == HEROI_TYPE && bobjs[i]->tempOwner == LOCPLINT->playerID) //hero clicked - select him
|
|
{
|
|
LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(bobjs[i]));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
else //hero is selected
|
|
{
|
|
bool townEntrance = false; //town entrance tile has been clicked?
|
|
const CGHeroInstance * currentHero = static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection);
|
|
|
|
for(size_t i=0; i < vobjs.size(); ++i)
|
|
{
|
|
if(vobjs[i]->ID == TOWNI_TYPE)
|
|
townEntrance = true;
|
|
}
|
|
|
|
if(!townEntrance) //not entrance - select town or open hero window
|
|
{
|
|
for(size_t i=0; i < bobjs.size(); ++i)
|
|
{
|
|
const CGObjectInstance *o = bobjs[i];
|
|
const CGPathNode *pn = LOCPLINT->cb->getPathInfo(mp);
|
|
if( ((o->ID == HEROI_TYPE && pn->turns == 255) //inaccessible hero
|
|
|| o->ID == TOWNI_TYPE) //or town
|
|
&& o->tempOwner == LOCPLINT->playerID) //but must belong to us
|
|
{
|
|
LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(o));
|
|
return;
|
|
}
|
|
else if(o->ID == HEROI_TYPE //it's a hero
|
|
&& o->tempOwner == LOCPLINT->playerID //our hero (is this condition needed?)
|
|
&& currentHero == (o) ) //and selected one
|
|
{
|
|
LOCPLINT->openHeroWindow(currentHero);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if(currentHero == vobjs.back()) //selected hero is standing at the town entrance
|
|
{
|
|
LOCPLINT->openHeroWindow(currentHero);
|
|
return;
|
|
}
|
|
|
|
//still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
|
|
if (currentPath && currentPath->endPos() == mp)//we'll be moving
|
|
{
|
|
LOCPLINT->pim->unlock();
|
|
LOCPLINT->moveHero(currentHero,*currentPath);
|
|
LOCPLINT->pim->lock();
|
|
}
|
|
else if(mp.z == currentHero->pos.z) //remove old path and find a new one if we clicked on the map level on which hero is present
|
|
{
|
|
int3 bufpos = currentHero->getPosition(false);
|
|
CGPath &path = LOCPLINT->adventureInt->paths[currentHero];
|
|
currentPath = &path;
|
|
if(!LOCPLINT->cb->getPath2(mp, path))
|
|
LOCPLINT->adventureInt->eraseCurrentPathOf(currentHero);
|
|
}
|
|
} //end of hero is selected "case"
|
|
}
|
|
void CTerrainRect::clickRight(tribool down, bool previousState)
|
|
{
|
|
int3 mp = whichTileIsIt();
|
|
|
|
if (!CGI->mh->map->isInTheMap(mp) || down != true)
|
|
return;
|
|
|
|
std::vector < const CGObjectInstance * > objs = LOCPLINT->cb->getBlockingObjs(mp);
|
|
if(!objs.size())
|
|
{
|
|
// Bare or undiscovered terrain
|
|
const TerrainTile * tile = LOCPLINT->cb->getTileInfo(mp);
|
|
if (tile)
|
|
{
|
|
CSimpleWindow * temp = CMessage::genWindow(VLC->generaltexth->terrainNames[tile->tertype], LOCPLINT->playerID, true);
|
|
CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
|
|
GH.pushInt(rcpi);
|
|
}
|
|
return;
|
|
}
|
|
|
|
const CGObjectInstance * obj = objs.back();
|
|
switch(obj->ID)
|
|
{
|
|
case HEROI_TYPE:
|
|
{
|
|
if(!vstd::contains(graphics->heroWins,obj->subID) || obj->tempOwner != LOCPLINT->playerID)
|
|
{
|
|
InfoAboutHero iah;
|
|
if(LOCPLINT->cb->getHeroInfo(obj, iah))
|
|
{
|
|
SDL_Surface *iwin = graphics->drawHeroInfoWin(iah);
|
|
CInfoPopup * ip = new CInfoPopup(iwin, GH.current->motion.x-iwin->w,
|
|
GH.current->motion.y-iwin->h, true);
|
|
GH.pushInt(ip);
|
|
}
|
|
else
|
|
{
|
|
tlog3 << "Warning - no infowin for hero " << obj->id << std::endl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CInfoPopup * ip = new CInfoPopup(graphics->heroWins[obj->subID],
|
|
GH.current->motion.x-graphics->heroWins[obj->subID]->w,
|
|
GH.current->motion.y-graphics->heroWins[obj->subID]->h,false
|
|
);
|
|
GH.pushInt(ip);
|
|
}
|
|
break;
|
|
}
|
|
case TOWNI_TYPE:
|
|
{
|
|
if(!vstd::contains(graphics->townWins,obj->id) || obj->tempOwner != LOCPLINT->playerID)
|
|
{
|
|
InfoAboutTown iah;
|
|
if(LOCPLINT->cb->getTownInfo(obj, iah))
|
|
{
|
|
SDL_Surface *iwin = graphics->drawTownInfoWin(iah);
|
|
CInfoPopup * ip = new CInfoPopup(iwin, GH.current->motion.x - iwin->w/2,
|
|
GH.current->motion.y - iwin->h/2, true);
|
|
GH.pushInt(ip);
|
|
}
|
|
else
|
|
{
|
|
tlog3 << "Warning - no infowin for town " << obj->id << std::endl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CInfoPopup * ip = new CInfoPopup(graphics->townWins[obj->id],
|
|
GH.current->motion.x - graphics->townWins[obj->id]->w/2,
|
|
GH.current->motion.y - graphics->townWins[obj->id]->h/2,false
|
|
);
|
|
GH.pushInt(ip);
|
|
}
|
|
break;
|
|
}
|
|
case 33: // Garrison
|
|
case 219:
|
|
{
|
|
const CGGarrison *garr = dynamic_cast<const CGGarrison *>(obj);
|
|
|
|
if (garr != NULL) {
|
|
InfoAboutTown iah;
|
|
|
|
iah.obj = garr;
|
|
iah.fortLevel = 0;
|
|
iah.army = garr->army;
|
|
iah.name = VLC->generaltexth->names[33]; // "Garrison"
|
|
iah.owner = garr->tempOwner;
|
|
iah.built = false;
|
|
iah.tType = NULL;
|
|
|
|
// Show detailed info only to owning player.
