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9819bc86e2
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod * randomization quantity of creatures on the map * minor changes
11 lines
258 B
C++
11 lines
258 B
C++
#include "CBattleInterface.h"
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2)
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{
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}
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void CBattleInterface::activate()
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{
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}
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void CBattleInterface::deactivate()
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{
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} |