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	-- file type (text, image...) can be specified in getFile(), all hacks removed -- replaced Nodrze with std::set - some gcc warnings fixed
		
			
				
	
	
		
			571 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			571 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #define VCMI_DLL
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| 
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| #include "CCampaignHandler.h"
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| #include <boost/filesystem.hpp>
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| #include <stdio.h>
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| #include <boost/algorithm/string/predicate.hpp>
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| #include "CLodHandler.h"
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| #include "../lib/VCMI_Lib.h"
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| #include "CGeneralTextHandler.h"
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| #include "../StartInfo.h"
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| #include "CArtHandler.h" //for hero crossover
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| #include "CObjectHandler.h" //for hero crossover
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| #include "CHeroHandler.h"
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| #include <boost/foreach.hpp>
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| 
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| namespace fs = boost::filesystem;
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| 
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| /*
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|  * CCampaignHandler.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| 
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| std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders(GetMode mode)
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| {
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| 	std::vector<CCampaignHeader> ret;
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| 
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| 	std::string dirname = DATA_DIR "/Maps";
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| 	std::string ext = ".H3C";
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| 
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| 	if(!boost::filesystem::exists(dirname))
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| 	{
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| 		tlog1 << "Cannot find " << dirname << " directory!\n";
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| 	}
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| 
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| 	if (mode == Custom || mode == ALL) //add custom campaigns
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| 	{
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| 		fs::path tie(dirname);
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| 		fs::directory_iterator end_iter;
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| 		for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
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| 		{
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| 			if(fs::is_regular_file(file->status())
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| 				&& boost::ends_with(file->path().filename(), ext))
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| 			{
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| 				ret.push_back( getHeader( file->path().string(), false ) );
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| 			}
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| 		}
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| 	}
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| 	if (mode == ALL) //add all lod campaigns
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| 	{
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| 		BOOST_FOREACH(Entry e, bitmaph->entries)
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| 		{
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| 			if( e.type == FILE_CAMPAIGN && e.name != "TOSBLK1" )
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| 			{
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| 				ret.push_back( getHeader(e.name, true) );
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| 			}
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| 		}
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| 
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| 	}
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| 
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| 
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| 	return ret;
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| }
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| 
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| CCampaignHeader CCampaignHandler::getHeader( const std::string & name, bool fromLod )
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| {
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| 	int realSize;
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| 	unsigned char * cmpgn = getFile(name, fromLod, realSize);
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| 
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| 	int it = 0;//iterator for reading
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| 	CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
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| 	ret.filename = name;
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| 	ret.loadFromLod = fromLod;
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| 
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| 	delete [] cmpgn;
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| 
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| 	return ret;
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| }
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| 
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| CCampaign * CCampaignHandler::getCampaign( const std::string & name, bool fromLod )
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| {
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| 	CCampaign * ret = new CCampaign();
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| 
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| 	int realSize;
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| 	unsigned char * cmpgn = getFile(name, fromLod, realSize);
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| 
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| 	int it = 0; //iterator for reading
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| 	ret->header = readHeaderFromMemory(cmpgn, it);
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| 	ret->header.filename = name;
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| 	ret->header.loadFromLod = fromLod;
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| 
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| 	int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
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| 	for(int g=0; g<howManyScenarios; ++g)
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| 	{
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| 		CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version, ret->header.mapVersion);
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| 		ret->scenarios.push_back(sc);
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| 	}
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| 
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| 	std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
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| 
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| 	assert(h3mStarts.size() <= howManyScenarios);
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| 	//it looks like we can have more scenarios than we should..
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| 	if(h3mStarts.size() > howManyScenarios)
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| 	{
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| 		tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
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| 		tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
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| 		delete [] cmpgn;
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| 		assert(0);
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| 		return NULL;
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| 	}
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| 
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| 	int scenarioID = 0;
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| 
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| 	for (int g=0; g<h3mStarts.size(); ++g)
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| 	{
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| 		while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
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| 		{
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| 			scenarioID++;
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| 		}
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| 		//set map piece appropriately
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| 		if(g == h3mStarts.size() - 1)
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| 		{
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| 			ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + realSize );
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| 		}
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| 		else
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| 		{
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| 			ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] );
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| 		}
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| 		scenarioID++;
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| 	}
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| 
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| 	delete [] cmpgn;
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| 
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| 	return ret;
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| }
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| 
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| CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
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| {
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| 	CCampaignHeader ret;
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| 	ret.version = readNormalNr(buffer, outIt); outIt+=4;
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| 	ret.mapVersion = readChar(buffer, outIt);
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| 	ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
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| 	ret.name = readString(buffer, outIt);
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| 	ret.description = readString(buffer, outIt);
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| 	ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
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| 	ret.music = readChar(buffer, outIt);
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| 	if(ret.version == 4)	//I saw one campaign with this version, without either difficulty or music - it's  
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| 	{						//not editable by any editor so I'll just go back by one byte.