|
|
if (garr->tempOwner == LOCPLINT->playerID) {
|
|
iah.details = new InfoAboutTown::Details;
|
|
iah.details->customRes = false;
|
|
iah.details->garrisonedHero = false;
|
|
iah.details->goldIncome = -1;
|
|
iah.details->hallLevel = -1;
|
|
}
|
|
|
|
SDL_Surface *iwin = graphics->drawTownInfoWin(iah);
|
|
CInfoPopup * ip = new CInfoPopup(iwin,
|
|
GH.current->motion.x - iwin->w/2,
|
|
GH.current->motion.y - iwin->h/2, true);
|
|
GH.pushInt(ip);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(obj->getHoverText(),down,this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
int3 tHovered = whichTileIsIt(sEvent.x,sEvent.y);
|
|
int3 pom = LOCPLINT->adventureInt->verifyPos(tHovered);
|
|
|
|
if(tHovered != pom) //tile outside the map
|
|
{
|
|
CGI->curh->changeGraphic(0, 0);
|
|
return;
|
|
}
|
|
|
|
if (pom != curHoveredTile)
|
|
curHoveredTile=pom;
|
|
else
|
|
return;
|
|
|
|
std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
|
|
if (temp.size())
|
|
{
|
|
boost::replace_all(temp.back(),"\n"," ");
|
|
LOCPLINT->adventureInt->statusbar.print(temp.back());
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
}
|
|
|
|
const CGPathNode *pnode = LOCPLINT->cb->getPathInfo(pom);
|
|
std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getBlockingObjs(pom);
|
|
const CGObjectInstance *obj = objs.size() ? objs.back() : NULL;
|
|
bool accessible = pnode->turns < 255;
|
|
|
|
int turns = pnode->turns;
|
|
amin(turns, 3);
|
|
|
|
if(LOCPLINT->adventureInt->selection)
|
|
{
|
|
if(LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE)
|
|
{
|
|
if(obj && obj->tempOwner == LOCPLINT->playerID)
|
|
{
|
|
if(obj->ID == TOWNI_TYPE)
|
|
{
|
|
CGI->curh->changeGraphic(0, 3);
|
|
}
|
|
else if(obj->ID == HEROI_TYPE)
|
|
{
|
|
CGI->curh->changeGraphic(0, 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CGI->curh->changeGraphic(0, 0);
|
|
}
|
|
}
|
|
else if(LOCPLINT->adventureInt->selection->ID == HEROI_TYPE)
|
|
{
|
|
const CGHeroInstance *h = static_cast<const CGHeroInstance *>(LOCPLINT->adventureInt->selection);
|
|
if(obj)
|
|
{
|
|
if(obj->ID == HEROI_TYPE)
|
|
{
|
|
if(obj->tempOwner != LOCPLINT->playerID) //enemy hero TODO: allies
|
|
{
|
|
if(accessible)
|
|
CGI->curh->changeGraphic(0, 5 + turns*6);
|
|
else
|
|
CGI->curh->changeGraphic(0, 0);
|
|
}
|
|
else //our hero
|
|
{
|
|
if(LOCPLINT->adventureInt->selection == obj)
|
|
CGI->curh->changeGraphic(0, 2);
|
|
else if(accessible)
|
|
CGI->curh->changeGraphic(0, 8 + turns*6);
|
|
else
|
|
CGI->curh->changeGraphic(0, 2);
|
|
}
|
|
}
|
|
else if(obj->ID == TOWNI_TYPE)
|
|
{
|
|
if(obj->tempOwner != LOCPLINT->playerID) //enemy town TODO: allies
|
|
{
|
|
if(accessible) {
|
|
const CGTownInstance* townObj = dynamic_cast<const CGTownInstance*>(obj);
|
|
|
|
// Show movement cursor for unguarded enemy towns, otherwise attack cursor.
|
|
if (townObj && townObj->army.slots.empty())
|
|
CGI->curh->changeGraphic(0, 9 + turns*6);
|
|
else
|
|
CGI->curh->changeGraphic(0, 5 + turns*6);
|
|
|
|
} else {
|
|
CGI->curh->changeGraphic(0, 0);
|
|
}
|
|
}
|
|
else //our town
|
|
{
|
|
if(accessible)
|
|
CGI->curh->changeGraphic(0, 9 + turns*6);
|
|
else
|
|
CGI->curh->changeGraphic(0, 3);
|
|
}
|
|
}
|
|
else if(obj->ID == 54) //monster
|
|
{
|
|
if(accessible)
|
|
CGI->curh->changeGraphic(0, 5 + turns*6);
|
|
else
|
|
CGI->curh->changeGraphic(0, 0);
|
|
}
|
|
else if(obj->ID == 8) //boat
|
|
{
|
|
if(accessible)
|
|
CGI->curh->changeGraphic(0, 6 + turns*6);
|
|
else
|
|
CGI->curh->changeGraphic(0, 0);
|
|
}
|
|
else if (obj->ID == 33 || obj->ID == 219) // Garrison
|
|
{
|
|
if (accessible) {
|
|
const CGGarrison* garrObj = dynamic_cast<const CGGarrison*>(obj);
|
|
|
|
// Show battle cursor for guarded enemy garrisons, otherwise movement cursor.
