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vcmi
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Code
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vcmi
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lib
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gameState
History
Ivan Savenko
96c81be68e
Win/loss conditions now use VariantIdentifier. Removed non-implemented
...
options
2023-11-15 15:55:19 +02:00
..
CGameState.cpp
Win/loss conditions now use VariantIdentifier. Removed non-implemented
2023-11-15 15:55:19 +02:00
CGameState.h
Moved stateful artifact randomization logic to gamestate from handler
2023-11-08 21:27:05 +02:00
CGameStateCampaign.cpp
Remove few more implicit conversions
2023-11-15 15:55:19 +02:00
CGameStateCampaign.h
Replaced hero crossover logic with one that actually matches H3
2023-06-26 17:15:59 +03:00
EVictoryLossCheckResult.h
Fix
2023-09-09 14:27:51 +02:00
InfoAboutArmy.cpp
Improvements to type safety of Identifier class
2023-10-04 18:05:23 +03:00
InfoAboutArmy.h
Improvements to type safety of Identifier class
2023-10-04 18:05:23 +03:00
QuestInfo.h
…
SThievesGuildInfo.h
Remove few more implicit conversions
2023-11-15 15:55:19 +02:00
TavernHeroesPool.cpp
Only apply normal mana regen for retreated heroes in taverns (h3 logic)
2023-11-12 19:30:33 +02:00
TavernHeroesPool.h
Remove bitmasks of PlayerColor's. Add encode/decode methods
2023-09-04 18:56:16 +03:00
TavernSlot.h
Update tavern on end of 7th turn of player in question
2023-08-24 23:34:33 +03:00