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| 		outIt--;
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version, int mapVersion )
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| {
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| 	struct HLP
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| 	{
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| 		//reads prolog/epilog info from memory
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| 		static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
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| 		{
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| 			CCampaignScenario::SScenarioPrologEpilog ret;
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| 			ret.hasPrologEpilog = buffer[outIt++];
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| 			if(ret.hasPrologEpilog)
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| 			{
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| 				ret.prologVideo = buffer[outIt++];
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| 				ret.prologMusic = buffer[outIt++];
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| 				ret.prologText = readString(buffer, outIt);
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| 			}
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| 			return ret;
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| 		}
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| 	};
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| 	CCampaignScenario ret;
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| 	ret.conquered = false;
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| 	ret.mapName = readString(buffer, outIt);
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| 	ret.packedMapSize = readNormalNr(buffer, outIt); outIt += 4;
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| 	if(mapVersion == 18)//unholy alliance
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| 	{
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| 		ret.preconditionRegion = readNormalNr(buffer, outIt, 2); outIt += 2;
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| 	}
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| 	else
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| 	{
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| 		ret.preconditionRegion = buffer[outIt++];
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| 	}
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| 	ret.regionColor = buffer[outIt++];
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| 	ret.difficulty = buffer[outIt++];
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| 	ret.regionText = readString(buffer, outIt);
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| 	ret.prolog = HLP::prologEpilogReader(buffer, outIt);
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| 	ret.epilog = HLP::prologEpilogReader(buffer, outIt);
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| 
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| 	ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
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| 
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| 	return ret;
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| }
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| 
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| CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version )
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| {
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| 	CScenarioTravel ret;
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| 
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| 	ret.whatHeroKeeps = buffer[outIt++];
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| 	memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
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| 	outIt += ARRAY_COUNT(ret.monstersKeptByHero);
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| 	int artifBytes;
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| 	if (version == 5) //AB
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| 	{
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| 		artifBytes = 17;
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| 		ret.artifsKeptByHero[17] = 0;
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| 	} 
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| 	else //SoD+
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| 	{
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| 		artifBytes = 18;
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| 	}
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| 	memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
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| 	outIt += artifBytes;
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| 
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| 	ret.startOptions = buffer[outIt++];
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| 	
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| 	switch(ret.startOptions)
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| 	{
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| 	case 0:
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| 		//no bonuses. Seems to be OK
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| 		break;
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| 	case 1: //reading of bonuses player can choose
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| 		{
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| 			ret.playerColor = buffer[outIt++];
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| 			ui8 numOfBonuses = buffer[outIt++];
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| 			for (int g=0; g<numOfBonuses; ++g)
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| 			{
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| 				CScenarioTravel::STravelBonus bonus;
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| 				bonus.type = buffer[outIt++];
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| 				//hero: FFFD means 'most powerful' and FFFE means 'generated'
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| 				switch(bonus.type)
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| 				{
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| 				case 0: //spell
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| 					{
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| 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
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| 						bonus.info2 = buffer[outIt++]; //spell ID
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| 						break;
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| 					}
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| 				case 1: //monster
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| 					{
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| 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
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| 						bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster type
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| 						bonus.info3 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster count
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| 						break;
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| 					}
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| 				case 2: //building
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| 					{
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| 						bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
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| 						break;
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| 					}
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| 				case 3: //artifact
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| 					{
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| 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
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| 						bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //artifact ID
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| 						break;
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| 					}
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| 				case 4: //spell scroll
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| 					{
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| 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
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| 						bonus.info2 = buffer[outIt++]; //spell ID
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| 						break;
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| 					}
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| 				case 5: //prim skill