|
|
if (garrObj && garrObj->tempOwner != LOCPLINT->playerID
|
|
&& !garrObj->army.slots.empty())
|
|
{
|
|
CGI->curh->changeGraphic(0, 5 + turns*6);
|
|
}
|
|
else
|
|
{
|
|
CGI->curh->changeGraphic(0, 9 + turns*6);
|
|
}
|
|
} else {
|
|
CGI->curh->changeGraphic(0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(accessible)
|
|
{
|
|
if(pnode->land)
|
|
CGI->curh->changeGraphic(0, 9 + turns*6);
|
|
else
|
|
CGI->curh->changeGraphic(0, 28 + turns);
|
|
}
|
|
else
|
|
CGI->curh->changeGraphic(0, 0);
|
|
}
|
|
}
|
|
else //no objs
|
|
{
|
|
if(accessible)
|
|
{
|
|
if(pnode->land)
|
|
{
|
|
if(LOCPLINT->cb->getTileInfo(h->getPosition(false))->tertype != TerrainTile::water)
|
|
CGI->curh->changeGraphic(0, 4 + turns*6);
|
|
else
|
|
CGI->curh->changeGraphic(0, 7 + turns*6); //anchor
|
|
}
|
|
else
|
|
CGI->curh->changeGraphic(0, 6 + turns*6);
|
|
}
|
|
else
|
|
CGI->curh->changeGraphic(0, 0);
|
|
}
|
|
}
|
|
}
|
|
//tlog1 << "Tile " << pom << ": Turns=" << (int)pnode->turns <<" Move:=" << pnode->moveRemains <</* " (from " << ")" << */std::endl;
|
|
}
|
|
void CTerrainRect::hover(bool on)
|
|
{
|
|
if (!on)
|
|
{
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
CGI->curh->changeGraphic(0,0);
|
|
}
|
|
//Hoverable::hover(on);
|
|
}
|
|
void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
|
|
{
|
|
for (size_t i=0; i < currentPath->nodes.size()-1; ++i)
|
|
{
|
|
int pn=-1;//number of picture
|
|
if (i==0) //last tile
|
|
{
|
|
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+CGI->mh->offsetX + pos.x,
|
|
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+CGI->mh->offsetY + pos.y;
|
|
if (x<0 || y<0 || x>pos.w || y>pos.h)
|
|
continue;
|
|
pn=0;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* notation of arrow direction:
|
|
* 1 2 3
|
|
* 4 5 6
|
|
* 7 8 9
|
|
* ie. 157 means an arrow from left upper tile to left bottom tile through 5 (all arrows go through 5 in this notation)
|
|
*/
|
|
std::vector<CGPathNode> & cv = currentPath->nodes;
|
|
if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) //15x
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //156
|
|
{
|
|
pn = 3;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //159
|
|
{
|
|
pn = 12;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //158
|
|
{
|
|
pn = 21;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //157
|
|
{
|
|
pn = 22;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //153
|
|
{
|
|
pn = 2;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //154
|
|
{
|
|
pn = 23;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //152
|
|
{
|
|
pn = 1;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) //25x
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //253
|
|
{
|
|
pn = 2;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //256
|
|
{
|
|
pn = 3;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //259
|
|
{
|
|
pn = 4;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //258
|
|
{
|
|
pn = 13;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //257
|
|
{
|
|
pn = 22;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //254
|
|
{
|
|
pn = 23;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //251
|
|
{
|
|
pn = 24;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) //35x
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //358
|
|
{
|
|
pn = 5;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //357
|
|
{
|
|
pn = 14;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //354
|
|
{
|
|
pn = 23;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //351
|
|
{
|
|
pn = 24;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //359
|
|
{
|
|
pn = 4;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //356
|
|
{
|
|
pn = 3;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //352
|
|
{
|
|
pn = 17;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) //65x
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //657
|
|
{
|
|
pn = 6;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //654
|
|
{
|
|
pn = 15;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //651
|
|
{
|
|
pn = 24;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //652
|
|
{
|
|
pn = 17;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //658
|
|
{
|
|
pn = 5;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //653
|
|
{
|
|
pn = 18;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //659
|
|
{
|
|
pn = 4;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) //95x
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //954
|
|
{
|
|
pn = 7;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //951
|
|
{
|
|
pn = 16;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //952
|
|
{
|
|
pn = 17;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //957
|
|
{
|
|
pn = 6;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //953
|
|
{
|
|
pn = 18;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //956
|
|
{
|
|
pn = 19;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //958
|
|
{
|
|
pn = 5;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) //85x
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //857
|
|
{
|
|
