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https://github.com/vcmi/vcmi.git
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e67f8afdd9
- config folder with all json files is used via new FS API - fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
650 lines
17 KiB
C++
650 lines
17 KiB
C++
#include "StdInc.h"
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#include "CMessage.h"
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#include "SDL_ttf.h"
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#include "CDefHandler.h"
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#include "CAnimation.h"
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#include "CGameInfo.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "Graphics.h"
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#include "GUIClasses.h"
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#include "CConfigHandler.h"
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#include "CBitmapHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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/*
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* CMessage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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//extern SDL_Surface * screen;
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const int COMPONENT_TO_SUBTITLE = 17;
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const int BETWEEN_COMPS_ROWS = 10;
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const int BEFORE_COMPONENTS = 30;
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const int SIDE_MARGIN = 30;
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template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
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{
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std::pair<T,U> ret;
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ret.first = std::max(x.first,y.first);
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ret.second = std::max(x.second,y.second);
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return ret;
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}
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//One image component + subtitles below it
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class ComponentResolved : public CIntObject
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{
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public:
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CComponent *comp;
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//blit component with image centered at this position
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void showAll(SDL_Surface * to);
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//ComponentResolved(); //c-tor
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ComponentResolved(CComponent *Comp); //c-tor
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~ComponentResolved(); //d-tor
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};
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// Full set of components for blitting on dialog box
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struct ComponentsToBlit
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{
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std::vector< std::vector<ComponentResolved*> > comps;
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int w, h;
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void blitCompsOnSur(SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret);
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ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, SDL_Surface* _or); //c-tor
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~ComponentsToBlit(); //d-tor
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};
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namespace
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{
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CDefHandler * ok, *cancel;
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std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
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SDL_Surface * background = NULL;
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}
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void CMessage::init()
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{
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{
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piecesOfBox.resize(GameConstants::PLAYER_LIMIT);
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for (int i=0;i<GameConstants::PLAYER_LIMIT;i++)
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{
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CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
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if (i==1)
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{
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for (size_t j=0;j<bluePieces->ourImages.size();++j)
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{
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piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
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bluePieces->ourImages[j].bitmap->refcount++;
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}
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}
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for (size_t j=0;j<bluePieces->ourImages.size();++j)
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{
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graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i);
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piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
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bluePieces->ourImages[j].bitmap->refcount++;
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}
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delete bluePieces;
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}
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background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
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SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
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}
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ok = CDefHandler::giveDef("IOKAY.DEF");
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cancel = CDefHandler::giveDef("ICANCEL.DEF");
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}
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void CMessage::dispose()
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{
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for (int i=0;i<GameConstants::PLAYER_LIMIT;i++)
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{
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for (size_t j=0; j<piecesOfBox[i].size(); ++j)
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{
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SDL_FreeSurface(piecesOfBox[i][j]);
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}
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}
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SDL_FreeSurface(background);
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delete ok;
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delete cancel;
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}
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SDL_Surface * CMessage::drawDialogBox(int w, int h, int playerColor)
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{
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//prepare surface
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SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
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for (int i=0; i<w; i+=background->w)//background
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{
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for (int j=0; j<h; j+=background->h)
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{
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Rect srcR(0,0,background->w, background->h);
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Rect dstR(i,j,w,h);
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CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
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}
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}
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drawBorder(playerColor, ret, w, h);
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return ret;
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}
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/* The map file contains long texts, with or without line breaks. This
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* method takes such a text and breaks it into into several lines. */
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std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineSize/*=30*/, const boost::function<int(char)> &charMetric /*= 0*/, bool allowLeadingWhitespace /*= false*/ )
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{
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std::vector<std::string> ret;
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boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
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while (text.length())
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{
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ui32 lineLength = 0; //in characters or given char metric
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ui32 z = 0; //our position in text
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bool opened = false;//if we have an unclosed brace in current line
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bool lineManuallyBroken = false;
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while(z < text.length() && text[z] != 0x0a && lineLength < maxLineSize)
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{
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/* We don't count braces in string length. */
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if (text[z] == '{')
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opened=true;
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else if (text[z]=='}')
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opened=false;
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else if(charMetric)
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lineLength += charMetric(text[z]);
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else
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lineLength++;
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z++;
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}
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if (z < text.length() && (text[z] != 0x0a))
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{
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/* We have a long line. Try to do a nice line break, if
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* possible. We backtrack on the line until we find a
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* suitable character.