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| 					{
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| 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
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| 						bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //bonuses (4 bytes for 4 skills)
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| 						break;
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| 					}
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| 				case 6: //sec skills
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| 					{
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| 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
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| 						bonus.info2 = buffer[outIt++]; //skill ID
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| 						bonus.info3 = buffer[outIt++]; //skill level
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| 						break;
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| 					}
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| 				case 7: //resources
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| 					{
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| 						bonus.info1 = buffer[outIt++]; //type
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| 						//FD - wood+ore
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| 						//FE - mercury+sulfur+crystal+gem
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| 						bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //count
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| 						break;
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| 					}
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| 				}
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| 				ret.bonusesToChoose.push_back(bonus);
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| 			}
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| 			break;
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| 		}
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| 	case 2: //reading of players (colors / scenarios ?) player can choose
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| 		{
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| 			ui8 numOfBonuses = buffer[outIt++];
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| 			for (int g=0; g<numOfBonuses; ++g)
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| 			{
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| 				CScenarioTravel::STravelBonus bonus;
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| 				bonus.type = 8;
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| 				bonus.info1 = buffer[outIt++]; //player color
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| 				bonus.info2 = buffer[outIt++]; //from what scenario
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| 
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| 				ret.bonusesToChoose.push_back(bonus);
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| 			}
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| 			break;
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| 		}
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| 	case 3: //heroes player can choose between
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| 		{
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| 			ui8 numOfBonuses = buffer[outIt++];
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| 			for (int g=0; g<numOfBonuses; ++g)
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| 			{
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| 				CScenarioTravel::STravelBonus bonus;
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| 				bonus.type = 9;
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| 				bonus.info1 = buffer[outIt++]; //player color
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| 				bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero, FF FF - random
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| 
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| 				ret.bonusesToChoose.push_back(bonus);
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| 			}
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| 			break;
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| 		}
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| 	default:
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| 		{
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| 			tlog1<<"Corrupted h3c file"<<std::endl;
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| 			break;
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| 		}
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
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| {
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| 	std::vector<ui32> ret;
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| 	for(int g=start; g<size; ++g)
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| 	{
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| 		if(startsAt(buffer, size, g))
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| 		{
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| 			ret.push_back(g);
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| 		}
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
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| {
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| 	struct HLP
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| 	{
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| 		static unsigned char at(const unsigned char * buffer, int size, int place)
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| 		{
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| 			if(place < size)
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| 				return buffer[place];
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| 
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| 			throw std::string("Out of bounds!");
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| 		}
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| 	};
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| 	try
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| 	{
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| 		//check minimal length of given region
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| 		HLP::at(buffer, size, 100);
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| 		//check version
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| 
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| 		unsigned char tmp = HLP::at(buffer, size, pos);
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| 		if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
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| 		{
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| 			return false;
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| 		}
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| 		//3 bytes following version
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| 		if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
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| 		{
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| 			return false;
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| 		}
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| 		//unknown strange byte
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| 		tmp = HLP::at(buffer, size, pos+4);
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| 		if(tmp != 0 && tmp != 1 )
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| 		{
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| 			return false;
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| 		}
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| 		//size of map
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| 		int mapsize = readNormalNr(buffer, pos+5);
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| 		if(mapsize < 10 || mapsize > 530) 
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| 		{
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| 			return false;
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| 		}
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| 
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| 		//underground or not
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| 		tmp = HLP::at(buffer, size, pos+9);
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| 		if( tmp != 0 && tmp != 1 )
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| 		{
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| 			return false;
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| 		}
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| 
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| 		//map name
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| 		int len = readNormalNr(buffer, pos+10);
