mirror of
https://github.com/vcmi/vcmi.git
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2855606a88
- fixed almost all instances of overloaded-virtual warning - cleared up inheritance & method overrides in code affected by warning
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
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* CEmptyAI.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CEmptyAI.h"
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#include "../../lib/CRandomGenerator.h"
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void CEmptyAI::saveGame(BinarySerializer & h, const int version)
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{
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}
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void CEmptyAI::loadGame(BinaryDeserializer & h, const int version)
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{
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}
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void CEmptyAI::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
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{
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cb = CB;
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env = ENV;
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human=false;
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playerID = *cb->getMyColor();
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}
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void CEmptyAI::yourTurn()
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{
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cb->endTurn();
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}
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void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID)
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{
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cb->selectionMade(CRandomGenerator::getDefault().nextInt((int)skills.size() - 1), queryID);
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}
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void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID)
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{
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cb->selectionMade(CRandomGenerator::getDefault().nextInt((int)skills.size() - 1), queryID);
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}
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void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel)
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{
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cb->selectionMade(0, askID);
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}
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void CEmptyAI::showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID)
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{
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cb->selectionMade(0, askID);
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}
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void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID)
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{
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cb->selectionMade(0, queryID);
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}
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void CEmptyAI::showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects)
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{
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cb->selectionMade(0, askID);
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}
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