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* Note: Cyrillic symbols have indexes 220-255 so we need
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* to use ui8 for comparison
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*/
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int pos = z-1;
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while(pos > 0 && ((ui8)text[pos]) > ' ' )
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pos --;
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if (pos > 0)
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z = pos+1;
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}
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if(z) //non-blank line
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{
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ret.push_back(text.substr(0, z));
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if (opened)
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/* Close the brace for the current line. */
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ret.back() += '}';
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text.erase(0, z);
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}
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else if(text[z] == 0x0a) //blank line
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{
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ret.push_back(""); //add empty string, no extra actions needed
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}
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if (text.length() && text[0] == 0x0a)
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{
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/* Braces do not carry over lines. The map author forgot
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* to close it. */
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opened = false;
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/* Remove LF */
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text.erase(0, 1);
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lineManuallyBroken = true;
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}
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if(!allowLeadingWhitespace || !lineManuallyBroken)
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boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
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if (opened)
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{
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/* Add an opening brace for the next line. */
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if (text.length())
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text.insert(0, "{");
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}
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}
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/* Trim whitespaces of every line. */
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if(!allowLeadingWhitespace)
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for (size_t i=0; i<ret.size(); i++)
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boost::algorithm::trim(ret[i]);
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return ret;
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}
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std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
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{
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return breakText(text, maxLineWidth, boost::bind(&Font::getCharWidth, graphics->fonts[font], _1), true);
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}
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std::pair<int,int> CMessage::getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight)
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{
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std::pair<int,int> ret;
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ret.first = -1;
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ret.second=0;
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for (size_t i=0; i<txtg->size();i++) //we are searching widest line and total height
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{
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int lw=0;
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for (size_t j=0;j<(*txtg)[i].size();j++)
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{
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lw+=(*txtg)[i][j]->w;
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ret.second+=(*txtg)[i][j]->h;
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}
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if(!(*txtg)[i].size())
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ret.second+=fontHeight;
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if (ret.first<lw)
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ret.first=lw;
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}
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return ret;
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}
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// Blit the text in txtg onto one surface. txtg contains lines of
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// text. Each line can be split into pieces. Currently only lines with
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// the same height are supported (ie. fontHeight).
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SDL_Surface * CMessage::blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos)
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{
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for (size_t i=0; i<txtg->size(); i++, curh += fontHeight)
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{
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int lw=0; //line width
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for (size_t j=0;j<(*txtg)[i].size();j++)
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lw+=(*txtg)[i][j]->w;
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int pw = (xCenterPos < 0) ? ret->w/2 : xCenterPos;
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pw -= lw/2; //x coord for the start of the text