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| 		if(len < 0 || len > 100)
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| 		{
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| 			return false;
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| 		}
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| 		for(int t=0; t<len; ++t)
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| 		{
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| 			tmp = HLP::at(buffer, size, pos+14+t);
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| 			if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
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| 			{
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| 				return false;
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| 			}
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| 		}
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| 
 | |
| 	}
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| 	catch (...)
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| 	{
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| 		return false;
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| 	}
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| 	return true;
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| }
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| 
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| unsigned char * CCampaignHandler::getFile( const std::string & name, bool fromLod, int & outSize )
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| {
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| 	unsigned char * cmpgn;
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| 	if(fromLod)
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| 	{
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| 		cmpgn = bitmaph->giveFile(name, FILE_CAMPAIGN, &outSize);
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| 		FILE * tmp = fopen("tmp_cmpgn", "wb");
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| 		fwrite(cmpgn, 1, outSize, tmp);
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| 		fclose(tmp);
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| 		delete [] cmpgn;
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| 		cmpgn = CLodHandler::getUnpackedFile("tmp_cmpgn", &outSize);
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| 	}
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| 	else
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| 	{
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| 		cmpgn = CLodHandler::getUnpackedFile(name, &outSize);
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| 	}
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| 	return cmpgn;
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| }
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| 
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| bool CCampaign::conquerable( int whichScenario ) const
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| {
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| 	//check for void scenraio
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| 	if (!scenarios[whichScenario].isNotVoid())
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| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
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| 	if (scenarios[whichScenario].conquered)
 | |
| 	{
 | |
| 		return false;
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| 	}
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| 	//check preconditioned regions
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| 	for (int g=0; g<scenarios.size(); ++g)
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| 	{
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| 		if(( (1 << g) & scenarios[whichScenario].preconditionRegion ) && !scenarios[g].conquered)
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| 			return false; //prerequisite does not met
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| 			
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| 	}
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| 	return true;
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| }
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| 
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| CCampaign::CCampaign()
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| {
 | |
| 
 | |
| }
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| 
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| bool CCampaignScenario::isNotVoid() const
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| {
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| 	return mapName.size() > 0;
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| }
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| 
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| void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> heroes )
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| {
 | |
| 	crossoverHeroes = heroes;
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| 
 | |
| 	
 | |
| 	if (!(travelOptions.whatHeroKeeps & 1))
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| 	{
 | |
| 		//trimming experience
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| 		BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
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| 		{
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| 			cgh->initExp();
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| 		}
 | |
| 	}
 | |
| 	if (!(travelOptions.whatHeroKeeps & 2))
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| 	{
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| 		//trimming prim skills
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| 		BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
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| 		{
 | |
| #define RESET_PRIM_SKILL(NAME, VALNAME) \
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| 			cgh->getBonus(Selector::type(Bonus::PRIMARY_SKILL) && \
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| 				Selector::subtype(PrimarySkill::NAME) && \
 | |
| 				Selector::sourceType(Bonus::HERO_BASE_SKILL) )->val = cgh->type->heroClass->VALNAME;
 | |
| 
 | |
| 			RESET_PRIM_SKILL(ATTACK, initialAttack);
 | |
| 			RESET_PRIM_SKILL(DEFENSE, initialDefence);
 | |
| 			RESET_PRIM_SKILL(SPELL_POWER, initialPower);
 | |
| 			RESET_PRIM_SKILL(KNOWLEDGE, initialKnowledge);
 | |
| #undef RESET_PRIM_SKILL
 | |
| 		}
 | |
| 	}
 | |
| 	if (!(travelOptions.whatHeroKeeps & 4))
 | |
| 	{
 | |
| 		//trimming sec skills
 | |
| 		BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 | |
| 		{
 | |
| 			cgh->secSkills = cgh->type->secSkillsInit;
 | |
| 		}
 | |
| 	}
 | |
| 	if (!(travelOptions.whatHeroKeeps & 8))
 | |
| 	{
 | |
| 		//trimming spells
 | |
| 		BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 | |
| 		{
 | |
| 			cgh->spells.clear();
 | |
| 		}
 | |
| 	}
 | |
| 	if (!(travelOptions.whatHeroKeeps & 16))
 | |
| 	{
 | |
| 		//trimming artifacts
 | |
| 		for (int g=0; g<VLC->arth->artifacts.size(); ++g)
 | |
| 		{
 | |
| 			bool takeable = travelOptions.artifsKeptByHero[g / 8] & ( 1 << (g%8) ) ;
 | |
| 			if (!takeable)
 | |
| 			{
 | |
| 				BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 | |
| 				{
 | |
| 					cgh->artifacts -= g;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//trimming creatures
 | |
| 	BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 | |
| 	{
 | |
| 		CCreatureSet army = cgh->getArmy();
 | |
| 		for (TSlots::iterator j = army.slots.begin(); j != army.slots.end(); j++)
 | |
| 		{
 | |
| 			if (! (travelOptions.monstersKeptByHero[j->first / 8] & (1 << (j->first%8)) ))
 | |
| 			{
 | |
| 				army.slots.erase(j);
 | |
| 				j = army.slots.begin();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CScenarioTravel::STravelBonus::isBonusForHero() const
 | |
| {
 | |
| 	return type == 0 || type == 1 || type == 3 || type == 4 || type == 5 || type == 6;
 | |
| }
 | |
| 
 | |
| void CCampaignState::initNewCampaign( const StartInfo &si )
 | |
| {
 | |
| 	assert(si.mode == StartInfo::CAMPAIGN);
 | |
| 	campaignName = si.mapname;
 | |
| 	currentMap = si.whichMapInCampaign;
 | |
| 
 | |
| 	//check if campaign is in lod or not
 | |
| 	bool inLod = campaignName.find('/') == std::string::npos;
 | |
| 
 | |
| 	camp = CCampaignHandler::getCampaign(campaignName, inLod); //TODO lod???
 | |
| 	for (ui8 i = 0; i < camp->mapPieces.size(); i++)
 | |
| 		mapsRemaining.push_back(i);
 | |
| }
 | |
| 
 | |
| void CCampaignState::mapConquered( const std::vector<CGHeroInstance*> & heroes )
 | |
| {
 | |
| 	camp->scenarios[currentMap].prepareCrossoverHeroes(heroes);
 | |
| 	mapsConquered.push_back(currentMap);
 | |
| 	mapsRemaining -= currentMap;
 | |
| 	camp->scenarios[currentMap].conquered = true;
 | |
| } |