mirror of
https://github.com/vcmi/vcmi.git
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78 lines
2.3 KiB
RPMSpec
78 lines
2.3 KiB
RPMSpec
Summary: VCMI is an open-source project aiming to reimplement the entire H3:WoG game engine, giving it new and extended possibilities
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Name: vcmi
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Version: 0.9.1
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Release: 2%{?dist}
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License: GPLv2+
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# The source for this package was pulled from upstream's vcs. Use the
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# following commands to generate the tarball:
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# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.91 vcmi-0.9.1-2
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# tar -cJf vcmi-0.9.1-2.tar.xz vcmi-0.9.1-2
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Source: vcmi-0.9.1-2.tar.xz
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URL: http://forum.vcmi.eu/portal.php
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BuildRequires: cmake
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BuildRequires: gcc-c++ >= 4.7.2
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BuildRequires: SDL-devel
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BuildRequires: SDL_image-devel
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BuildRequires: SDL_ttf-devel
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BuildRequires: SDL_mixer-devel >= 1.2.8
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BuildRequires: boost >= 1.44
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BuildRequires: boost-devel >= 1.44
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BuildRequires: boost-filesystem >= 1.44
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BuildRequires: boost-iostreams >= 1.44
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BuildRequires: boost-system >= 1.44
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BuildRequires: boost-thread >= 1.44
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BuildRequires: boost-program-options >= 1.44
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BuildRequires: zlib-devel
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BuildRequires: ffmpeg-devel
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BuildRequires: ffmpeg-libs
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%description
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The purpose of VCMI project is to rewrite the entire H3:WoG engine from scratch,
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giving it new and extended possibilities.
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VCMI is fan-made open-source project in progress. We already allow support for
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maps of any sizes, higher resolutions, extended engine limits, modding support
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for custom towns, artifacts, heroes, etc...
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As yet VCMI is not a standalone program, it uses Wake of Gods files and
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graphics. You need to install WoG before running VCMI.
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%prep
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%setup -q -n %{name}-%{version}-2
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%build
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cmake -DCMAKE_INSTALL_PREFIX=/usr ./
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make %{?_smp_mflags}
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%install
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make DESTDIR=%{buildroot} install
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%files
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%doc README COPYING AUTHORS ChangeLog
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%{_bindir}/vcmiclient
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%{_bindir}/vcmiserver
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%{_bindir}/vcmibuilder
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%{_libdir}/%{name}/*
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%{_datadir}/%{name}/*
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%{_datadir}/applications/*
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%{_datadir}/icons/*
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%changelog
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* Fri Feb 01 2013 VCMI - 0.9.1-2
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- New upstream release
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* Wed Jan 30 2013 VCMI - 0.9.1-1
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- Development release
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* Sun Oct 21 2012 VCMI - 0.9-2
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- Second release of 0.9, Fixed battles crash
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* Sat Oct 06 2012 VCMI - 0.9-1
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- New upstream release
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* Sun Jun 08 2012 VCMI - 0.89-1
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- Initial version
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