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int tw = pw;
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for (size_t j=0;j<(*txtg)[i].size();j++) //blit text
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{
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SDL_Surface *surf = (*txtg)[i][j];
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blitAt(surf, tw, curh, ret);
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tw+=surf->w;
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SDL_FreeSurface(surf);
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(*txtg)[i][j] = NULL;
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}
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}
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return ret;
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}
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SDL_Surface * FNT_RenderText (EFonts font, std::string text, SDL_Color kolor= Colors::Cornsilk)
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{
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if (graphics->fontsTrueType[font])
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return TTF_RenderText_Blended(graphics->fontsTrueType[font], text.c_str(), kolor);
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const Font *f = graphics->fonts[font];
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int w = f->getWidth(text.c_str()),
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h = f->height;
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SDL_Surface * ret = CSDL_Ext::newSurface(w, h, screen);
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CSDL_Ext::fillRect (ret, NULL, SDL_MapRGB(ret->format,128,128,128));//if use default black - no shadowing
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SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,128,128,128));
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CSDL_Ext::printAt(text.c_str(), 0, 0, font, kolor, ret);
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return ret;
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}
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std::vector<std::vector<SDL_Surface*> > * CMessage::drawText(std::vector<std::string> * brtext, int &fontHeigh, EFonts font)
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{
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std::vector<std::vector<SDL_Surface*> > * txtg = new std::vector<std::vector<SDL_Surface*> >();
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txtg->resize(brtext->size());
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if (graphics->fontsTrueType[font])
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fontHeigh = TTF_FontHeight(graphics->fontsTrueType[font]);
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else
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fontHeigh = graphics->fonts[font]->height;
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for (size_t i=0; i<brtext->size();i++) //foreach line
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{
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while((*brtext)[i].length()) //if something left
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{
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size_t z;
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/* Handle normal text. */
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z = 0;
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while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('{'))
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z++;
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if (z)
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(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), Colors::Cornsilk));
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(*brtext)[i].erase(0,z);
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if ((*brtext)[i].length() && (*brtext)[i][0] == '{')
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/* Remove '{' */
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(*brtext)[i].erase(0,1);
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if ((*brtext)[i].length()==0)
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/* End of line */
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continue;
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/* This text will be highlighted. */
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z = 0;
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while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('}'))
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z++;
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if (z)
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(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), Colors::Jasmine));
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(*brtext)[i].erase(0,z);
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if ((*brtext)[i].length() && (*brtext)[i][0] == '}')
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/* Remove '}' */
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(*brtext)[i].erase(0,1);
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} //ends while((*brtext)[i].length())
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} //ends for(int i=0; i<brtext->size();i++)
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return txtg;
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}
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SDL_Surface * CMessage::drawBoxTextBitmapSub( int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline/*=30*/, int imgToBmp/*=55*/ )
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{
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int curh;
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int fontHeight;
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std::vector<std::string> tekst = breakText(text,charperline);
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std::vector<std::vector<SDL_Surface*> > * txtg = drawText(&tekst, fontHeight);
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std::pair<int,int> txts = getMaxSizes(txtg, fontHeight), boxs;
