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vcmi/lib/spells
2016-10-01 09:07:18 +03:00
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AdventureSpellMechanics.cpp Get rid of IBonusBearer::getBonusesCount it had only one usage 2016-10-01 06:51:12 +03:00
AdventureSpellMechanics.h Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
BattleSpellMechanics.cpp Use range limit selector when modifying bonus lists and checking for spell bonuses 2016-09-30 17:12:28 +03:00
BattleSpellMechanics.h Fixed http://bugs.vcmi.eu/view.php?id=2269 2016-09-24 11:25:29 +03:00
CDefaultSpellMechanics.cpp Merge remote-tracking branch 'remotes/vmarkovtsev/BonusList-shared_ptr' into develop 2016-09-29 17:12:05 +03:00
CDefaultSpellMechanics.h Dispell fixes 2016-09-29 16:50:33 +03:00
CreatureSpellMechanics.cpp get rid of IBonusBearer::getSpellBonuses & Selector::anyRange 2016-10-01 09:07:18 +03:00
CreatureSpellMechanics.h Handle AcidBreathDamage immunity in standard way. 2016-09-06 10:52:54 +03:00
CSpellHandler.cpp Fixed http://bugs.vcmi.eu/view.php?id=2268 2016-09-29 23:14:22 +03:00
CSpellHandler.h Fixed http://bugs.vcmi.eu/view.php?id=2268 2016-09-29 23:14:22 +03:00
ISpellMechanics.cpp Hide effectValue calculation inside BattleSpellCastParameters 2016-09-18 15:27:22 +03:00
ISpellMechanics.h Added a few safety checks 2016-09-18 16:30:03 +03:00
Magic.h Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
SpellMechanics.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h