pn = 6;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //854
|
|
{
|
|
pn = 7;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //851
|
|
{
|
|
pn = 8;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //852
|
|
{
|
|
pn = 9;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //853
|
|
{
|
|
pn = 18;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //856
|
|
{
|
|
pn = 19;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //859
|
|
{
|
|
pn = 20;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) //75x
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //752
|
|
{
|
|
pn = 1;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //753
|
|
{
|
|
pn = 10;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //756
|
|
{
|
|
pn = 19;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //751
|
|
{
|
|
pn = 8;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //759
|
|
{
|
|
pn = 20;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) //45x
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //453
|
|
{
|
|
pn = 2;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //456
|
|
{
|
|
pn = 11;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //459
|
|
{
|
|
pn = 20;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //452
|
|
{
|
|
pn = 1;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //456
|
|
{
|
|
pn = 21;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //451
|
|
{
|
|
pn = 8;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //457
|
|
{
|
|
pn = 22;
|
|
}
|
|
}
|
|
|
|
}
|
|
if (currentPath->nodes[i].turns)
|
|
pn+=25;
|
|
if (pn>=0)
|
|
{
|
|
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+CGI->mh->offsetX + pos.x,
|
|
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+CGI->mh->offsetY + pos.y;
|
|
if (x<0 || y<0 || x>pos.w || y>pos.h)
|
|
continue;
|
|
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
|
|
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
|
|
|
|
SDL_Rect prevClip;
|
|
SDL_GetClipRect(to, &prevClip);
|
|
SDL_SetClipRect(to, extRect); //preventing blitting outside of that rect
|
|
|
|
if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
|
|
{
|
|
if (hvx<0 && hvy<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &genRect(32, 32, x + moveX, y + moveY));
|
|
}
|
|
else if(hvx<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
|
|
to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY));
|
|
}
|
|
else if (hvy<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
|
|
to, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
|
|
to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
|
|
}
|
|
}
|
|
else //standard version
|
|
{
|
|
if (hvx<0 && hvy<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &genRect(32, 32, x, y));
|
|
}
|
|
else if(hvx<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
|
|
to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y));
|
|
}
|
|
else if (hvy<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
|
|
to, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y));
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
|
|
to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y));
|
|
}
|
|
}
|
|
SDL_SetClipRect(to, &prevClip);
|
|
|
|
}
|
|
} //for (int i=0;i<currentPath->nodes.size()-1;i++)
|
|
}
|
|
void CTerrainRect::show(SDL_Surface * to)
|
|
{
|
|
if(ADVOPT.smoothMove)
|
|
CGI->mh->terrainRect
|
|
(LOCPLINT->adventureInt->position, LOCPLINT->adventureInt->anim,
|
|
&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
|
|
to, &pos, moveX, moveY, false);
|
|
else
|
|
CGI->mh->terrainRect
|
|
(LOCPLINT->adventureInt->position, LOCPLINT->adventureInt->anim,
|
|
&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
|
|
to, &pos, 0, 0, false);
|
|
|
|
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
|
|
//SDL_FreeSurface(teren);
|
|
if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
|
|
{
|
|
showPath(&pos, to);
|
|
}
|
|
}
|
|
|
|
int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
|
|
{
|
|
int3 ret;
|
|
ret.x = LOCPLINT->adventureInt->position.x + ((GH.current->motion.x-CGI->mh->offsetX-pos.x)/32);
|
|
ret.y = LOCPLINT->adventureInt->position.y + ((GH.current->motion.y-CGI->mh->offsetY-pos.y)/32);
|
|
ret.z = LOCPLINT->adventureInt->position.z;
|
|
return ret;
|
|
}
|
|
int3 CTerrainRect::whichTileIsIt()
|
|
{
|
|
return whichTileIsIt(GH.current->motion.x,GH.current->motion.y);
|
|
}
|
|
|
|
void CResDataBar::clickRight(tribool down, bool previousState)
|
|
{
|
|
}
|
|
void CResDataBar::activate()
|
|
{
|
|
activateRClick();
|
|
}
|
|
void CResDataBar::deactivate()
|
|
{
|
|
deactivateRClick();
|
|
}
|
|
CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
|
|
{
|
|
bg = BitmapHandler::loadBitmap(defname);
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos = genRect(bg->h,bg->w,x,y);
|
|
|
|
txtpos.resize(8);
|
|
for (int i = 0; i < 8 ; i++)
|
|
{
|
|
txtpos[i].first = pos.x + offx + resdist*i;
|
|
txtpos[i].second = pos.y + offy;
|
|
}
|
|
txtpos[7].first = txtpos[6].first + datedist;
|
|
datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
|
|
+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
|
|
}
|
|
CResDataBar::CResDataBar()