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boxs.first = std::max(txts.first,bitmap->w) // text/bitmap max width
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+ 50; //side margins
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boxs.second =
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(curh=45) //top margin
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+ txts.second //text total height
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+ imgToBmp //text <=> img
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+ bitmap->h
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+ 5 // to sibtitle
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+ (*txtg)[0][0]->h
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+ 30;
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SDL_Surface *ret = drawDialogBox(boxs.first,boxs.second,player);
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blitTextOnSur(txtg,fontHeight,curh,ret);
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curh += imgToBmp;
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blitAt(bitmap,(ret->w/2)-(bitmap->w/2),curh,ret);
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curh += bitmap->h + 5;
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CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+10,FONT_SMALL,Colors::Cornsilk,ret);
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delete txtg;
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return ret;
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}
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void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player)
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{
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SDL_Surface * _or = NULL;
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if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
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_or = FNT_RenderText(FONT_MEDIUM,CGI->generaltexth->allTexts[4],Colors::Cornsilk);
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const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
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for(int i = 0;
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i < ARRAY_COUNT(sizes)
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&& sizes[i][0] < screen->w - 150
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&& sizes[i][1] < screen->h - 150
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&& ret->text->slider;
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i++)
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{
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ret->text->setBounds(sizes[i][0], sizes[i][1]);
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}
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if(ret->text->slider)
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ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
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std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
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ComponentsToBlit comps(ret->components,500,_or);
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if (ret->components.size())
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winSize.second += 10 + comps.h; //space to first component
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int bw = 0;
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if (ret->buttons.size())
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{
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// Compute total width of buttons
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bw = 20*(ret->buttons.size()-1); // space between all buttons
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for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
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bw+=ret->buttons[i]->pos.w;
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winSize.second += 20 + //before button
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ok->ourImages[0].bitmap->h; //button
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}
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// Clip window size
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vstd::amax(winSize.second, 50);
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vstd::amax(winSize.first, 80);
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vstd::amax(winSize.first, comps.w);
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vstd::amax(winSize.first, bw);
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vstd::amin(winSize.first, screen->w - 150);
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ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
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ret->pos.h=ret->bitmap->h;
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ret->pos.w=ret->bitmap->w;
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ret->center();
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int curh = SIDE_MARGIN;
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int xOffset = (ret->pos.w - ret->text->pos.w)/2;
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if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
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{
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if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
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curh = (ret->bitmap->h - ret->text->pos.h)/2;
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}
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ret->text->moveBy(Point(xOffset, curh));
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curh += ret->text->pos.h;
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if (ret->components.size())
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{
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curh += BEFORE_COMPONENTS;
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comps.blitCompsOnSur (_or, 10, curh, ret->bitmap);
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}
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if(ret->buttons.size())
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{
