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vcmi/hch/CArtHandler.h
OnionKnight 790a77c280 Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00

72 lines
2.1 KiB
C++

#ifndef __CARTHANDLER_H__
#define __CARTHANDLER_H__
#include "../global.h"
#include "../lib/HeroBonus.h"
#include <set>
#include <list>
#include <string>
#include <vector>
/*
* CArtHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CDefHandler;
class DLL_EXPORT CArtifact //container for artifacts
{
std::string name, description; //set if custom
public:
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
const std::string &Name() const; //getter
const std::string &Description() const; //getter
bool isBig () const;
bool fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slot) const;
ui32 price;
std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
std::vector<ui32> * constituents; // Artifacts IDs a combined artifact consists of, or NULL.
EartClass aClass;
ui32 id;
std::list<HeroBonus> bonuses; //bonuses given by artifact
template <typename Handler> void serialize(Handler &h, const int version)
{
h & name & description & price & possibleSlots & constituents & aClass & id & bonuses;
}
};
class DLL_EXPORT CArtHandler //handles artifacts
{
void giveArtBonus(int aid, HeroBonus::BonusType type, int val, int subtype = -1);
public:
std::vector<CArtifact*> treasures, minors, majors, relics;
std::vector<CArtifact> artifacts;
std::set<ui32> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
void loadArtifacts(bool onlyTxt);
void sortArts();
void addBonuses();
void clear();
bool isBigArtifact (ui32 artID) {return bigArtifacts.find(artID) != bigArtifacts.end();}
void equipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID);
void unequipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID);
static int convertMachineID(int id, bool creToArt);
CArtHandler();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & artifacts;
if(!h.saving)
sortArts();
}
};
#endif // __CARTHANDLER_H__