|
|
{
|
|
bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
|
|
|
|
txtpos.resize(8);
|
|
for (int i = 0; i < 8 ; i++)
|
|
{
|
|
txtpos[i].first = pos.x + ADVOPT.resOffsetX + ADVOPT.resDist*i;
|
|
txtpos[i].second = pos.y + ADVOPT.resOffsetY;
|
|
}
|
|
txtpos[7].first = txtpos[6].first + ADVOPT.resDateDist;
|
|
datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
|
|
+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
|
|
}
|
|
|
|
CResDataBar::~CResDataBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
void CResDataBar::draw(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos.x,pos.y,to);
|
|
char * buf = new char[15];
|
|
for (int i=0;i<7;i++)
|
|
{
|
|
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
|
|
printAt(buf,txtpos[i].first,txtpos[i].second,FONT_SMALL,zwykly,to);
|
|
}
|
|
std::vector<std::string> temp;
|
|
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
|
|
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
|
|
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
|
|
printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,FONT_SMALL,zwykly,to);
|
|
temp.clear();
|
|
//updateRect(&pos,screen);
|
|
delete[] buf;
|
|
}
|
|
|
|
void CResDataBar::show( SDL_Surface * to )
|
|
{
|
|
|
|
}
|
|
CInfoBar::CInfoBar()
|
|
{
|
|
toNextTick = mode = pom = -1;
|
|
pos.x=ADVOPT.infoboxX;
|
|
pos.y=ADVOPT.infoboxY;
|
|
pos.w=194;
|
|
pos.h=186;
|
|
day = CDefHandler::giveDef("NEWDAY.DEF");
|
|
week1 = CDefHandler::giveDef("NEWWEEK1.DEF");
|
|
week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
|
|
week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
|
|
week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
|
|
}
|
|
CInfoBar::~CInfoBar()
|
|
{
|
|
delete day;
|
|
delete week1;
|
|
delete week2;
|
|
delete week3;
|
|
delete week4;
|
|
}
|
|
void CInfoBar::draw(SDL_Surface * to, const CGObjectInstance * specific)
|
|
{
|
|
if ((mode>=0) && mode<5)
|
|
{
|
|
blitAnim(mode);
|
|
return;
|
|
}
|
|
else if (mode==5)
|
|
{
|
|
mode = -1;
|
|
draw(to,LOCPLINT->adventureInt->selection);
|
|
}
|
|
if (!specific)
|
|
specific = LOCPLINT->adventureInt->selection;
|
|
|
|
if(!specific)
|
|
return;
|
|
|
|
if(specific->ID == HEROI_TYPE) //hero
|
|
{
|
|
if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
|
|
blitAt(graphics->heroWins[specific->subID],pos.x,pos.y,to);
|
|
}
|
|
else if (specific->ID == TOWNI_TYPE)
|
|
{
|
|
const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
|
|
if(graphics->townWins.find(t->id)!=graphics->townWins.end())
|
|
blitAt(graphics->townWins[t->id],pos.x,pos.y,to);
|
|
}
|
|
}
|
|
|
|
CDefHandler * CInfoBar::getAnim(int mode)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case 0:
|
|
return day;
|
|
case 1:
|
|
return week1;
|
|
case 2:
|
|
return week2;
|
|
case 3:
|
|
return week3;
|
|
case 4:
|
|
return week4;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
|
|
{
|
|
CDefHandler * anim = NULL;
|
|
std::ostringstream txt;
|
|
anim = getAnim(mode);
|
|
if(mode) //new week animation
|
|
{
|
|
txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
|
|
}
|
|
else //new day
|
|
{
|
|
txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
|
|
}
|
|
blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
|
|
printAtMiddle(txt.str(),pos.x+95,pos.y+31,FONT_MEDIUM,zwykly);
|
|
if (pom == anim->ourImages.size()-1)
|
|
toNextTick+=750;
|
|
}
|
|
|
|
void CInfoBar::newDay(int Day)
|
|
{
|
|
if(LOCPLINT->cb->getDate(1) != 1)
|
|
{
|
|
mode = 0; //showing day
|
|
}
|
|
else
|
|
{
|
|
switch(LOCPLINT->cb->getDate(2))
|
|
{
|
|
case 1:
|
|
mode = 1;
|
|
break;
|
|
case 2:
|
|
mode = 2;
|
|
break;
|
|
case 3:
|
|
mode = 3;
|
|
break;
|
|
case 4:
|
|
mode = 4;
|
|
break;
|
|
default:
|
|
mode = -1;
|
|
break;
|
|
}
|
|
}
|
|
pom = 0;
|
|
if(!(active & TIME))
|
|
activateTimer();
|
|
|
|
toNextTick = 500;
|
|
blitAnim(mode);
|
|
}
|
|
|
|
void CInfoBar::showComp(SComponent * comp, int time)
|
|
{
|
|
SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp");
|
|
blitAt(b,pos.x+8,pos.y+11);
|
|
blitAt(comp->getImg(),pos.x+52,pos.y+54);
|
|
printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,FONT_SMALL,zwykly);
|
|
printAtMiddleWB(comp->description,pos.x+94,pos.y+31,FONT_SMALL,26,zwykly);
|
|
SDL_FreeSurface(b);
|
|
activateTimer();
|
|
mode = 6;
|
|
toNextTick = time;
|
|
}
|
|
|
|
void CInfoBar::tick()
|
|
{
|
|
if((mode >= 0) && (mode < 5))
|
|
{
|
|
pom++;
|
|
if (pom >= getAnim(mode)->ourImages.size())
|
|
{
|
|
deactivateTimer();
|
|
toNextTick = -1;
|
|
mode = 5;
|
|
draw(screen2);
|
|
return;
|
|
}
|
|
toNextTick = 150;
|
|
blitAnim(mode);
|
|
}
|
|
else if (mode == 6)
|
|
{
|
|
deactivateTimer();
|
|
toNextTick = -1;
|
|
mode = 5;
|
|
draw(screen2);
|
|
}
|
|
|
|
}
|
|
|
|
void CInfoBar::show( SDL_Surface * to )
|
|
{
|
|
|
|
}
|
|
|
|
void CInfoBar::activate()
|
|
{
|
|
//CIntObject::activate();
|
|
}
|
|
|
|
void CInfoBar::deactivate()
|
|
{
|
|
//CIntObject::deactivate();
|
|
if(active & TIME)
|
|
deactivateTimer();
|
|
}
|
|
|
|
CAdvMapInt::CAdvMapInt(int Player)
|
|
:player(Player),
|
|
statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
|
|
kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second,
|
|
boost::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k),
|
|
|
|
underground(CGI->generaltexth->zelp[294].first,CGI->generaltexth->zelp[294].second,
|
|
boost::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u),
|
|
|
|
questlog(CGI->generaltexth->zelp[295].first,CGI->generaltexth->zelp[295].second,
|
|
boost::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q),
|
|
|
|
sleepWake(CGI->generaltexth->zelp[296].first,CGI->generaltexth->zelp[296].second,
|
|
boost::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w),
|
|
|
|
moveHero(CGI->generaltexth->zelp[297].first,CGI->generaltexth->zelp[297].second,
|
|
boost::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m),
|
|
|
|
spellbook(CGI->generaltexth->zelp[298].first,CGI->generaltexth->zelp[298].second,
|
|
boost::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c),
|
|
|
|
advOptions(CGI->generaltexth->zelp[299].first,CGI->generaltexth->zelp[299].second,
|
|
boost::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a),
|
|
|
|
sysOptions(CGI->generaltexth->zelp[300].first,CGI->generaltexth->zelp[300].second,
|
|
boost::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o),
|
|
|
|
nextHero(CGI->generaltexth->zelp[301].first,CGI->generaltexth->zelp[301].second,
|
|
boost::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h),
|
|
|
|
endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second,
|
|
boost::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e),
|
|
|
|
heroList(ADVOPT.hlistSize),
|
|
townList(ADVOPT.tlistSize,ADVOPT.tlistX,ADVOPT.tlistY,ADVOPT.tlistAU,ADVOPT.tlistAD)//(5,&genRect(192,48,747,196),747,196,747,372),
|
|
{
|
|
pos.x = pos.y = 0;
|
|
pos.w = screen->w;
|
|
pos.h = screen->h;
|
|
selection = NULL;
|
|
townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
|
|
LOCPLINT->adventureInt=this;
|
|
bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
|
|
graphics->blueToPlayersAdv(bg,player);
|
|
scrollingDir = 0;
|
|
updateScreen = false;
|
|
anim=0;
|
|
animValHitCount=0; //animation frame
|
|
heroAnim=0;
|
|
heroAnimValHitCount=0; // hero animation frame
|
|
|
|
heroList.init();
|
|
heroList.genList();
|
|
//townList.init();
|
|
townList.genList();
|
|
|
|
heroWindow = new CHeroWindow(this->player);
|
|
|
|
gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[0]));
|
|
gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[1]));
|
|
gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[2]));
|
|
gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[3]));
|
|
}
|
|
|
|
CAdvMapInt::~CAdvMapInt()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
delete heroWindow;
|
|
|
|
for(int i=0; i<gems.size(); i++)
|
|
delete gems[i];
|
|
}
|
|
|
|
void CAdvMapInt::fshowOverview()
|
|
{
|
|
GH.pushInt(new CKingdomInterface);
|
|
}
|
|
void CAdvMapInt::fswitchLevel()
|
|
{
|
|
if(!CGI->mh->map->twoLevel)
|
|
return;
|
|
if (position.z)
|
|
{
|
|
position.z--;
|
|
underground.curimg=0;
|
|
underground.show(screenBuf);
|
|
}
|
|
else
|
|
{
|
|
underground.curimg=1;
|
|
position.z++;
|
|
underground.show(screenBuf);
|
|
}
|
|
updateScreen = true;
|
|
minimap.draw(screenBuf);
|
|
}
|
|
void CAdvMapInt::fshowQuestlog()
|
|
{
|
|
}
|
|
void CAdvMapInt::fsleepWake()
|
|
{
|
|
}
|
|
void CAdvMapInt::fmoveHero()
|
|
{
|
|
if (selection->ID!=HEROI_TYPE)
|
|
return;
|
|
if (!terrain.currentPath)
|
|
return;
|
|
|
|
LOCPLINT->pim->unlock();
|
|
LOCPLINT->moveHero(static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection),*terrain.currentPath);
|
|
LOCPLINT->pim->lock();
|
|
}
|
|
|
|
void CAdvMapInt::fshowSpellbok()
|
|
{
|
|
if (selection->ID!=HEROI_TYPE) //checking necessary values
|
|
return;
|
|
|
|
|
|
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), (static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection)), false);
|
|
GH.pushInt(spellWindow);
|
|
}
|
|
|
|
void CAdvMapInt::fadventureOPtions()
|
|
{
|
|
GH.pushInt(new CAdventureOptions);
|
|
}
|
|
|
|
void CAdvMapInt::fsystemOptions()
|
|
{
|
|
CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(Rect::createCentered(487, 481), LOCPLINT);
|
|
GH.pushInt(sysopWindow);
|
|
}
|
|
|
|
void CAdvMapInt::fnextHero()
|
|
{
|
|
if(!LOCPLINT->wanderingHeroes.size()) //no wandering heroes
|
|
return;
|
|
|
|
int start = heroList.selected;
|
|
int i = start;
|
|
|
|
do
|
|
{
|
|
i++;
|
|
if(i >= LOCPLINT->wanderingHeroes.size())
|
|
i = 0;
|
|
} while (!LOCPLINT->wanderingHeroes[i]->movement && i!=start);
|
|
heroList.select(i);
|
|
}
|
|
|
|
void CAdvMapInt::fendTurn()
|
|
{
|
|
LOCPLINT->makingTurn = false;
|
|
LOCPLINT->cb->endTurn();
|
|
}
|
|
|
|
void CAdvMapInt::activate()
|
|
{
|
|
if(isActive())
|
|
{
|
|
tlog1 << "Error: advmapint already active...\n";
|
|
return;
|
|
}
|
|
screenBuf = screen;
|
|
LOCPLINT->statusbar = &statusbar;
|
|
activateMouseMove();
|
|
|
|
kingOverview.activate();
|
|
underground.activate();
|
|
questlog.activate();
|
|
sleepWake.activate();
|
|
moveHero.activate();
|
|
spellbook.activate();
|
|
sysOptions.activate();
|
|
advOptions.activate();
|
|
nextHero.activate();
|
|
endTurn.activate();
|
|
