mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/*
|
|
* RecruitHeroBehavior.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "RecruitHeroBehavior.h"
|
|
#include "../AIGateway.h"
|
|
#include "../AIUtility.h"
|
|
#include "../Goals/RecruitHero.h"
|
|
#include "../Goals/ExecuteHeroChain.h"
|
|
#include "lib/mapping/CMap.h" //for victory conditions
|
|
#include "lib/CPathfinder.h"
|
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
|
extern boost::thread_specific_ptr<AIGateway> ai;
|
|
|
|
using namespace Goals;
|
|
|
|
std::string RecruitHeroBehavior::toString() const
|
|
{
|
|
return "Recruit hero";
|
|
}
|
|
|
|
Goals::TGoalVec RecruitHeroBehavior::decompose() const
|
|
{
|
|
Goals::TGoalVec tasks;
|
|
auto towns = cb->getTownsInfo();
|
|
|
|
for(auto town : towns)
|
|
{
|
|
if(!town->garrisonHero && !town->visitingHero && ai->canRecruitAnyHero(town))
|
|
{
|
|
if(cb->getHeroesInfo().size() < cb->getTownsInfo().size() + 1
|
|
|| (ai->nullkiller->getFreeResources()[Res::GOLD] > 10000
|
|
&& ai->nullkiller->buildAnalyzer->getGoldPreasure() < MAX_GOLD_PEASURE))
|
|
{
|
|
tasks.push_back(Goals::sptr(Goals::RecruitHero(town).setpriority(3)));
|
|
}
|
|
}
|
|
}
|
|
|
|
return tasks;
|
|
}
|