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vcmi/lib/BattleHex.h
Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
* #785 and parts of #760
* first aid tent can heal only creatures that suffered damage
* war machines can't be healed by tent
* creatures casting spells won't try to cast them during tactic phase
* console tooltips for first aid tent
* console tooltips for teleport spell
* cursor is reset to pointer when action is requested
* fixed a few other missing or wrong tooltips/cursors

Implemented opening creature window by l-clicking on stack. Master Genie's spell is picked by server, not client.
Minor changes.
2012-03-30 21:36:07 +00:00

110 lines
2.3 KiB
C++

#pragma once
#include "GameConstants.h"
/*
* BattleHex.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
// for battle stacks' positions
struct DLL_LINKAGE BattleHex
{
static const si16 INVALID = -1;
enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
si16 hex;
BattleHex() : hex(INVALID) {}
BattleHex(si16 _hex) : hex(_hex) {}
operator si16() const
{
return hex;
}
bool isValid() const
{
return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
}
template<typename inttype>
BattleHex(inttype x, inttype y)
{
setXY(x, y);
}
template<typename inttype>
BattleHex(std::pair<inttype, inttype> xy)
{
setXY(xy);
}
template<typename inttype>
void setX(inttype x)
{
setXY(x, getY());
}
template<typename inttype>
void setY(inttype y)
{
setXY(getX(), y);
}
void setXY(si16 x, si16 y)
{
assert(x >= 0 && x < GameConstants::BFIELD_WIDTH && y >= 0 && y < GameConstants::BFIELD_HEIGHT);
hex = x + y * GameConstants::BFIELD_WIDTH;
}
template<typename inttype>
void setXY(std::pair<inttype, inttype> xy)
{
setXY(xy.first, xy.second);
}
si16 getY() const
{
return hex / GameConstants::BFIELD_WIDTH;
}
si16 getX() const
{
int pos = hex - getY() * GameConstants::BFIELD_WIDTH;
return pos;
}
std::pair<si16, si16> getXY() const
{
return std::make_pair(getX(), getY());
}
//moving to direction
void operator+=(EDir dir);
//generates new BattleHex moved by given dir
BattleHex operator+(EDir dir) const;
std::vector<BattleHex> neighbouringTiles() const;
//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
//returns distance between given hexes
static char getDistance(BattleHex hex1, BattleHex hex2);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & hex;
}
static void checkAndPush(int tile, std::vector<BattleHex> & ret);
bool isAvailable() const; //valid position not in first or last column
};