|
|
minimap.activate();
|
|
heroList.activate();
|
|
townList.activate();
|
|
terrain.activate();
|
|
infoBar.activate();
|
|
|
|
LOCPLINT->cingconsole->activate();
|
|
GH.fakeMouseMove(); //to restore the cursor
|
|
}
|
|
void CAdvMapInt::deactivate()
|
|
{
|
|
deactivateMouseMove();
|
|
scrollingDir = 0;
|
|
|
|
CGI->curh->changeGraphic(0,0);
|
|
kingOverview.deactivate();
|
|
underground.deactivate();
|
|
questlog.deactivate();
|
|
sleepWake.deactivate();
|
|
moveHero.deactivate();
|
|
spellbook.deactivate();
|
|
advOptions.deactivate();
|
|
sysOptions.deactivate();
|
|
nextHero.deactivate();
|
|
endTurn.deactivate();
|
|
minimap.deactivate();
|
|
heroList.deactivate();
|
|
townList.deactivate();
|
|
terrain.deactivate();
|
|
infoBar.deactivate();
|
|
infoBar.mode=-1;
|
|
|
|
LOCPLINT->cingconsole->deactivate();
|
|
}
|
|
void CAdvMapInt::showAll(SDL_Surface *to)
|
|
{
|
|
blitAt(bg,0,0,to);
|
|
|
|
kingOverview.show(to);
|
|
underground.show(to);
|
|
questlog.show(to);
|
|
sleepWake.show(to);
|
|
moveHero.show(to);
|
|
spellbook.show(to);
|
|
advOptions.show(to);
|
|
sysOptions.show(to);
|
|
nextHero.show(to);
|
|
endTurn.show(to);
|
|
|
|
minimap.draw(to);
|
|
heroList.draw(to);
|
|
townList.draw(to);
|
|
updateScreen = true;
|
|
show(to);
|
|
|
|
resdatabar.draw(to);
|
|
|
|
statusbar.show(to);
|
|
|
|
infoBar.draw(to);
|
|
LOCPLINT->cingconsole->show(to);
|
|
}
|
|
void CAdvMapInt::show(SDL_Surface *to)
|
|
{
|
|
++animValHitCount; //for animations
|
|
if(animValHitCount == 8)
|
|
{
|
|
CGI->mh->updateWater();
|
|
animValHitCount = 0;
|
|
++anim;
|
|
updateScreen = true;
|
|
}
|
|
++heroAnim;
|
|
|
|
//if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
|
|
if((animValHitCount % (4/LOCPLINT->sysOpts.mapScrollingSpeed)) == 0
|
|
&&
|
|
(GH.topInt() == this)
|
|
|| SDL_GetKeyState(NULL)[SDLK_LCTRL]
|
|
|| SDL_GetKeyState(NULL)[SDLK_RCTRL]
|
|
)
|
|
{
|
|
if( (scrollingDir & LEFT) && (position.x>-CGI->mh->frameW) )
|
|
position.x--;
|
|
|
|
if( (scrollingDir & RIGHT) && (position.x < CGI->mh->map->width - CGI->mh->tilesW + CGI->mh->frameW) )
|
|
position.x++;
|
|
|
|
if( (scrollingDir & UP) && (position.y>-CGI->mh->frameH) )
|
|
position.y--;
|
|
|
|
if( (scrollingDir & DOWN) && (position.y < CGI->mh->map->height - CGI->mh->tilesH + CGI->mh->frameH) )
|
|
position.y++;
|
|
|
|
if(scrollingDir)
|
|
{
|
|
updateScreen = true;
|
|
updateMinimap=true;
|
|
}
|
|
}
|
|
if(updateScreen)
|
|
{
|
|
terrain.show(to);
|
|
for(int i=0;i<4;i++)
|
|
blitAt(gems[i]->ourImages[LOCPLINT->playerID].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to);
|
|
updateScreen=false;
|
|
LOCPLINT->cingconsole->show(to);
|
|
}
|
|
if (updateMinimap)
|
|
{
|
|
minimap.draw(to);
|
|
updateMinimap=false;
|
|
}
|
|
}
|
|
|
|
void CAdvMapInt::selectionChanged()
|
|
{
|
|
const CGTownInstance *to = townList.items[townList.selected];
|
|
select(to);
|
|
}
|
|
void CAdvMapInt::centerOn(int3 on)
|
|
{
|
|
// TODO:convertPosition should not belong to CGHeroInstance, and it
|
|
// should be split in 2 methods.
|
|
on = CGHeroInstance::convertPosition(on, false);
|
|
|
|
on.x -= CGI->mh->frameW;
|
|
on.y -= CGI->mh->frameH;
|
|
|
|
on = LOCPLINT->repairScreenPos(on);
|
|
|
|
LOCPLINT->adventureInt->position = on;
|
|
LOCPLINT->adventureInt->updateScreen=true;
|
|
updateMinimap=true;
|
|
underground.curimg = on.z; //change underground switch button image
|
|
if(GH.topInt() == this)
|
|
underground.redraw();
|
|
}
|
|
void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
|
{
|
|
ui8 Dir = 0;
|
|
int k = key.keysym.sym;
|
|
switch(k)
|
|
{
|
|
case SDLK_i:
|
|
if(isActive())
|
|
CAdventureOptions::showScenarioInfo();
|
|
return;
|
|
case SDLK_s:
|
|
if(isActive())
|
|
GH.pushInt(new CSelectionScreen(saveGame));
|
|
return;
|
|
case SDLK_SPACE: //space - try to revisit current object with selected hero
|
|
{
|
|
if(!isActive())
|
|
return;
|
|
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance*>(selection);
|
|
if(h && key.state == SDL_PRESSED)
|
|
{
|
|
LOCPLINT->pim->unlock();
|
|
LOCPLINT->cb->moveHero(h,h->pos);
|
|
LOCPLINT->pim->lock();
|
|
}
|
|
}
|
|
return;
|
|
case SDLK_RETURN:
|
|
{
|
|
if(!isActive() || !selection || key.state != SDL_PRESSED)
|
|
return;
|
|
if(selection->ID == HEROI_TYPE)
|
|
LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(selection));
|
|
else if(selection->ID == TOWNI_TYPE)
|
|
LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(selection));
|
|
return;
|
|
}
|
|
case SDLK_t:
|
|
{
|
|
//act on key down if marketplace windows is not already opened
|
|
if(key.state != SDL_PRESSED || GH.topInt()->type & BLOCK_ADV_HOTKEYS) return;
|
|
|
|
//check if we have aby marketplace
|
|
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo();
|
|
size_t i = 0;
|
|
for(; i<towns.size(); i++)
|
|
if(vstd::contains(towns[i]->builtBuildings, 14))
|
|
break;
|
|
|
|
if(i != towns.size()) //if any town has marketplace, open window
|
|
GH.pushInt(new CMarketplaceWindow);
|
|
else //if not - complain
|
|
LOCPLINT->showInfoDialog("No available marketplace!", std::vector<SComponent*>(), soundBase::sound_todo);
|
|
return;
|
|
}
|
|
default:
|
|
{
