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vcmi/lib/networkPacks/BattleChanges.h

82 lines
1.2 KiB
C++

/*
* BattleChanges.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class BattleChanges
{
public:
enum class EOperation : si8
{
ADD,
RESET_STATE,
UPDATE,
REMOVE,
};
JsonNode data;
EOperation operation = EOperation::RESET_STATE;
BattleChanges() = default;
explicit BattleChanges(EOperation operation_)
: operation(operation_)
{
}
};
class UnitChanges : public BattleChanges
{
public:
uint32_t id = 0;
int64_t healthDelta = 0;
UnitChanges() = default;
UnitChanges(uint32_t id_, EOperation operation_)
: BattleChanges(operation_)
, id(id_)
{
}
template <typename Handler> void serialize(Handler & h)
{
h & id;
h & healthDelta;
h & data;
h & operation;
}
};
class ObstacleChanges : public BattleChanges
{
public:
uint32_t id = 0;
ObstacleChanges() = default;
ObstacleChanges(uint32_t id_, EOperation operation_)
: BattleChanges(operation_),
id(id_)
{
}
template <typename Handler> void serialize(Handler & h)
{
h & id;
h & data;
h & operation;
}
};
VCMI_LIB_NAMESPACE_END