mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
958839668c
- Minor fixes - string based paths -> boost::filesystem::path paths (I hope it's final) - New user data path on windows - New moving dir method on windows.
217 lines
6.6 KiB
C++
217 lines
6.6 KiB
C++
#include "StdInc.h"
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#include "Filesystem.h"
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#include "CFileInfo.h"
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#include "CArchiveLoader.h"
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#include "CFilesystemLoader.h"
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#include "AdapterLoaders.h"
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#include "CZipLoader.h"
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//For filesystem initialization
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#include "../JsonNode.h"
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#include "../GameConstants.h"
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#include "../VCMIDirs.h"
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#include "../CStopWatch.h"
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std::map<std::string, ISimpleResourceLoader*> CResourceHandler::knownLoaders = std::map<std::string, ISimpleResourceLoader*>();
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CFilesystemGenerator::CFilesystemGenerator(std::string prefix):
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filesystem(new CFilesystemList()),
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prefix(prefix)
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{
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}
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CFilesystemGenerator::TLoadFunctorMap CFilesystemGenerator::genFunctorMap()
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{
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TLoadFunctorMap map;
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map["map"] = std::bind(&CFilesystemGenerator::loadJsonMap, this, _1, _2);
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map["dir"] = std::bind(&CFilesystemGenerator::loadDirectory, this, _1, _2);
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map["lod"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_LOD>, this, _1, _2);
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map["snd"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_SND>, this, _1, _2);
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map["vid"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_VID>, this, _1, _2);
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map["zip"] = std::bind(&CFilesystemGenerator::loadZipArchive, this, _1, _2);
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return map;
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}
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void CFilesystemGenerator::loadConfig(const JsonNode & config)
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{
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for(auto & mountPoint : config.Struct())
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{
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for(auto & entry : mountPoint.second.Vector())
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{
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CStopWatch timer;
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logGlobal->debugStream() << "\t\tLoading resource at " << prefix + entry["path"].String();
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auto map = genFunctorMap();
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auto functor = map.find(entry["type"].String());
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if (functor != map.end())
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{
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functor->second(mountPoint.first, entry);
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logGlobal->debugStream() << "Resource loaded in " << timer.getDiff() << " ms.";
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}
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else
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{
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logGlobal->errorStream() << "Unknown filesystem format: " << functor->first;
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}
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}
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}
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}
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CFilesystemList * CFilesystemGenerator::getFilesystem()
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{
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return filesystem;
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}
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void CFilesystemGenerator::loadDirectory(const std::string &mountPoint, const JsonNode & config)
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{
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std::string URI = prefix + config["path"].String();
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int depth = 16;
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if (!config["depth"].isNull())
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depth = (int)config["depth"].Float();
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ResourceID resID(URI, EResType::DIRECTORY);
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for(auto & loader : CResourceHandler::get("initial")->getResourcesWithName(resID))
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{
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auto filename = loader->getResourceName(resID);
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filesystem->addLoader(new CFilesystemLoader(mountPoint, *filename, depth), false);
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}
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}
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void CFilesystemGenerator::loadZipArchive(const std::string &mountPoint, const JsonNode & config)
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{
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std::string URI = prefix + config["path"].String();
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auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, EResType::ARCHIVE_ZIP));
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if (filename)
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filesystem->addLoader(new CZipLoader(mountPoint, *filename), false);
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}
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template<EResType::Type archiveType>
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void CFilesystemGenerator::loadArchive(const std::string &mountPoint, const JsonNode & config)
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{
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std::string URI = prefix + config["path"].String();
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auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, archiveType));
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if (filename)
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filesystem->addLoader(new CArchiveLoader(mountPoint, *filename), false);
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}
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void CFilesystemGenerator::loadJsonMap(const std::string &mountPoint, const JsonNode & config)
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{
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std::string URI = prefix + config["path"].String();
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auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, EResType::TEXT));
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if (filename)
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{
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auto configData = CResourceHandler::get("initial")->load(ResourceID(URI, EResType::TEXT))->readAll();
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const JsonNode config((char*)configData.first.get(), configData.second);
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filesystem->addLoader(new CMappedFileLoader(mountPoint, config), false);
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}
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}
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void CResourceHandler::clear()
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{
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delete knownLoaders["root"];
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}
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ISimpleResourceLoader * CResourceHandler::createInitial()
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{
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//temporary filesystem that will be used to initialize main one.
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//used to solve several case-sensivity issues like Mp3 vs MP3
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auto initialLoader = new CFilesystemList;
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//recurse only into specific directories
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auto recurseInDir = [&](std::string URI, int depth)
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{
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ResourceID ID(URI, EResType::DIRECTORY);
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for(auto & loader : initialLoader->getResourcesWithName(ID))
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{
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auto filename = loader->getResourceName(ID);
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if (filename)
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{
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auto dir = new CFilesystemLoader(URI + '/', *filename, depth, true);
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initialLoader->addLoader(dir, false);
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}
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}
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};
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for (auto & path : VCMIDirs::get().dataPaths())
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{
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if (boost::filesystem::is_directory(path)) // some of system-provided paths may not exist
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initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
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}
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initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
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recurseInDir("CONFIG", 0);// look for configs
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recurseInDir("DATA", 0); // look for archives
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recurseInDir("MODS", 64); // look for mods.
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return initialLoader;
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}
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void CResourceHandler::initialize()
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{
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// Create tree-loke structure that looks like this:
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// root
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// |
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// |- initial
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// |
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// |- data
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// | |-core
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// | |-mod1
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// | |-modN
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// |
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// |- local
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// |-saves
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// |-config
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knownLoaders["root"] = new CFilesystemList();
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knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
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knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());
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auto localFS = new CFilesystemList();
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localFS->addLoader(knownLoaders["saves"], true);
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localFS->addLoader(knownLoaders["config"], true);
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addFilesystem("root", "initial", createInitial());
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addFilesystem("root", "data", new CFilesystemList());
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addFilesystem("root", "local", localFS);
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}
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ISimpleResourceLoader * CResourceHandler::get()
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{
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return get("root");
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}
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ISimpleResourceLoader * CResourceHandler::get(std::string identifier)
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{
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return knownLoaders.at(identifier);
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}
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void CResourceHandler::load(const std::string &fsConfigURI)
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{
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auto fsConfigData = get("initial")->load(ResourceID(fsConfigURI, EResType::TEXT))->readAll();
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const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
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addFilesystem("data", "core", createFileSystem("", fsConfig["filesystem"]));
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}
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void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)
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{
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assert(knownLoaders.count(identifier) == 0);
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auto list = dynamic_cast<CFilesystemList *>(knownLoaders.at(parent));
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assert(list);
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list->addLoader(loader, false);
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knownLoaders[identifier] = loader;
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}
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ISimpleResourceLoader * CResourceHandler::createFileSystem(const std::string & prefix, const JsonNode &fsConfig)
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{
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CFilesystemGenerator generator(prefix);
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generator.loadConfig(fsConfig);
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return generator.getFilesystem();
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}
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