|
|
static const int3 directions[] = { int3(-1, +1, 0), int3(0, +1, 0), int3(+1, +1, 0),
|
|
int3(-1, 0, 0), int3(0, 0, 0), int3(+1, 0, 0),
|
|
int3(-1, -1, 0), int3(0, -1, 0), int3(+1, -1, 0) };
|
|
|
|
//numpad arrow
|
|
if(isArrowKey(SDLKey(k)))
|
|
{
|
|
switch(k)
|
|
{
|
|
case SDLK_UP:
|
|
Dir = UP;
|
|
break;
|
|
case SDLK_LEFT:
|
|
Dir = LEFT;
|
|
break;
|
|
case SDLK_RIGHT:
|
|
Dir = RIGHT;
|
|
break;
|
|
case SDLK_DOWN:
|
|
Dir = DOWN;
|
|
break;
|
|
}
|
|
|
|
k = arrowToNum(SDLKey(k));
|
|
}
|
|
|
|
if(!isActive() || LOCPLINT->ctrlPressed())//ctrl makes arrow move screen, not hero
|
|
break;
|
|
|
|
k -= SDLK_KP0 + 1;
|
|
if(k < 0 || k > 8 || key.state != SDL_PRESSED)
|
|
return;
|
|
|
|
|
|
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(selection);
|
|
if(!h) break;
|
|
if(k == 4)
|
|
{
|
|
centerOn(h->getPosition(false));
|
|
return;
|
|
}
|
|
|
|
int3 dir = directions[k];
|
|
|
|
CGPath &path = paths[h];
|
|
terrain.currentPath = &path;
|
|
if(!LOCPLINT->cb->getPath2(h->getPosition(false) + dir, path))
|
|
{
|
|
terrain.currentPath = NULL;
|
|
return;
|
|
}
|
|
|
|
if(!path.nodes[0].turns)
|
|
{
|
|
LOCPLINT->pim->unlock();
|
|
LOCPLINT->moveHero(h, path);
|
|
LOCPLINT->pim->lock();
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
if(Dir && key.state == SDL_PRESSED //arrow is pressed
|
|
&& LOCPLINT->ctrlPressed()
|
|
)
|
|
scrollingDir |= Dir;
|
|
else
|
|
scrollingDir &= ~Dir;
|
|
}
|
|
void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
|
|
{
|
|
if (down)
|
|
{
|
|
CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID,true);
|
|
CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
|
|
GH.pushInt(rcpi);
|
|
}
|
|
}
|
|
int3 CAdvMapInt::verifyPos(int3 ver)
|
|
{
|
|
if (ver.x<0)
|
|
ver.x=0;
|
|
if (ver.y<0)
|
|
ver.y=0;
|
|
if (ver.z<0)
|
|
ver.z=0;
|
|
if (ver.x>=CGI->mh->sizes.x)
|
|
ver.x=CGI->mh->sizes.x-1;
|
|
if (ver.y>=CGI->mh->sizes.y)
|
|
ver.y=CGI->mh->sizes.y-1;
|
|
if (ver.z>=CGI->mh->sizes.z)
|
|
ver.z=CGI->mh->sizes.z-1;
|
|
return ver;
|
|
}
|
|
|
|
void CAdvMapInt::select(const CArmedInstance *sel )
|
|
{
|
|
LOCPLINT->cb->setSelection(sel);
|
|
|
|
centerOn(sel->pos);
|
|
selection = sel;
|
|
|
|
terrain.currentPath = NULL;
|
|
if(sel->ID==TOWNI_TYPE)
|
|
{
|
|
int pos = vstd::findPos(townList.items,sel);
|
|
townList.selected = pos;
|
|
townList.fixPos();
|
|
}
|
|
else //hero selected
|
|
{
|
|
const CGHeroInstance *h = static_cast<const CGHeroInstance*>(sel);
|
|
|
|
if(LOCPLINT->getWHero(heroList.selected) != h)
|
|
{
|
|
heroList.selected = heroList.getPosOfHero(h);
|
|
heroList.fixPos();
|
|
}
|
|
|
|
if(vstd::contains(paths,h)) //hero has assigned path
|
|
{
|
|
CGPath &path = paths[h];
|
|
if(!path.nodes.size())
|
|
{
|
|
tlog3 << "Warning: empty path found...\n";
|
|
paths.erase(h);
|
|
}
|
|
else
|
|
{
|
|
assert(h->getPosition(false) == path.startPos());
|
|
//update the hero path in case of something has changed on map
|
|
if(LOCPLINT->cb->getPath2(path.endPos(), path))
|
|
terrain.currentPath = &path;
|
|
else
|
|
paths.erase(h);
|
|
}
|
|
}
|
|
}
|
|
townList.draw(screen);
|
|
heroList.draw(screen);
|
|
infoBar.draw(screen);
|
|
}
|
|
|
|
void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
|
|
{
|
|
//adventure map scrolling with mouse
|
|
if(!SDL_GetKeyState(NULL)[SDLK_LCTRL] && isActive())
|
|
{
|
|
if(sEvent.x<15)
|
|
{
|
|
scrollingDir |= LEFT;
|
|
}
|
|
else
|
|
{
|
|
scrollingDir &= ~LEFT;
|
|
}
|
|
if(sEvent.x>screen->w-15)
|
|
{
|
|
scrollingDir |= RIGHT;
|
|
}
|
|
else
|
|
{
|
|
scrollingDir &= ~RIGHT;
|
|
}
|
|
if(sEvent.y<15)
|
|
{
|
|
scrollingDir |= UP;
|
|
}
|
|
else
|
|
{
|
|
scrollingDir &= ~UP;
|
|
}
|
|
if(sEvent.y>screen->h-15)
|
|
{
|
|
scrollingDir |= DOWN;
|
|
}
|
|
else
|
|
{
|
|
scrollingDir &= ~DOWN;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CAdvMapInt::isActive()
|
|
{
|
|
return active & ~CIntObject::KEYBOARD;
|
|
}
|
|
|
|
void CAdvMapInt::eraseCurrentPathOf( const CGHeroInstance * ho )
|
|
{
|
|
assert(vstd::contains(paths, ho));
|
|
assert(ho == selection);
|
|
|
|
paths.erase(ho);
|
|
terrain.currentPath = NULL;
|
|
}
|
|
|
|
CAdventureOptions::CAdventureOptions()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture(BitmapHandler::loadBitmap("ADVOPTS.bmp"), 0, 0);
|
|
graphics->blueToPlayersAdv(bg->bg, LOCPLINT->playerID);
|
|
pos = bg->center();
|
|
exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
|
|
|
|
//scenInfo = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 24, "ADVINFO.DEF",SDLK_i);
|
|
scenInfo = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 198, "ADVINFO.DEF",SDLK_i);
|
|
scenInfo->callback += CAdventureOptions::showScenarioInfo;
|
|
//viewWorld = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
|
|
|
|
puzzle = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 81, "ADVPUZ.DEF");;
|
|
puzzle->callback += boost::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT);
|
|
}
|
|
|
|
CAdventureOptions::~CAdventureOptions()
|
|
{
|
|
}
|
|
|
|
void CAdventureOptions::showScenarioInfo()
|
|
{
|
|
GH.pushInt(new CScenarioInfo(LOCPLINT->cb->getMapHeader(), LOCPLINT->cb->getStartInfo()));
|
|
} |