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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/*
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* ISoundPlayer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/CSoundBase.h"
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#include "../lib/filesystem/ResourcePath.h"
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class ISoundPlayer
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{
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public:
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virtual ~ISoundPlayer() = default;
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virtual int playSound(soundBase::soundID soundID, int repeats = 0) = 0;
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virtual int playSound(const AudioPath & sound, int repeats = 0, bool cache = false) = 0;
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virtual int playSound(std::pair<std::unique_ptr<ui8[]>, si64> & data, int repeats = 0, bool cache = false) = 0;
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virtual int playSoundFromSet(std::vector<soundBase::soundID> & sound_vec) = 0;
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virtual void stopSound(int handler) = 0;
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virtual void pauseSound(int handler) = 0;
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virtual void resumeSound(int handler) = 0;
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virtual ui32 getVolume() const = 0;
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virtual void setVolume(ui32 percent) = 0;
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virtual uint32_t getSoundDurationMilliseconds(const AudioPath & sound) = 0;
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virtual void setCallback(int channel, std::function<void()> function) = 0;
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virtual void resetCallback(int channel) = 0;
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virtual void soundFinishedCallback(int channel) = 0;
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virtual void ambientUpdateChannels(std::map<AudioPath, int> currentSounds) = 0;
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virtual void ambientStopAllChannels() = 0;
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virtual int ambientGetRange() const = 0;
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};
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