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9819bc86e2
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod * randomization quantity of creatures on the map * minor changes
13 lines
445 B
C++
13 lines
445 B
C++
#pragma once
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#include "global.h"
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#include "CPlayerInterface.h"
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class CCreatureSet;
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class CGHeroInstance;
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class CBattleInterface : public IActivable
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{
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public:
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CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2);
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//napisz tu klase odpowiadajaca za wyswietlanie bitwy i obsluge uzytkownika, polecenia ma przekazywac callbackiem
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void activate();
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void deactivate();
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}; |