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vcmi/CBattleInterface.h
Michał W. Urbańczyk 9819bc86e2 * stuff for battles
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00

13 lines
445 B
C++

#pragma once
#include "global.h"
#include "CPlayerInterface.h"
class CCreatureSet;
class CGHeroInstance;
class CBattleInterface : public IActivable
{
public:
CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2);
//napisz tu klase odpowiadajaca za wyswietlanie bitwy i obsluge uzytkownika, polecenia ma przekazywac callbackiem
void activate();
void deactivate();
};