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7f04ed990b
Introduction of pre compiled headers,...
27 lines
757 B
C++
27 lines
757 B
C++
#pragma once
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#include "IGameEventsReceiver.h"
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#include "IGameCallback.h"
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/*
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* CScriptingModule.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
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{
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public:
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virtual void executeUserCommand(const std::string &cmd){};
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virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
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virtual void giveActionCB(IGameEventRealizer *cb){};
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virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
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CScriptingModule(){}
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virtual ~CScriptingModule(){}
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}; |