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// Position the buttons at the bottom of the window
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bw = (ret->bitmap->w/2) - (bw/2);
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curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
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for(size_t i=0; i<ret->buttons.size(); i++)
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{
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ret->buttons[i]->moveBy(Point(bw, curh));
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bw += ret->buttons[i]->pos.w + 20;
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}
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}
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for(size_t i=0; i<ret->components.size(); i++)
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ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
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if(_or)
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SDL_FreeSurface(_or);
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}
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void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x, int y)
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{
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std::vector<SDL_Surface *> &box = piecesOfBox[playerColor];
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// Note: this code assumes that the corner dimensions are all the same.
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// Horizontal borders
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int start_x = x + box[0]->w;
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const int stop_x = x + w - box[1]->w;
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const int bottom_y = y+h-box[7]->h+1;
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while (start_x < stop_x) {
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int cur_w = stop_x - start_x;
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if (cur_w > box[6]->w)
|
|
cur_w = box[6]->w;
|
|
|
|
// Top border
|
|
Rect srcR(0, 0, cur_w, box[6]->h);
|
|
Rect dstR(start_x, y, 0, 0);
|
|
CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
|
|
|
|
// Bottom border
|
|
dstR.y = bottom_y;
|
|
CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);
|
|
|
|
start_x += cur_w;
|
|
}
|
|
|
|
// Vertical borders
|
|
int start_y = y + box[0]->h;
|
|
const int stop_y = y + h - box[2]->h+1;
|
|
const int right_x = x+w-box[5]->w;
|
|
while (start_y < stop_y) {
|
|
int cur_h = stop_y - start_y;
|
|
if (cur_h > box[4]->h)
|
|
cur_h = box[4]->h;
|
|
|
|
// Left border
|
|
Rect srcR(0, 0, box[4]->w, cur_h);
|
|
Rect dstR(x, start_y, 0, 0);
|
|
CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);
|
|
|
|
// Right border
|
|
dstR.x = right_x;
|
|
CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);
|
|
|
|
start_y += cur_h;
|
|
}
|
|
|
|
//corners
|
|
Rect dstR(x, y, box[0]->w, box[0]->h);
|
|
CSDL_Ext::blitSurface(box[0], NULL, ret, &dstR);
|
|
|
|
dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h);
|
|
CSDL_Ext::blitSurface(box[1], NULL, ret, &dstR);
|
|
|
|
dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
|
|
CSDL_Ext::blitSurface(box[2], NULL, ret, &dstR);
|
|
|
|
dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
|
|
CSDL_Ext::blitSurface(box[3], NULL, ret, &dstR);
|
|
}
|
|
|
|
ComponentResolved::ComponentResolved( CComponent *Comp ):
|
|
comp(Comp)
|
|
{
|
|
//Temporary assign ownership on comp
|
|
if (parent)
|
|
parent->removeChild(this);
|
|
if (comp->parent)
|
|
{
|
|
comp->parent->addChild(this);
|
|
comp->parent->removeChild(comp);
|
|
}
|
|
|
|
addChild(comp);
|
|
defActions = 255 - DISPOSE;
|
|
pos.x = pos.y = 0;
|
|
|
|
pos.w = comp->pos.w;
|
|
pos.h = comp->pos.h;
|
|
}
|
|
|
|
ComponentResolved::~ComponentResolved()
|
|
{
|
|
if (parent)
|
|
{
|
|
removeChild(comp);
|
|
parent->addChild(comp);
|
|
}
|
|
}
|
|
|
|
void ComponentResolved::showAll(SDL_Surface *to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
comp->showAll(to);
|
|
}
|
|
|
|
ComponentsToBlit::~ComponentsToBlit()
|
|
{
|
|
for(size_t i=0; i<comps.size(); i++)
|
|
for(size_t j = 0; j < comps[i].size(); j++)
|
|
delete comps[i][j];
|
|
|
|
}
|
|
|
|
ComponentsToBlit::ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, SDL_Surface* _or)
|
|
{
|
|
w = h = 0;
|
|
if(SComps.empty())
|
|
return;
|
|
|
|
comps.resize(1);
|
|
int curw = 0;
|
|
int curr = 0; //current row
|
|
|
|
for(size_t i=0;i<SComps.size();i++)
|
|
{
|
|
ComponentResolved *cur = new ComponentResolved(SComps[i]);
|
|
|
|
int toadd = (cur->pos.w + 12 + (_or ? _or->w : 0));
|
|
if (curw + toadd > maxw)
|
|
{
|
|
curr++;
|
|
vstd::amax(w,curw);
|
|
curw = cur->pos.w;
|
|
comps.resize(curr+1);
|
|
}
|
|
else
|
|
{
|
|
curw += toadd;
|
|
vstd::amax(w,curw);
|
|
}
|
|
|
|
comps[curr].push_back(cur);
|
|
}
|
|
|
|
for(size_t i=0;i<comps.size();i++)
|
|
{
|
|
int maxHeight = 0;
|
|
for(size_t j=0;j<comps[i].size();j++)
|
|
vstd::amax(maxHeight, comps[i][j]->pos.h);
|
|
|
|
h += maxHeight + BETWEEN_COMPS_ROWS;
|
|
}
|
|
}
|
|
|
|
void ComponentsToBlit::blitCompsOnSur( SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret )
|
|
{
|
|
for (size_t i=0;i<comps.size();i++)//for each row
|
|
{
|
|
int totalw=0, maxHeight=0;
|
|
for(size_t j=0;j<(comps)[i].size();j++)//find max height & total width in this row
|
|
{
|
|
ComponentResolved *cur = (comps)[i][j];
|
|
totalw += cur->pos.w;
|
|
vstd::amax(maxHeight, cur->pos.h);
|
|
}
|
|
|
|
//add space between comps in this row
|
|
if(_or)
|
|
totalw += (inter*2+_or->w) * ((comps)[i].size() - 1);
|
|
else
|
|
totalw += (inter) * ((comps)[i].size() - 1);
|
|
|
|
int middleh = curh + maxHeight/2;//axis for image aligment
|
|
int curw = ret->w/2 - totalw/2;
|
|
|
|
for(size_t j=0;j<(comps)[i].size();j++)
|
|
{
|
|
ComponentResolved *cur = (comps)[i][j];
|
|
cur->moveTo(Point(curw, curh));
|
|
|
|
//blit component
|
|
cur->showAll(ret);
|
|
curw += cur->pos.w;
|
|
|
|
//if there is subsequent component blit "or"
|
|
if(j<((comps)[i].size()-1))
|
|
{
|
|
if(_or)
|
|
{
|
|
curw+=inter;
|
|
blitAt(_or,curw,middleh-(_or->h/2),ret);
|
|
curw+=_or->w;
|
|
}
|
|
curw+=inter;
|
|
}
|
|
}
|
|
curh += maxHeight + BETWEEN_COMPS_ROWS;
|
|
}
|
|
}
|